[D]Mining; Split or Build first? - Page 4
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Cloud9157
United States2968 Posts
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shizna
United Kingdom803 Posts
you seem to calculate that it takes 2 seconds to build then split... but build first is almost instantaneous, ergo ~95% of that time will be the actual split. if we were to assume this: basically a split means your workers gather 0.1 sec faster, and thus the minerals are returned 0.1 sec faster. this works out as 0.4 minerals. but in the process you lose 1.9 seconds on your next worker, which works out as 1.27 minerals. it's a miniscule difference, but if your trying to optimize then i don't see much reason to split first. it's the same story if you're not fast enough to do the build first with zero downtime, because it would further delay your first worker. | ||
FeyFey
Germany10114 Posts
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shizna
United Kingdom803 Posts
On April 30 2011 04:04 Malloy wrote: Actually, it's 0.21... http://www.humanbenchmark.com/tests/reactiontime/stats.php you hold 'S' and from the loading screen you know where the CC will be... spam click... faster than 0.21 sec imo. it's not like waiting for a green light to appear. it's more like 0.1 second. in addition to this.. after a split it will take like 0.5 seconds to initiate the first build, because you now have to find the cursor, move cursor to CC, click and press S or whatever. in short... i don't know of any pro players who split first. this is because it was discovered on pretty much day one that build first was more tidy, easier and resulted in faster yield of a tiny amount of minerals. | ||
dthree
Australia150 Posts
1. Box all workers and send to patch 2. make worker 3. split | ||
Overpowered
Czech Republic764 Posts
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TrANCE,
301 Posts
On April 30 2011 10:18 kzn wrote: Nobody has been able to reproduce this in practice. In theory, it might generate a tiny amount, but after massive testing the consensus is that its impossible to produce it. Who can't reproduce this? Worker first and perfect split will make you be able to produce your second worker exatly when your first one has finished. making it optimal for any one worker producing race Toss/Terran even for zerg with the workers quicker would still make it optimul in my eyes | ||
Durp
Canada3117 Posts
I never am waiting to produce my second worker. | ||
DiaBoLuS
Germany1638 Posts
On April 30 2011 17:47 Validity wrote: Why do 12 and 13 gate differentiate when both of them have to cut probes to get out the first pylon? Or am i understanding how you calculated this wrong? I've always done split first then make worker as protoss because .5 faster for 6 workers is better than .5 faster for 7th 8th and 9th probe until it equalized with a probe cut. you are right, TE is wrong. well, you dont have to cut for the first pylon, you have to cut before the first pylon completes for a rly small period of time @ the "splitting itself doesnt regenerate minerals" ofc it does - if you do not split the workers take years to find a mineralpatch - by splitting you pretty much lower that time by 50% | ||
kzn
United States1218 Posts
On April 30 2011 20:15 TrANCE, wrote: Who can't reproduce this? Worker first and perfect split will make you be able to produce your second worker exatly when your first one has finished. making it optimal for any one worker producing race Toss/Terran even for zerg with the workers quicker would still make it optimul in my eyes Worker first and no split attempt at all results in the same thing. | ||
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