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Interesting interview with Dustin Browder, lead designer for StarCraft II.
The lead designer, who previously worked on real-time strategy games in Electronic Arts' Command & Conquer series, said he had to make creative adjustments when he joined the StarCraft II team. For him, the main hurdle was learning how to take some of the "fun" stuff out of the game.
"It took me a year and a half to figure this out," said Browder, an enthusiastic designer who might also be around the top 10 percent in the world in terms of speed-talking.
"I kept trying to shove stuff in that was fun but wasn't a sport," he said. "And everybody would tell me 'no,' and I wouldn't understand why. And I thought they were all jerks. I didn't know, right? I couldn't figure it out."
http://www.gamasutra.com/view/news/34075/Interview_Making_The_Fun_Meant_Taking_Out_The_Fun_In_StarCraft_II.php
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So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants? Big surprise there...
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.
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Lol, this is such troll bait. The article is mostly fluff actually. It would have been interesting to hear about all the "fun" things he thought up that got shot down, or what the development team's philosophy on what makes something a "sport".
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On April 22 2011 20:22 surraymb wrote: So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants? Big surprise there...
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.
the issue is actually that the starcraft community doesnt know what it wants.
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ALLEYCAT BLUES49484 Posts
this is absolute troll bait.Nobody talks like that in a serious interview.
Some of the funstuff might actually need skill...but you know I think that Wings of liberty is like initiation I think the Expansions will weed out people who break because they can't use X unit as efficiently as the pros.
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actually he said in several interview, that changing from C&C to SC was hard for him - what makes totally sense if you compare those games ...
the philosophy of blizzard is and was to have less stuff in the game to have more overall fun - having tons of "fun" units doesn't necessarily mean the game is fun as a whole
EDIT: 100th!
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On April 22 2011 20:22 surraymb wrote:
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.
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"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."
It's a very reasonable thing to say.
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The article is actually pro esports if anything, he had some ideas for "Fun" units but the team is there to keep everyone in check of their vision for SC2.
It is a positive interview and that Blizzard takes SC2 seriously and wont introduce machine gun wielding dolphins and monkeys with grenades
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A year on, I still don't know why Dustin Browder of all people was hired.
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Too bad warpgate still made it through the beta :\ reapers were bad and were essentially nerfed out of the game, but warpgate is still what's wrong with the game right now and I guarantee was one of Browder's "cool" ideas.
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An interesting interview, I wish it had focussed a little more on what Blizzard has done to make the game fun, instead of unintentionally implying that they're trying as hard as they can to make the game not fun.
Plus I'd love to get some more unit concepts too.
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Hes really talking about the "fun" in novelty, which only lasts a short time, the fun of a sport is that it only gets more interesting the deeper you go, and it has no clear skill ceiling.
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On April 22 2011 20:34 Tyree wrote: The article is actually pro esports if anything, he had some ideas for "Fun" units but the team is there to keep everyone in check of their vision for SC2.
It is a positive interview and that Blizzard takes SC2 seriously and wont introduce machine gun wielding dolphins and monkeys with grenades Hey, don't hate on my Allied combat dolphins and Soviet giant squid, yo!
Jokes aside, although the current iteration of SC2 does feel slightly watered down compared to the pre-release material, it's quite mind-boggling to think about where we would be if all those over-the-top imba units made it into the final product. Would it end up like BW where the imbalances actually balance out each other, or would it just end up looking like plain bad design?
Anyways, nice interview nonetheless. Making a Starcraft game is hard, and it's interesting to hear that he admits its difficulty.
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When I read Bowder talk about fun units I see Protoss on hooverboards. Good thing they reigned him in just for that.
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes . Do you think SC2 is a bad game ? In the end he adapted his view and did a great job considering the legendary status of the original.
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On April 22 2011 20:33 kedinik wrote: "Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."
It's a very reasonable thing to say. Basically.
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On April 22 2011 20:28 NikonTC wrote:Show nested quote +On April 22 2011 20:22 surraymb wrote: So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants? Big surprise there...
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes. the issue is actually that the starcraft community doesnt know what it wants. The issue is grouping 1 million players like you did. Of course the community will not agree on what it wants, there are a lot of ppl in it. =_=
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I dunno, when i think fun, I think of 2 port wraith, 1 gate reaver, defilers, hold lurker, medic walls, etc.
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On April 22 2011 20:28 NikonTC wrote:Show nested quote +On April 22 2011 20:22 surraymb wrote: So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants? Big surprise there...
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes. the issue is actually that the starcraft community doesnt know what it wants.
Oh I think we know what we want.
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e-Sports aren't meant to be "fun," they're meant to be played competitively. You can play for fun, but don't expect anyone to give you money for it.
Want to make Starcraft "fun?" Take out harrassment. Harassment is annoying; no one sees mutalisks in their mineral line and thinks to themselves, "Awesome!" But harassment is part of what makes Starcraft worthy of being called a sport. If we wanted the game to be "fun," they should just institute a magical barrier that stops all aggression for the first twenty minutes, so that Starcraft is reduced to a bunch of things exploding after that 20 minute mark. Only thing is, that wouldn't be fun after a few days...
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