• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:56
CEST 21:56
KST 04:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away #1: Maru - Greatest Players of All Time Heaven's Balance Suggestions (roast me) Maestros of the Game: Week 1/Play-in Preview
Tourneys
RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Victoria gamers Pros React To: herO's Baffling Game
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1256 users

Taking the Fun Out of StarCraft II - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 22 2011 16:33 GMT
#61
On April 23 2011 01:14 -Archangel- wrote:
Did Dustin Browder also work on C&C: Generals?
Because that game was awesome and pretty competitive without stupid units.

I wonder why didn't he use some of those units in SC2 instead of RA3 or CnC3 ones

Buses full of mob with Ak47s :D
Armored vehicles that you could change the function depending on what you put inside.
At least we know how they came up with the idea of cloaking the buildings in SC2 :D

And epic comments like "Thanks you for the new shoes" or "Ak47 for everyone!"


he was lead designer of generals
For the swarm!
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 22 2011 16:35 GMT
#62
I can bet that the guy saying "NO" to his initial fun ideas was rob pardo, wish he was a bit more involved in sc2
For the swarm!
DuneBug
Profile Joined April 2010
United States668 Posts
April 22 2011 16:45 GMT
#63
On April 22 2011 20:33 kedinik wrote:
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.


Yeah. I'm betting he wanted to do this too...
I didn't play C&C generals but I'd expect any C&C designer to put in stupid units or abilities. And I don't think that game was balanced although it was fun at a non-competitive level. Great for a friendly lan party not great for a e-sport.

The mothership kind of feels like that kind of unit. ( also makes me really miss the arbiter)
TIME TO SAY GOODNIGHT BRO!
Stringy
Profile Joined April 2011
United States127 Posts
Last Edited: 2011-04-22 16:50:25
April 22 2011 16:47 GMT
#64
Such an elegant and articulated individual this Dustin Browder character is... What with all his "cool" unit ideas he copied from a fluffy, dull, and gimmicky project of his past. Command and Conqueror Generals wrote up the blueprint on how to dissuade a game from eSports and kill the promising future of a classic series that had an old and dedicated fan base.

I can't begin to imagine how ridiculous these "fun" unit prototypes might have been, nor do I want to attempt to think like a 4th grader, so I'll just move along. The fact that anyone working on a recent C&C game has gotten such a high level position at Blizzard is beyond me.

Knowing that Dustin Browder and perhaps some of his C&C cronies are the main catalyst of sc2's evolution really leaves me with a feeling of hopelessness for the future of sc2.

I thoroughly enjoy eSports and everything has to offer, I think it is amazing what the community has done with sc2. Though I will admit I have not been amazed, impressed, or excited by anything Blizzard has done with sc2 -- I really hope they can bring some fresh intuitive people on board to lead their next project.
war4 > sc2
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
April 22 2011 17:02 GMT
#65
On April 23 2011 01:05 eviltomahawk wrote:
Actually, Dustin Browder didn't work on C&C3 and RA3. Heck, RA3 was announced in 2008, which was after many of SC2's core designs had been previewed.

As far as your comparisons go, I do disagree with some of them.

The Viking was unveiled BEFORE the Mecha Tengu was unveiled for RA3. The Viking was introduced in 2007 in some of the first preview videos. The Mecha Tengu was announced in 2008 with the full unveil of the Empire of the Rising Sun faction that was revealed months after the original RA3 announcement. One could say that the Mecha Tengu copied the Viking.

The Stalker is literally a Dragoon with Blink that was made slightly weaker to compensate for the added mobility.

Although the Hellion is visually inspired by the Attack Buggies of C&C, the Vulture from BW also is very similar in functionality.

Also, I don't think the Annihilator Tripod did AOE damage. It could shoot in 3 different directions, but I think the lasers were concentrated on single targets which made it more of an anti-armor unit whereas the Colossi mainly counters low-HP units in small numbers and everything in larger numbers. Visually, there are obvious similarities.

In addition, I'm not surprised to see some cues in SC2's design from C&C3. C&C3 was fairly well-received when it was released, and similar to SC2, it was praised by critics as a good example of an old-school RTS design being modernized. Heck, C&C3 was even a modest e-sport for some time to a point where it appeared at WCG for a few years.


some yes, but you cant deny the similarities. i know browder left before cnc3. but it doesnt deny that he was influenced by the games..

C&C3 was a decent esport till the balance designers ruined the game, coupled with EA cutting funding, It was in WCG because EA funded alot of the cnc portion. I competed in the WCG national finals for cnc3 for the 2 years it ran and played over 7000 some games =/. Tripod did do aoe damage, it kind of splashed but it only splashed in unit groups, like a rifleman squad. i used them to counter mass infantry all the time with support from other units of course. you may remember me from battlecast primetime spotlights from the earlier episodes and that replay that was downloaded several hundred thousand some times =/ You know the one with the mothership comeback? which thankfully they removed those types of abilities before the beta.

But my point was, similar units were used and they were essentially the simplest a move type units, or an intended micro function. There was a lack of creativity in the new units of how they are used. Other older interviews mention browder about wanting to keep "iconic" units and how they were difficult to balance. My biggest complaint about SC2 gameplay was always the bland or useless gimmick units. Hoping we get the balance stuff worked out were the niche units like the mothership become a bit more useful and not just a MLG crowd pleaser or super OP. And we get some new stuff come the expansions that add to gameplay in areas the races are weak at, or open new styles of play with them.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
April 22 2011 17:03 GMT
#66
On April 22 2011 20:33 kedinik wrote:
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.

Many consider the reason balance was achieved so damn well in scbw was the fact that each race had its own unique forms of imbalanced units that gave each race different roles and positioning in different times in the game, leading to interesting and fun game flows.

If SC2 only had units that attack moved and that is it, it would be a horrible game.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
KaBoom300
Profile Joined January 2011
United States225 Posts
April 22 2011 17:13 GMT
#67
This is quite disturbing to read about. StarCraft and Brood War were never meant to be e-sports, they were designed to be fun. Look what happened. I think Blizzard may be trying to hard to make StarCraft 2 an e-sport when they should just do what they did with Brood War and let the community do the rest.
Liquid Dota Fighting!
Dommk
Profile Joined May 2010
Australia4865 Posts
April 22 2011 17:22 GMT
#68
On April 22 2011 23:52 Freebirdo7 wrote:
People asking for an example of the "fun" units, im guessing this was on of them

Old Mothership


0o, it could take on 3 battle cruisers and win through damage alone :o

Kinda funny considering now it can barely take on a single viking
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 22 2011 17:23 GMT
#69
On April 23 2011 02:13 KaBoom300 wrote:
This is quite disturbing to read about. StarCraft and Brood War were never meant to be e-sports, they were designed to be fun. Look what happened. I think Blizzard may be trying to hard to make StarCraft 2 an e-sport when they should just do what they did with Brood War and let the community do the rest.

Good point, agree with this.
I think people should give Blizzard more time to work on SCII and only when the 2 exps have been released and some time afterwards have passed will we ever see what SCII will become
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 22 2011 18:46 GMT
#70
Some of the old alpha videos from 2007. I hadn't watched these in for ever. Given the fact that they had actually implemented some of these you can imagine the kinds of ideas that got rejected outright.


It's supposed to be automatic but actually you have to press this button.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 22 2011 18:56 GMT
#71
On April 23 2011 01:47 Stringy wrote:
Such an elegant and articulated individual this Dustin Browder character is... What with all his "cool" unit ideas he copied from a fluffy, dull, and gimmicky project of his past. Command and Conqueror Generals wrote up the blueprint on how to dissuade a game from eSports and kill the promising future of a classic series that had an old and dedicated fan base.

Lol. Did you even play it in MP? Did you play Zero Hour?
There were some sided that were weaker then others but there were enough of those that could compete against each other.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 22 2011 18:57 GMT
#72
On April 23 2011 02:02 KiF1rE wrote:
Show nested quote +
On April 23 2011 01:05 eviltomahawk wrote:
Actually, Dustin Browder didn't work on C&C3 and RA3. Heck, RA3 was announced in 2008, which was after many of SC2's core designs had been previewed.

As far as your comparisons go, I do disagree with some of them.

The Viking was unveiled BEFORE the Mecha Tengu was unveiled for RA3. The Viking was introduced in 2007 in some of the first preview videos. The Mecha Tengu was announced in 2008 with the full unveil of the Empire of the Rising Sun faction that was revealed months after the original RA3 announcement. One could say that the Mecha Tengu copied the Viking.

The Stalker is literally a Dragoon with Blink that was made slightly weaker to compensate for the added mobility.

Although the Hellion is visually inspired by the Attack Buggies of C&C, the Vulture from BW also is very similar in functionality.

Also, I don't think the Annihilator Tripod did AOE damage. It could shoot in 3 different directions, but I think the lasers were concentrated on single targets which made it more of an anti-armor unit whereas the Colossi mainly counters low-HP units in small numbers and everything in larger numbers. Visually, there are obvious similarities.

In addition, I'm not surprised to see some cues in SC2's design from C&C3. C&C3 was fairly well-received when it was released, and similar to SC2, it was praised by critics as a good example of an old-school RTS design being modernized. Heck, C&C3 was even a modest e-sport for some time to a point where it appeared at WCG for a few years.


some yes, but you cant deny the similarities. i know browder left before cnc3. but it doesnt deny that he was influenced by the games..

C&C3 was a decent esport till the balance designers ruined the game, coupled with EA cutting funding, It was in WCG because EA funded alot of the cnc portion. I competed in the WCG national finals for cnc3 for the 2 years it ran and played over 7000 some games =/. Tripod did do aoe damage, it kind of splashed but it only splashed in unit groups, like a rifleman squad. i used them to counter mass infantry all the time with support from other units of course. you may remember me from battlecast primetime spotlights from the earlier episodes and that replay that was downloaded several hundred thousand some times =/ You know the one with the mothership comeback? which thankfully they removed those types of abilities before the beta.

But my point was, similar units were used and they were essentially the simplest a move type units, or an intended micro function. There was a lack of creativity in the new units of how they are used. Other older interviews mention browder about wanting to keep "iconic" units and how they were difficult to balance. My biggest complaint about SC2 gameplay was always the bland or useless gimmick units. Hoping we get the balance stuff worked out were the niche units like the mothership become a bit more useful and not just a MLG crowd pleaser or super OP. And we get some new stuff come the expansions that add to gameplay in areas the races are weak at, or open new styles of play with them.

I wonder if you also played C&C Generals Zero Hour and what did you think of that game?
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 22 2011 19:08 GMT
#73
On April 23 2011 03:57 -Archangel- wrote:
Show nested quote +
On April 23 2011 02:02 KiF1rE wrote:
On April 23 2011 01:05 eviltomahawk wrote:
Actually, Dustin Browder didn't work on C&C3 and RA3. Heck, RA3 was announced in 2008, which was after many of SC2's core designs had been previewed.

As far as your comparisons go, I do disagree with some of them.

The Viking was unveiled BEFORE the Mecha Tengu was unveiled for RA3. The Viking was introduced in 2007 in some of the first preview videos. The Mecha Tengu was announced in 2008 with the full unveil of the Empire of the Rising Sun faction that was revealed months after the original RA3 announcement. One could say that the Mecha Tengu copied the Viking.

The Stalker is literally a Dragoon with Blink that was made slightly weaker to compensate for the added mobility.

Although the Hellion is visually inspired by the Attack Buggies of C&C, the Vulture from BW also is very similar in functionality.

Also, I don't think the Annihilator Tripod did AOE damage. It could shoot in 3 different directions, but I think the lasers were concentrated on single targets which made it more of an anti-armor unit whereas the Colossi mainly counters low-HP units in small numbers and everything in larger numbers. Visually, there are obvious similarities.

In addition, I'm not surprised to see some cues in SC2's design from C&C3. C&C3 was fairly well-received when it was released, and similar to SC2, it was praised by critics as a good example of an old-school RTS design being modernized. Heck, C&C3 was even a modest e-sport for some time to a point where it appeared at WCG for a few years.


some yes, but you cant deny the similarities. i know browder left before cnc3. but it doesnt deny that he was influenced by the games..

C&C3 was a decent esport till the balance designers ruined the game, coupled with EA cutting funding, It was in WCG because EA funded alot of the cnc portion. I competed in the WCG national finals for cnc3 for the 2 years it ran and played over 7000 some games =/. Tripod did do aoe damage, it kind of splashed but it only splashed in unit groups, like a rifleman squad. i used them to counter mass infantry all the time with support from other units of course. you may remember me from battlecast primetime spotlights from the earlier episodes and that replay that was downloaded several hundred thousand some times =/ You know the one with the mothership comeback? which thankfully they removed those types of abilities before the beta.

But my point was, similar units were used and they were essentially the simplest a move type units, or an intended micro function. There was a lack of creativity in the new units of how they are used. Other older interviews mention browder about wanting to keep "iconic" units and how they were difficult to balance. My biggest complaint about SC2 gameplay was always the bland or useless gimmick units. Hoping we get the balance stuff worked out were the niche units like the mothership become a bit more useful and not just a MLG crowd pleaser or super OP. And we get some new stuff come the expansions that add to gameplay in areas the races are weak at, or open new styles of play with them.

I wonder if you also played C&C Generals Zero Hour and what did you think of that game?



Yeah I have to say to all the people criticizing bowder - Generals was a pretty decent game with very few "zany" things, it was probably the most realistic of all the CnC games.

That said I wish that maybe someone else was the lead designer of sc2, he just doesn't seem like the best fit imo.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Catreina
Profile Joined April 2010
United States304 Posts
April 22 2011 19:15 GMT
#74
On April 22 2011 20:37 AcrossFiveJulys wrote:
Too bad warpgate still made it through the beta :\ reapers were bad and were essentially nerfed out of the game, but warpgate is still what's wrong with the game right now and I guarantee was one of Browder's "cool" ideas.


The problem with "nerfing it out of the game" is that the entire Protoss race is designed around the ability to warp gateway units in - Protoss units build the slowest of all the races, even after warpgate finishes:

Barracks:

1 Marine - 25s - 2 with reactor
1 Marauder - 30s (requires tech lab @ 50/25)
1 Reaper - 45s (requires tech lab @ 50/25)
1 Ghost - 40s ((requires tech lab @ 50/25)

Hatch Larvae:

2 Zerglings - 24s
1 Roach - 27s (requires roach warren @ 125/0)


Gateways:
1 Zealot - 38s (28s cd w/warpgate)
1 Stalker - 42s (32s cd w/warpgate)
1 Sentry - 42s (32s cd w/warpgate)


This itself means that protoss is very reactive by nature - you will most always have a smaller army size (because of the higher build times) and must unit comp to be effective. This is also part of the reason that warpgate is so good - if you are moving from gateway to warpgate, right after a gateway finishes building, the warpgate has NO COOLDOWN for the next unit being built. This is the ONLY time that production is better than the other races, one time during the entire game.

This fact is also a point to think about with the talks concerning build times and the PvP 4gate dilemma that was brought up on the forums earlier. Think about it - if gateways produce a zealot in say, 30s, and a warpgate produces one instantly but incurs a CD of 40s, one could theoretically produce a zealot, switch to warpgate, warp a zealot, switch back to gateway, produce a zealot.

Net gain? the first zealot takes 30s, the second takes 10s to change mode to warpgate + 5s to warp in, and the third takes 10s to change mode and 30s to build (the same as waiting for a warp in). This allows the Protoss, without incuring a cooldown on mode changing, to effectively bypass the drawback that is being talked about.

As it is currently, because gateway units take longer to produce over warpgate units, this kind of "trick" cannot be employed except the very instant warpgate is completed.


That said, I think I went off-topic a bit. If warpgates were Browder's idea, the entire race was (re)built around said feature. Nerfing it out of existence requires a full and complete overhaul of the Protoss race, which is extremely unlikely.
Rodiel3
Profile Joined March 2011
France1158 Posts
April 22 2011 19:18 GMT
#75
On April 23 2011 03:46 mucker wrote:
Some of the old alpha videos from 2007. I hadn't watched these in for ever. Given the fact that they had actually implemented some of these you can imagine the kinds of ideas that got rejected outright.

http://www.youtube.com/watch?v=nHU6-4T6VrE
http://www.youtube.com/watch?v=OhHy2achRoU


lol @ baneling vs thor ^^
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Morphs
Profile Joined July 2010
Netherlands645 Posts
April 22 2011 19:30 GMT
#76
I really like those old corruptors. Even just the artwork with their tentacles more spread apart. Makes them a lot more menacing. But yeah, that corrupt ability was pretty weird.

It's not bad to have a creative mind like Browder working on the game as long as he doesn't have free reign.. I really wouldn't like to have siege tanks disguise as trees in starcraft
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
[BSL 2025] Weekly
18:00
#13
LiquipediaDiscussion
Maestros of the Game
17:00
Group Stage - Group C
ComeBackTV 1055
CranKy Ducklings449
IndyStarCraft 272
BRAT_OK 126
CosmosSc2 94
Rex89
EnkiAlexander 66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 280
BRAT_OK 123
CosmosSc2 94
Rex 87
Temp0 59
MindelVK 45
StarCraft: Brood War
LaStScan 117
Dewaltoss 115
sSak 87
sas.Sziky 40
NaDa 15
IntoTheRainbow 9
Noble 8
Dota 2
The International50257
Gorgc10601
Dendi916
420jenkins250
Fuzer 231
Counter-Strike
Fnx 1048
Stewie2K427
Heroes of the Storm
Khaldor186
Other Games
Grubby3300
FrodaN1931
fl0m1648
Mlord534
ToD382
KnowMe337
JimRising 251
Hui .121
Organizations
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• printf 82
• musti20045 41
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen35
League of Legends
• Doublelift324
Other Games
• imaqtpie844
• Shiphtur222
• tFFMrPink 18
Upcoming Events
OSC
2h 4m
RSL Revival
14h 4m
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
21h 4m
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
23h 4m
Team Hawk vs Team Sziky
Sparkling Tuna Cup
1d 14h
Monday Night Weeklies
1d 20h
The PondCast
4 days
Online Event
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
BSL Team Wars
5 days
[ Show More ]
Maestros of the Game
6 days
Cosmonarchy
6 days
Bonyth vs Dewalt
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.