• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:13
CEST 18:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1808 users

Taking the Fun Out of StarCraft II - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 22 2011 16:33 GMT
#61
On April 23 2011 01:14 -Archangel- wrote:
Did Dustin Browder also work on C&C: Generals?
Because that game was awesome and pretty competitive without stupid units.

I wonder why didn't he use some of those units in SC2 instead of RA3 or CnC3 ones

Buses full of mob with Ak47s :D
Armored vehicles that you could change the function depending on what you put inside.
At least we know how they came up with the idea of cloaking the buildings in SC2 :D

And epic comments like "Thanks you for the new shoes" or "Ak47 for everyone!"


he was lead designer of generals
For the swarm!
vojnik
Profile Joined October 2010
Macedonia923 Posts
April 22 2011 16:35 GMT
#62
I can bet that the guy saying "NO" to his initial fun ideas was rob pardo, wish he was a bit more involved in sc2
For the swarm!
DuneBug
Profile Joined April 2010
United States668 Posts
April 22 2011 16:45 GMT
#63
On April 22 2011 20:33 kedinik wrote:
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.


Yeah. I'm betting he wanted to do this too...
I didn't play C&C generals but I'd expect any C&C designer to put in stupid units or abilities. And I don't think that game was balanced although it was fun at a non-competitive level. Great for a friendly lan party not great for a e-sport.

The mothership kind of feels like that kind of unit. ( also makes me really miss the arbiter)
TIME TO SAY GOODNIGHT BRO!
Stringy
Profile Joined April 2011
United States127 Posts
Last Edited: 2011-04-22 16:50:25
April 22 2011 16:47 GMT
#64
Such an elegant and articulated individual this Dustin Browder character is... What with all his "cool" unit ideas he copied from a fluffy, dull, and gimmicky project of his past. Command and Conqueror Generals wrote up the blueprint on how to dissuade a game from eSports and kill the promising future of a classic series that had an old and dedicated fan base.

I can't begin to imagine how ridiculous these "fun" unit prototypes might have been, nor do I want to attempt to think like a 4th grader, so I'll just move along. The fact that anyone working on a recent C&C game has gotten such a high level position at Blizzard is beyond me.

Knowing that Dustin Browder and perhaps some of his C&C cronies are the main catalyst of sc2's evolution really leaves me with a feeling of hopelessness for the future of sc2.

I thoroughly enjoy eSports and everything has to offer, I think it is amazing what the community has done with sc2. Though I will admit I have not been amazed, impressed, or excited by anything Blizzard has done with sc2 -- I really hope they can bring some fresh intuitive people on board to lead their next project.
war4 > sc2
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
April 22 2011 17:02 GMT
#65
On April 23 2011 01:05 eviltomahawk wrote:
Actually, Dustin Browder didn't work on C&C3 and RA3. Heck, RA3 was announced in 2008, which was after many of SC2's core designs had been previewed.

As far as your comparisons go, I do disagree with some of them.

The Viking was unveiled BEFORE the Mecha Tengu was unveiled for RA3. The Viking was introduced in 2007 in some of the first preview videos. The Mecha Tengu was announced in 2008 with the full unveil of the Empire of the Rising Sun faction that was revealed months after the original RA3 announcement. One could say that the Mecha Tengu copied the Viking.

The Stalker is literally a Dragoon with Blink that was made slightly weaker to compensate for the added mobility.

Although the Hellion is visually inspired by the Attack Buggies of C&C, the Vulture from BW also is very similar in functionality.

Also, I don't think the Annihilator Tripod did AOE damage. It could shoot in 3 different directions, but I think the lasers were concentrated on single targets which made it more of an anti-armor unit whereas the Colossi mainly counters low-HP units in small numbers and everything in larger numbers. Visually, there are obvious similarities.

In addition, I'm not surprised to see some cues in SC2's design from C&C3. C&C3 was fairly well-received when it was released, and similar to SC2, it was praised by critics as a good example of an old-school RTS design being modernized. Heck, C&C3 was even a modest e-sport for some time to a point where it appeared at WCG for a few years.


some yes, but you cant deny the similarities. i know browder left before cnc3. but it doesnt deny that he was influenced by the games..

C&C3 was a decent esport till the balance designers ruined the game, coupled with EA cutting funding, It was in WCG because EA funded alot of the cnc portion. I competed in the WCG national finals for cnc3 for the 2 years it ran and played over 7000 some games =/. Tripod did do aoe damage, it kind of splashed but it only splashed in unit groups, like a rifleman squad. i used them to counter mass infantry all the time with support from other units of course. you may remember me from battlecast primetime spotlights from the earlier episodes and that replay that was downloaded several hundred thousand some times =/ You know the one with the mothership comeback? which thankfully they removed those types of abilities before the beta.

But my point was, similar units were used and they were essentially the simplest a move type units, or an intended micro function. There was a lack of creativity in the new units of how they are used. Other older interviews mention browder about wanting to keep "iconic" units and how they were difficult to balance. My biggest complaint about SC2 gameplay was always the bland or useless gimmick units. Hoping we get the balance stuff worked out were the niche units like the mothership become a bit more useful and not just a MLG crowd pleaser or super OP. And we get some new stuff come the expansions that add to gameplay in areas the races are weak at, or open new styles of play with them.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 22 2011 17:03 GMT
#66
On April 22 2011 20:33 kedinik wrote:
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.

Many consider the reason balance was achieved so damn well in scbw was the fact that each race had its own unique forms of imbalanced units that gave each race different roles and positioning in different times in the game, leading to interesting and fun game flows.

If SC2 only had units that attack moved and that is it, it would be a horrible game.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
KaBoom300
Profile Joined January 2011
United States225 Posts
April 22 2011 17:13 GMT
#67
This is quite disturbing to read about. StarCraft and Brood War were never meant to be e-sports, they were designed to be fun. Look what happened. I think Blizzard may be trying to hard to make StarCraft 2 an e-sport when they should just do what they did with Brood War and let the community do the rest.
Liquid Dota Fighting!
Dommk
Profile Joined May 2010
Australia4865 Posts
April 22 2011 17:22 GMT
#68
On April 22 2011 23:52 Freebirdo7 wrote:
People asking for an example of the "fun" units, im guessing this was on of them

Old Mothership


0o, it could take on 3 battle cruisers and win through damage alone :o

Kinda funny considering now it can barely take on a single viking
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 22 2011 17:23 GMT
#69
On April 23 2011 02:13 KaBoom300 wrote:
This is quite disturbing to read about. StarCraft and Brood War were never meant to be e-sports, they were designed to be fun. Look what happened. I think Blizzard may be trying to hard to make StarCraft 2 an e-sport when they should just do what they did with Brood War and let the community do the rest.

Good point, agree with this.
I think people should give Blizzard more time to work on SCII and only when the 2 exps have been released and some time afterwards have passed will we ever see what SCII will become
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 22 2011 18:46 GMT
#70
Some of the old alpha videos from 2007. I hadn't watched these in for ever. Given the fact that they had actually implemented some of these you can imagine the kinds of ideas that got rejected outright.


It's supposed to be automatic but actually you have to press this button.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 22 2011 18:56 GMT
#71
On April 23 2011 01:47 Stringy wrote:
Such an elegant and articulated individual this Dustin Browder character is... What with all his "cool" unit ideas he copied from a fluffy, dull, and gimmicky project of his past. Command and Conqueror Generals wrote up the blueprint on how to dissuade a game from eSports and kill the promising future of a classic series that had an old and dedicated fan base.

Lol. Did you even play it in MP? Did you play Zero Hour?
There were some sided that were weaker then others but there were enough of those that could compete against each other.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 22 2011 18:57 GMT
#72
On April 23 2011 02:02 KiF1rE wrote:
Show nested quote +
On April 23 2011 01:05 eviltomahawk wrote:
Actually, Dustin Browder didn't work on C&C3 and RA3. Heck, RA3 was announced in 2008, which was after many of SC2's core designs had been previewed.

As far as your comparisons go, I do disagree with some of them.

The Viking was unveiled BEFORE the Mecha Tengu was unveiled for RA3. The Viking was introduced in 2007 in some of the first preview videos. The Mecha Tengu was announced in 2008 with the full unveil of the Empire of the Rising Sun faction that was revealed months after the original RA3 announcement. One could say that the Mecha Tengu copied the Viking.

The Stalker is literally a Dragoon with Blink that was made slightly weaker to compensate for the added mobility.

Although the Hellion is visually inspired by the Attack Buggies of C&C, the Vulture from BW also is very similar in functionality.

Also, I don't think the Annihilator Tripod did AOE damage. It could shoot in 3 different directions, but I think the lasers were concentrated on single targets which made it more of an anti-armor unit whereas the Colossi mainly counters low-HP units in small numbers and everything in larger numbers. Visually, there are obvious similarities.

In addition, I'm not surprised to see some cues in SC2's design from C&C3. C&C3 was fairly well-received when it was released, and similar to SC2, it was praised by critics as a good example of an old-school RTS design being modernized. Heck, C&C3 was even a modest e-sport for some time to a point where it appeared at WCG for a few years.


some yes, but you cant deny the similarities. i know browder left before cnc3. but it doesnt deny that he was influenced by the games..

C&C3 was a decent esport till the balance designers ruined the game, coupled with EA cutting funding, It was in WCG because EA funded alot of the cnc portion. I competed in the WCG national finals for cnc3 for the 2 years it ran and played over 7000 some games =/. Tripod did do aoe damage, it kind of splashed but it only splashed in unit groups, like a rifleman squad. i used them to counter mass infantry all the time with support from other units of course. you may remember me from battlecast primetime spotlights from the earlier episodes and that replay that was downloaded several hundred thousand some times =/ You know the one with the mothership comeback? which thankfully they removed those types of abilities before the beta.

But my point was, similar units were used and they were essentially the simplest a move type units, or an intended micro function. There was a lack of creativity in the new units of how they are used. Other older interviews mention browder about wanting to keep "iconic" units and how they were difficult to balance. My biggest complaint about SC2 gameplay was always the bland or useless gimmick units. Hoping we get the balance stuff worked out were the niche units like the mothership become a bit more useful and not just a MLG crowd pleaser or super OP. And we get some new stuff come the expansions that add to gameplay in areas the races are weak at, or open new styles of play with them.

I wonder if you also played C&C Generals Zero Hour and what did you think of that game?
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 22 2011 19:08 GMT
#73
On April 23 2011 03:57 -Archangel- wrote:
Show nested quote +
On April 23 2011 02:02 KiF1rE wrote:
On April 23 2011 01:05 eviltomahawk wrote:
Actually, Dustin Browder didn't work on C&C3 and RA3. Heck, RA3 was announced in 2008, which was after many of SC2's core designs had been previewed.

As far as your comparisons go, I do disagree with some of them.

The Viking was unveiled BEFORE the Mecha Tengu was unveiled for RA3. The Viking was introduced in 2007 in some of the first preview videos. The Mecha Tengu was announced in 2008 with the full unveil of the Empire of the Rising Sun faction that was revealed months after the original RA3 announcement. One could say that the Mecha Tengu copied the Viking.

The Stalker is literally a Dragoon with Blink that was made slightly weaker to compensate for the added mobility.

Although the Hellion is visually inspired by the Attack Buggies of C&C, the Vulture from BW also is very similar in functionality.

Also, I don't think the Annihilator Tripod did AOE damage. It could shoot in 3 different directions, but I think the lasers were concentrated on single targets which made it more of an anti-armor unit whereas the Colossi mainly counters low-HP units in small numbers and everything in larger numbers. Visually, there are obvious similarities.

In addition, I'm not surprised to see some cues in SC2's design from C&C3. C&C3 was fairly well-received when it was released, and similar to SC2, it was praised by critics as a good example of an old-school RTS design being modernized. Heck, C&C3 was even a modest e-sport for some time to a point where it appeared at WCG for a few years.


some yes, but you cant deny the similarities. i know browder left before cnc3. but it doesnt deny that he was influenced by the games..

C&C3 was a decent esport till the balance designers ruined the game, coupled with EA cutting funding, It was in WCG because EA funded alot of the cnc portion. I competed in the WCG national finals for cnc3 for the 2 years it ran and played over 7000 some games =/. Tripod did do aoe damage, it kind of splashed but it only splashed in unit groups, like a rifleman squad. i used them to counter mass infantry all the time with support from other units of course. you may remember me from battlecast primetime spotlights from the earlier episodes and that replay that was downloaded several hundred thousand some times =/ You know the one with the mothership comeback? which thankfully they removed those types of abilities before the beta.

But my point was, similar units were used and they were essentially the simplest a move type units, or an intended micro function. There was a lack of creativity in the new units of how they are used. Other older interviews mention browder about wanting to keep "iconic" units and how they were difficult to balance. My biggest complaint about SC2 gameplay was always the bland or useless gimmick units. Hoping we get the balance stuff worked out were the niche units like the mothership become a bit more useful and not just a MLG crowd pleaser or super OP. And we get some new stuff come the expansions that add to gameplay in areas the races are weak at, or open new styles of play with them.

I wonder if you also played C&C Generals Zero Hour and what did you think of that game?



Yeah I have to say to all the people criticizing bowder - Generals was a pretty decent game with very few "zany" things, it was probably the most realistic of all the CnC games.

That said I wish that maybe someone else was the lead designer of sc2, he just doesn't seem like the best fit imo.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Catreina
Profile Joined April 2010
United States304 Posts
April 22 2011 19:15 GMT
#74
On April 22 2011 20:37 AcrossFiveJulys wrote:
Too bad warpgate still made it through the beta :\ reapers were bad and were essentially nerfed out of the game, but warpgate is still what's wrong with the game right now and I guarantee was one of Browder's "cool" ideas.


The problem with "nerfing it out of the game" is that the entire Protoss race is designed around the ability to warp gateway units in - Protoss units build the slowest of all the races, even after warpgate finishes:

Barracks:

1 Marine - 25s - 2 with reactor
1 Marauder - 30s (requires tech lab @ 50/25)
1 Reaper - 45s (requires tech lab @ 50/25)
1 Ghost - 40s ((requires tech lab @ 50/25)

Hatch Larvae:

2 Zerglings - 24s
1 Roach - 27s (requires roach warren @ 125/0)


Gateways:
1 Zealot - 38s (28s cd w/warpgate)
1 Stalker - 42s (32s cd w/warpgate)
1 Sentry - 42s (32s cd w/warpgate)


This itself means that protoss is very reactive by nature - you will most always have a smaller army size (because of the higher build times) and must unit comp to be effective. This is also part of the reason that warpgate is so good - if you are moving from gateway to warpgate, right after a gateway finishes building, the warpgate has NO COOLDOWN for the next unit being built. This is the ONLY time that production is better than the other races, one time during the entire game.

This fact is also a point to think about with the talks concerning build times and the PvP 4gate dilemma that was brought up on the forums earlier. Think about it - if gateways produce a zealot in say, 30s, and a warpgate produces one instantly but incurs a CD of 40s, one could theoretically produce a zealot, switch to warpgate, warp a zealot, switch back to gateway, produce a zealot.

Net gain? the first zealot takes 30s, the second takes 10s to change mode to warpgate + 5s to warp in, and the third takes 10s to change mode and 30s to build (the same as waiting for a warp in). This allows the Protoss, without incuring a cooldown on mode changing, to effectively bypass the drawback that is being talked about.

As it is currently, because gateway units take longer to produce over warpgate units, this kind of "trick" cannot be employed except the very instant warpgate is completed.


That said, I think I went off-topic a bit. If warpgates were Browder's idea, the entire race was (re)built around said feature. Nerfing it out of existence requires a full and complete overhaul of the Protoss race, which is extremely unlikely.
Rodiel3
Profile Joined March 2011
France1158 Posts
April 22 2011 19:18 GMT
#75
On April 23 2011 03:46 mucker wrote:
Some of the old alpha videos from 2007. I hadn't watched these in for ever. Given the fact that they had actually implemented some of these you can imagine the kinds of ideas that got rejected outright.

http://www.youtube.com/watch?v=nHU6-4T6VrE
http://www.youtube.com/watch?v=OhHy2achRoU


lol @ baneling vs thor ^^
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Morphs
Profile Joined July 2010
Netherlands645 Posts
April 22 2011 19:30 GMT
#76
I really like those old corruptors. Even just the artwork with their tentacles more spread apart. Makes them a lot more menacing. But yeah, that corrupt ability was pretty weird.

It's not bad to have a creative mind like Browder working on the game as long as he doesn't have free reign.. I really wouldn't like to have siege tanks disguise as trees in starcraft
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#46
RotterdaM396
TKL 126
BRAT_OK 9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 396
Hui .340
trigger 294
ProTech132
TKL 126
Trikslyr43
UpATreeSC 18
BRAT_OK 9
MindelVK 3
mouzHeroMarine 1
StarCraft: Brood War
Calm 4099
Horang2 2517
EffOrt 1199
Bisu 1114
actioN 1024
Hyuk 450
ggaemo 430
Soulkey 268
firebathero 264
Sharp 194
[ Show more ]
Snow 176
hero 80
Backho 58
Hyun 54
Hm[arnc] 25
Shine 19
Terrorterran 16
soO 15
Bale 14
yabsab 12
GoRush 12
SilentControl 10
910 6
eros_byul 1
Dota 2
qojqva4726
syndereN743
canceldota64
BananaSlamJamma54
League of Legends
Reynor23
Counter-Strike
pashabiceps450
oskar54
Other Games
singsing2235
B2W.Neo1270
hiko803
Beastyqt428
ceh9352
crisheroes287
Livibee197
Fuzer 179
ArmadaUGS167
Sick71
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV579
League of Legends
• Jankos4456
• Nemesis2525
• TFBlade1146
Upcoming Events
Replay Cast
7h 47m
Sparkling Tuna Cup
17h 47m
Afreeca Starleague
17h 47m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 7h
Replay Cast
1d 16h
Afreeca Starleague
1d 17h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.