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Taking the Fun Out of StarCraft II - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Baarn
Profile Joined April 2010
United States2702 Posts
April 22 2011 12:08 GMT
#21
On April 22 2011 20:33 kedinik wrote:
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.


Like the long range grenadier in C and C?
There's no S in KT. :P
weaknurse
Profile Joined October 2010
Australia320 Posts
April 22 2011 12:13 GMT
#22
The guy is an idiot, but a lovable one.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-04-22 12:16:53
April 22 2011 12:16 GMT
#23
--- Nuked ---
LowChucky
Profile Joined March 2011
United Kingdom243 Posts
April 22 2011 12:25 GMT
#24
On April 22 2011 21:00 ooni wrote:
Show nested quote +
On April 22 2011 20:28 NikonTC wrote:
On April 22 2011 20:22 surraymb wrote:
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.


the issue is actually that the starcraft community doesnt know what it wants.

The issue is grouping 1 million players like you did. Of course the community will not agree on what it wants, there are a lot of ppl in it. =_=


That's what he said -_-
"I feel like i'm watching two guys take turns at falling down the stairs" - Tasteless
Technique
Profile Joined March 2010
Netherlands1542 Posts
April 22 2011 12:30 GMT
#25
So that's why cnc is more fun to play^^.
If you think you're good, you suck. If you think you suck, you're getting better.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 22 2011 12:40 GMT
#26
On April 22 2011 21:07 pandaminion wrote:
Want to make Starcraft "fun?" Take out harrassment. Harassment is annoying; no one sees mutalisks in their mineral line and thinks to themselves, "Awesome!"


Me and my 15 hidden infestors disagree
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
April 22 2011 12:43 GMT
#27
CnC is super boring and lame, every single title is. So horribly imbalanced that it removes all depth and just the general game design in itself makes it impossible for the game to be good.

I think SC2 is vastly dumbed down and units that really added a lot of skill got removed. Just giving back the mine to Terrans would vastly improve the game, if they had balanced it right from the beginning that is.. Luckily BW was so awesome that even if you makes it more shallow it's still a super good game.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
April 22 2011 12:48 GMT
#28
On April 22 2011 21:40 Denzil wrote:
Show nested quote +
On April 22 2011 21:07 pandaminion wrote:
Want to make Starcraft "fun?" Take out harrassment. Harassment is annoying; no one sees mutalisks in their mineral line and thinks to themselves, "Awesome!"


Me and my 15 hidden infestors disagree

Yea, I think that's the fun. You feel so bad when you are harrassed, so you feel so good when you harrass yourself (e.g. dying in dota is not fun, it feels bad; killing feels good because you 'pwn' them/ make them feel bad -> make you feel good). Harass is definately fun.


On April 22 2011 21:25 LowChucky wrote:
Show nested quote +
On April 22 2011 21:00 ooni wrote:
On April 22 2011 20:28 NikonTC wrote:
On April 22 2011 20:22 surraymb wrote:
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.


the issue is actually that the starcraft community doesnt know what it wants.

The issue is grouping 1 million players like you did. Of course the community will not agree on what it wants, there are a lot of ppl in it. =_=


That's what he said -_-

yeah, it's a result of grouping large amount of people together.
"the issue is actually that the [any group here, e.g. children, women, men, gamers, europeans] doesnt know what it wants"

Hi!
Toadvine
Profile Joined November 2010
Poland2234 Posts
April 22 2011 12:54 GMT
#29
Judging by the state of the game, whoever it is in charge of saying "no" to Dustin Browder, wasn't dilligent enough and let too many things slip by.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
branflakes14
Profile Joined July 2010
2082 Posts
April 22 2011 13:10 GMT
#30
On April 22 2011 21:06 Baarn wrote:
Show nested quote +
On April 22 2011 20:28 NikonTC wrote:
On April 22 2011 20:22 surraymb wrote:
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.


the issue is actually that the starcraft community doesnt know what it wants.


Oh I think we know what we want.


Ideals don't count.
Technique
Profile Joined March 2010
Netherlands1542 Posts
Last Edited: 2011-04-22 13:59:00
April 22 2011 13:12 GMT
#31
nvm
If you think you're good, you suck. If you think you suck, you're getting better.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-22 13:16:08
April 22 2011 13:16 GMT
#32
On April 22 2011 21:07 pandaminion wrote:
e-Sports aren't meant to be "fun," they're meant to be played competitively. You can play for fun, but don't expect anyone to give you money for it.

Want to make Starcraft "fun?" Take out harrassment. Harassment is annoying; no one sees mutalisks in their mineral line and thinks to themselves, "Awesome!" But harassment is part of what makes Starcraft worthy of being called a sport. If we wanted the game to be "fun," they should just institute a magical barrier that stops all aggression for the first twenty minutes, so that Starcraft is reduced to a bunch of things exploding after that 20 minute mark. Only thing is, that wouldn't be fun after a few days...


I don't know, carrying out the harassment successfully in incredibly fun.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
April 22 2011 13:19 GMT
#33
I didn't even know who this Dustin guy was until know, but I have just got to say SC2 is the best game ever.
Artosis : Clide. idrA : Shut up.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 22 2011 13:26 GMT
#34
On April 22 2011 20:34 Tyree wrote:
The article is actually pro esports if anything, he had some ideas for "Fun" units but the team is there to keep everyone in check of their vision for SC2.

It is a positive interview and that Blizzard takes SC2 seriously and wont introduce machine gun wielding dolphins and monkeys with grenades


Well, those infested bunkers they've showwn aren't that far off -_-

Such a bad concept....
Bozotclown
Profile Joined February 2011
United Kingdom60 Posts
April 22 2011 13:31 GMT
#35
There are plenty of crazy over powered units in brood war. Crazy fun stuff works as long as its hard to use and balanced against equally crazy stuff.
Dicks Everywhere
Teras
Profile Joined August 2010
Great Britain103 Posts
April 22 2011 13:43 GMT
#36
"Dustin Browder is pretty good at his own game. A few months ago, he was ranked around the top 7 percent in the world, although he admits he's a bit rusty, and may now only be in the top 10 percent."
Ahurhurhur


Even though this is a bit of a sensationalist headline I get what it means. Makes sense as well.
twitch.tv/hasuteras
Gfire
Profile Joined March 2011
United States1699 Posts
April 22 2011 14:28 GMT
#37
A lot of these "fun" things in other games involve pushing units around, something I'm glad Blizzard said they were going to avoid with Starcraft II. It's a shame they went back on that and added force fields. I might complain about mothership vortex, but I think with the resent patch it's okay.

At any rate, I can certainly relate to Dustin Browder. I have a fair amount of experience with the BFME series (which apparently he worked on, don't know for sure,) and I modded it for a long time. I would constantly rework my ideas of what makes a good game and start my mod over from scratch. I started as a kid who wanted a "fun" game, and to add things into the original. The rest of the modding community for that game was pretty much the same way, whether it's adding dozens of new units and heroes, or making the game "realistic" (as in, buildings are nearly invulnerable to all but siege weapons and everything takes multiple minutes to produce.) Over time I got more into esports and starcraft, and my modding reflected that. In the end the engine just wasn't good enough for me. It probably took me about a year and a half to figure it out.
all's fair in love and melodies
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 22 2011 14:34 GMT
#38
On April 22 2011 20:29 BLinD-RawR wrote:
this is absolute troll bait.Nobody talks like that in a serious interview.

Some of the funstuff might actually need skill...but you know I think that Wings of liberty is like initiation I think the Expansions will weed out people who break because they can't use X unit as efficiently as the pros.


We can only hope my friend we can only hope. I actually look forward to the day where gold league is an accomplishment.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
KebertXela
Profile Joined August 2010
United States322 Posts
April 22 2011 14:42 GMT
#39
It's really no surprise. He comes from CnC where they have bizarre and wacky units just for fun. There is a reason nobody is pilling into stadiums to watch it.

I like Dustin and everything he has done. If he really was doing a bad job, there wouldn't be a new tournament announced every week. He must be doing something right.
Check my last.fm out \\ http://www.last.fm/user/bigbobo1
jombeeno
Profile Blog Joined June 2010
United States47 Posts
April 22 2011 14:47 GMT
#40
Fun is different to everyone. However, the majority of people think "fun" is playing competively. So 'fun" is used in the right context here. Needs to be more "novelty".

And besides we have novelty units in single-player! Thats the point of single player.
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