How To Get Into Master League Series - Page 2
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thehitman
1105 Posts
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Eleaven
772 Posts
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jonathan1
United States395 Posts
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Slago
Canada726 Posts
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GenZai
France38 Posts
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windsupernova
Mexico5280 Posts
I think maybe you should focus on scouting techniques for you next video since its still a huge issue for many players. | ||
phrenzy
United Kingdom478 Posts
On April 07 2011 14:36 windsupernova wrote: I love this community always producing delicious content good job man. I think maybe you should focus on scouting techniques for you next video since its still a huge issue for many players. Agreed. Thanks for the content. I analyze my replays alot but i still find it extremely hard to scout as zerg. And since its pretty easy to cheese a zerg i die because i simply have to make a guess and its the wrong decision. A lot of it feel is map dependent. But if your a good terran player like yourself, you will spread marines around the base to deny any read. If i was the zerg in the 2 episode i think i would've went exclusive roach in the early game since i wouldn't see a lot of marines at the ramp and by sending in an ovi there wouldn't be many to take it out. But still those factories in the corner could be barracks along with a ton of marines. Thanks for the episodes and i look forward to more. | ||
Perscienter
957 Posts
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itsempty
United States19 Posts
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zatic
Zurich15306 Posts
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KARnyge
United States132 Posts
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Aterons_toss
Romania1275 Posts
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sadivar
Turkey16 Posts
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Umpteen
United Kingdom1570 Posts
Hope it's ok if I give some feedback on the first video: - Because you can't rewind to focus on the important bits when you're casting live play, it can be useful to prepare the viewer in advance so he knows what he's looking for, what it is you're trying to teach him, and what isn't part of the lesson. So, for instance, you could have paused the game right at the start and said: "Ok, in this game I'm going to be making three barracks, two with techlabs and one with a reactor. I'm going to research concussive shells and stim, I'm going to make a substantial marine/marauder force, and I'm going to push out, pressure my opponent and expand when stim finishes. Is all this a good idea? That's something we're going to worry about in a later video - for now we're just going to focus on executing our build mechanically well, which means constantly building SCVs, getting our buildings down on time, never getting supply blocked, and being able to produce constantly out of our barracks. If we can do all that, and our money stays low, that's an indication that our build is a pretty good one. I'm also going to be setting up hotkeys so that I can switch between my scouting SCV, my army, my barracks and my command centre without needing to use the mouse." If you do something along those lines, your viewers can recognise everything as it happens and slot it into the plan you've laid out for them, rather than frantically trying to absorb everything on the fly. - You talk very quickly, to the point that your words ran together a few times. I think this is mostly because you have a lot of knowledge and were trying to provide helpful commentary on literally everything that happened in the game rather than concentrating on the lesson at hand. If I'm learning to time my buildings and avoid getting supply blocked, I don't need to know that master-level players won't let me see their scouting overlord - I mean, I do need to know that eventually but it's part of a different lesson. Please don't take this criticism the wrong way; I thought there was a lot of good stuff in there and it bodes well for future episodes. I just think they would benefit from slightly cleaner, less cluttered presentation. | ||
Sweetness.751
United States225 Posts
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Sweetness.751
United States225 Posts
On April 07 2011 14:55 Perscienter wrote: Just watched the first video. It's good for a mechanical 1-dimensional play and will get you to at least diamond. But the enemy was bad. Didn't prevent the scouting of his (non-)expansion, of his unit-composition and wasted troops by walking the path directly beneath your cliff. I'd estimate him to be a platinum player. Dude he was playing the Very Hard Computer, its unit pathing is retarded. Of course it was going to be a walk over, for him. He's Terrran, a Master player, and the Zerg A.I. one bases till the 12 minute mark. | ||
slowmo442
United States27 Posts
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BleaK_
Norway593 Posts
(For those who doesn't know what I'm talking about: http://www.teamliquid.net/staff/R1CH/CampfireStories/The Boy And His Game by Day9.mp3) Anyways, good job on this | ||
Jeffbelittle
United States468 Posts
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Apolo
Portugal1259 Posts
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people. +1 | ||
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