Few things I'd like to note before you read this - This is NOT a quick little scheme to get master league easy these are videos focused on teaching lower league players how to improve their mechanics and eventually go up in leagues so that one day they will have the knowledge to become master league. Thank you
Hey guys so on my youtube channel I've been making a series of tutorial videos on how to improve your mechanics and play style called How To Get Into Masters League. What it revolves around is showing people how to improve their simple mechanics and styles so that they may eventually improve their play. Do not go into these videos expecting to see amazing replays or awesome new strategies these are games played by myself who is a low-mid level master league player...nothing special. Each video in the series will be focused on fundamental things that every starcraft 2 player needs to know. Eventually there will be videos that are race specific(My main account is master league terran but my smurf account is master league random)
For people who look at this and go oh well this video doesn't show zerg or this one doesn't show terran you should still go ahead and watch them. Mechanics for the most part are the same for any race you play. Every zerg protoss or terran player follow the same simple mechanics that have helped them improve their game play efficiently. But as I said above there will be race specific videos in the future.
For the people who watch these games and go holy shit this guy sucks how is he master league. Well I would agree with you that I suck but I have "mastered" the simple mechanics of this game and that is what makes me master league. I don't have super amazing micro or macro I don't have the control or speed but with these simple mechanics I will be showing you mastered I have allowed my play to reach the level of "Master league" This being said I hope you all enjoy the videos I will use this thread to update with future episodes and I look forward to hearing your guys feedback.
Also one last thing I know the video quality and sound quality is horribad but my computer kind of sucks so this is the best I can record at with a decent frame rate.
EDIT - There will be several more episodes these are not the only ones expect there to be maybe 20+ in total. 4-13 added episode 4 4-26 added episode 5
Edit: Just watched all 3. I think these videos will be really useful for players who don't have the time or patience to improve by watching the longer, more in depth analysis of, for example, Day9. These videos, particularly the first one, felt like a crash course on the subject material. While the videos don't go into too much detail, they get the points you want to make across quickly and with good repetition. I can see why you would get a lot of flak on youtube; many of the viewers are likely only used to watching pro level play and miss the purpose of the videos.
Thanks for the upload, great for anyone who wants a crash course or a quick review of the concepts presented!
Saw the first one, one thing I did not like, it seemed to me like you always went back to base to build units and scvs. It's not really needed and you should rather look at your army imo. Only go back to base when you need to.
Thanks a lot for this! Im high diamond and i still found these helpful. I love how concise they are. People like Day9 make excellent videos at all, but i just dont have the time to watch 1hr+ long videos. These are short and to the point.
Watched the first one, would watch the rest if I didnt have to get back to studying But looks great, looking forward to watching the rest (and spending my bonus pool that has been growing over the past few days, I was doing SO GOOD for a while
On April 07 2011 08:41 Zoia wrote: If you guys have any ideas for future episodes let me know
You've gone through general things like mechanics, map control and decisionmaking. I think it's time to get in to specifics. Like different matchup, what usual builds are, good responses etc.
practice, practice, practice, practice, practice.... oh no wait, you gotta eat and drink at some point, go out and get the bones moving and relieve yourself, well after that go back to practice, practice... you get the point.
On April 07 2011 14:36 windsupernova wrote: I love this community always producing delicious content good job man.
I think maybe you should focus on scouting techniques for you next video since its still a huge issue for many players.
Agreed. Thanks for the content.
I analyze my replays alot but i still find it extremely hard to scout as zerg. And since its pretty easy to cheese a zerg i die because i simply have to make a guess and its the wrong decision.
A lot of it feel is map dependent.
But if your a good terran player like yourself, you will spread marines around the base to deny any read. If i was the zerg in the 2 episode i think i would've went exclusive roach in the early game since i wouldn't see a lot of marines at the ramp and by sending in an ovi there wouldn't be many to take it out. But still those factories in the corner could be barracks along with a ton of marines.
Thanks for the episodes and i look forward to more.
Just watched the first video. It's good for a mechanical 1-dimensional play and will get you to at least diamond. But the enemy was bad. Didn't prevent the scouting of his (non-)expansion, of his unit-composition and wasted troops by walking the path directly beneath your cliff. I'd estimate him to be a platinum player.
It's great to see people putting in so much effort
Hope it's ok if I give some feedback on the first video:
- Because you can't rewind to focus on the important bits when you're casting live play, it can be useful to prepare the viewer in advance so he knows what he's looking for, what it is you're trying to teach him, and what isn't part of the lesson. So, for instance, you could have paused the game right at the start and said:
"Ok, in this game I'm going to be making three barracks, two with techlabs and one with a reactor. I'm going to research concussive shells and stim, I'm going to make a substantial marine/marauder force, and I'm going to push out, pressure my opponent and expand when stim finishes. Is all this a good idea? That's something we're going to worry about in a later video - for now we're just going to focus on executing our build mechanically well, which means constantly building SCVs, getting our buildings down on time, never getting supply blocked, and being able to produce constantly out of our barracks. If we can do all that, and our money stays low, that's an indication that our build is a pretty good one. I'm also going to be setting up hotkeys so that I can switch between my scouting SCV, my army, my barracks and my command centre without needing to use the mouse."
If you do something along those lines, your viewers can recognise everything as it happens and slot it into the plan you've laid out for them, rather than frantically trying to absorb everything on the fly.
- You talk very quickly, to the point that your words ran together a few times. I think this is mostly because you have a lot of knowledge and were trying to provide helpful commentary on literally everything that happened in the game rather than concentrating on the lesson at hand. If I'm learning to time my buildings and avoid getting supply blocked, I don't need to know that master-level players won't let me see their scouting overlord - I mean, I do need to know that eventually but it's part of a different lesson.
Please don't take this criticism the wrong way; I thought there was a lot of good stuff in there and it bodes well for future episodes. I just think they would benefit from slightly cleaner, less cluttered presentation.
Oooo cheese defense would be a good one. Many ppl learn this the hard way during ladder. I personally hate cheesers, and I do it in probably only 1% of my games because I know my opponent didn't scout me, he was doing something greedy, or it was plain old stupid. Everyone should learn how to stop cannon rushes, proxy gateways, 6/7 pools, proxy hatch, proxy barracks, and the infamous marine scv all-in. Theses are just to name a few. Basically any strat built around winning before the 6 minute mark and cuts worker production is a cheese in my book.
On April 07 2011 14:55 Perscienter wrote: Just watched the first video. It's good for a mechanical 1-dimensional play and will get you to at least diamond. But the enemy was bad. Didn't prevent the scouting of his (non-)expansion, of his unit-composition and wasted troops by walking the path directly beneath your cliff. I'd estimate him to be a platinum player.
Dude he was playing the Very Hard Computer, its unit pathing is retarded. Of course it was going to be a walk over, for him. He's Terrran, a Master player, and the Zerg A.I. one bases till the 12 minute mark.
This is so freaking amazing, because here's my thought process of my current state: I'm in diamond league bevause my macro is about at 70% of where it needs to be; however, my decision making needs a lot of work. I'm glad you realized decision making is a core element to make the leap into masters! Will be subscribing.
I just wanted to say, before a (bigger?) horde of people start barging in for whatever reasons trying to shit on your efforts, that I've learned quite a bit from just watching a few of your videos.
On April 07 2011 14:55 Perscienter wrote: Just watched the first video. It's good for a mechanical 1-dimensional play and will get you to at least diamond. But the enemy was bad. Didn't prevent the scouting of his (non-)expansion, of his unit-composition and wasted troops by walking the path directly beneath your cliff. I'd estimate him to be a platinum player.
First video was against a medium computer of course he was bad. The first video was to show you simple mechanics not a good game.
On April 07 2011 18:04 Umpteen wrote: It's great to see people putting in so much effort
Hope it's ok if I give some feedback on the first video:
- Because you can't rewind to focus on the important bits when you're casting live play, it can be useful to prepare the viewer in advance so he knows what he's looking for, what it is you're trying to teach him, and what isn't part of the lesson. So, for instance, you could have paused the game right at the start and said:
"Ok, in this game I'm going to be making three barracks, two with techlabs and one with a reactor. I'm going to research concussive shells and stim, I'm going to make a substantial marine/marauder force, and I'm going to push out, pressure my opponent and expand when stim finishes. Is all this a good idea? That's something we're going to worry about in a later video - for now we're just going to focus on executing our build mechanically well, which means constantly building SCVs, getting our buildings down on time, never getting supply blocked, and being able to produce constantly out of our barracks. If we can do all that, and our money stays low, that's an indication that our build is a pretty good one. I'm also going to be setting up hotkeys so that I can switch between my scouting SCV, my army, my barracks and my command centre without needing to use the mouse."
If you do something along those lines, your viewers can recognise everything as it happens and slot it into the plan you've laid out for them, rather than frantically trying to absorb everything on the fly.
- You talk very quickly, to the point that your words ran together a few times. I think this is mostly because you have a lot of knowledge and were trying to provide helpful commentary on literally everything that happened in the game rather than concentrating on the lesson at hand. If I'm learning to time my buildings and avoid getting supply blocked, I don't need to know that master-level players won't let me see their scouting overlord - I mean, I do need to know that eventually but it's part of a different lesson.
Please don't take this criticism the wrong way; I thought there was a lot of good stuff in there and it bodes well for future episodes. I just think they would benefit from slightly cleaner, less cluttered presentation.
Thanks for the advice! I'm thinking of doing the next few episodes on zerg droning, apm, and what to look for when you scout your opponent.
Very cool! I showed it to my bronze-level friend and he enjoys them so far.
One small thing to consider is that in a video emphasizing mechanics, your mechanics were kinda subpar. You didn't use hotkeys for tech lab, stim, didn't rally your workers after they finished building, didn't shift-click workers when you selected too many for the refinery, etc. Not the biggest deal, but a player who doesn't know these things may be content just to copy what you're doing.
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people.
Cheese defense is usually nullified by having good macro since the cheesy leagues are usually the lower league. Lower league cheeses tend to come very late or not perfectly timed so with good macro you usually have more than necessary to defend the cheesy even if you dont scout. Of course it varies between the cheese but in general this is how it is from what i have seem
As a player that this is targeted toward, I love this type of stuff. Thanks for posting. I can't wait to go through this. As a newer player I just can't get enough of this type of info v
On April 07 2011 18:11 Sweetness.751 wrote: Oooo cheese defense would be a good one. Many ppl learn this the hard way during ladder..
Uh I'll probably cover cheese in the episode I go over scouting with cheese really isn't that big of a deal if you scout properly
On April 08 2011 00:16 Thaniri wrote: I've played icJug with some people with "erg" beginning their names. One was Protoss and the other was Zerg.
Well erg was my former clan and since blizzard hasn't put in a paid name change system yet stuck with it. Currently though making a new clan with a bunch of the old erg members so there is that.
Awesome job on the videos, I enjoyed all of them. As a diamond player i'm always looking for things to improve my game.
Some ideas for new episodes 1. How to handle being contained either by protoss with forcefields or terran with siege tanks. 2. How to handle late game as Terran ( production buildings, expansions, dealing with harrass, etc ) 3. Refining builds, and when to know a build should be ditched.
Some ideas for new episodes 1. How to handle being contained either by protoss with forcefields or terran with siege tanks. 2. How to handle late game as Terran ( production buildings, expansions, dealing with harrass, etc ) 3. Refining builds, and when to know a build should be ditched.
Keep up the good work!
I don't know if I'll be able to make an entire episode about contains and race specific guides wont be out for a little bit longer. I might be able to do a refining build guide we shall see
Keep 'em coming man! I think, those are really good instructions in a very concise manner. Let people criticize as much as they want...you shouldn't be bothered!
I think in order to progress on ladder, cheese defense is a really big issue...maybe do sth. on that?!?
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people.
Cheese defense is usually nullified by having good macro since the cheesy leagues are usually the lower league. Lower league cheeses tend to come very late or not perfectly timed so with good macro you usually have more than necessary to defend the cheesy even if you dont scout. Of course it varies between the cheese but in general this is how it is from what i have seem
hardly, i still get 2 rax'd and 4 gated in master league, even got 6 pool'd recently.
I am a Zerg player at the almost master league I go about 30% vs master league players and play them every now and again.
I only watched the second video, because I was figuring it would apply to me more, all I saw was really poor 1 base play that only works vs Zerg because you can deny overlord scouts so easily, which your bad opponent didn't even try. No offense but you killed 20+ drones with a very poor 1 base timing attack, all he needed was a second queen at his nat and you would have done NO damage.
Also vs a 1 basing terran who you can't scout it's common to make extra queens incase of banshees, they tank lots of hits so they work well vs any other Terran 1 base all in as well. I think you should redo the video vs a competent opponent, maybe a close game which you lose and go over what were good decisions, what could be better decisions and how your thinking was correct/incorrect at the time. Because all I saw was hurr durr hellions, omg they killed 20 drones, so now I made this key decision (do whatever I want because I already won with my 500 mineral investment) to win this game.
As a side note I feel like your mech build's expansion timings are way off, but I don't main terran so maybe I'm wrong.
These are great videos, thanks so much for making them. Great tips and also shows that master league players are far from perfect themselves.
Day9's videos are good as well, but these are much quicker to the point. I find myself fast forwarding through about 75% of what day9 says, because at least half the time he either is making lame offtopic attempts to be funny, or is just fucking repeating himself for the 10th time. Don't know if he just likes the sound of his own voice or what.
Sorry, didnt mean for this to be a day9 rant, but it is great to see instructional videos boiled down to very concise elements.
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people.
totally this, I started sc2 two weeks ago feeling quite confident and okay for my playtime, but in bronze so much cheese is going on, showing new player how to handle it and turn it into a win would be pretty nice!
First is scouting. You should be scouting early enough to get in before wallins/marine/stalker but late enough to actually see the opponents gameplan w/out sacraficing too many minerals.
Secondly is knowing when you are ahead and when you can stop/start producing units to protect against the cheese. This also goes hand in hand w/ teching to protect against the cheese.
An easy way to hold cheese in bronze-gold is to constantly produce workers and supply so you are naturally ahead of your opponent. I would also advise to go for heavier barracks/gateway armies.
best line: "what are these hellions doing here they could be frying these drones which are just streaming in a line"
maybe blizz can implement a f2 hotkey for idle harrass units? (e.g. for speedlings, mutas, reapers, DTs)
PS. i watched all your vids...kinda sounds like day9's (watched all of those and going)
PPS. Terran is pretty hard for me...the constant production out of all the buildings is just a little crazy (i really wish blizz changes this and allows a selection for constant production when there's resource)... another thing with T is that it's so beneficial to do the drops, reaper harrass, and hellion harrass... i'm just not really into hurting my opponent and feel harrass is worse/more cowardly than cheese :3 i like the big push sorta thing and not the "in-and-out" feel
PPPS. T can also get map control...with sensor tower/PF/turret combo... and with marines... the supply depot costs more than the marine due to the time scv is not mining (39 minerals/min)...and losing the depot to a ling is not only humiliating but means you're back in the dark...while losing a marine frees up supply and can be easily replaced.
This was really nice, i liked how you explained your actions based on what you wanted to achieve, not just because you were following a preset build order or mindset. Way too often I find myself sending a scouting drone and not really paying attention to WHAT I'm scouting.
And also, because I'm zerg and I have the QQ gene and the BM-chromosome would you be so kind as to choose zerg for some of your tutorials? I know most people will say "what's the difference? The core mechanics are the same" but really, they aren't. Since with zerg your attention is spread among executing your build order, managing 2 hatcheries, checking your inject timing, scouting, creep spread and reacting to your opponent's tech choice.
On April 11 2011 08:54 IzieBoy wrote: best line: "what are these hellions doing here they could be frying these drones which are just streaming in a line"
maybe blizz can implement a f2 hotkey for idle harrass units? (e.g. for speedlings, mutas, reapers, DTs)
PS. i watched all your vids...kinda sounds like day9's (watched all of those and going)
PPS. Terran is pretty hard for me...the constant production out of all the buildings is just a little crazy (i really wish blizz changes this and allows a selection for constant production when there's resource)... another thing with T is that it's so beneficial to do the drops, reaper harrass, and hellion harrass... i'm just not really into hurting my opponent and feel harrass is worse/more cowardly than cheese :3 i like the big push sorta thing and not the "in-and-out" feel
PPPS. T can also get map control...with sensor tower/PF/turret combo... and with marines... the supply depot costs more than the marine due to the time scv is not mining (39 minerals/min)...and losing the depot to a ling is not only humiliating but means you're back in the dark...while losing a marine frees up supply and can be easily replaced.
if you have buildings making units for you you're halfway to having the game play itself for you
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people.
Cheese defense is usually nullified by having good macro since the cheesy leagues are usually the lower league. Lower league cheeses tend to come very late or not perfectly timed so with good macro you usually have more than necessary to defend the cheesy even if you dont scout. Of course it varies between the cheese but in general this is how it is from what i have seem
Even if you don't scout? Cheese defense is at least 50% scouting and realizing what things you see or don't see constitute red flags.
On April 14 2011 05:05 Zoia wrote: Also in light of the most recent state of the game I'm thinking about doing an episode on nydus worms. What do you guys think?
I'd love to see it. That's one tech I rarely get because I don't know how to use it properly (diamond).
I think you could have picked a better game for episode 4. The game seemed extremely macro orientated and there was not really a lot of pressure or ambiguity going out by the opponent that would've forced zerg to make crucial decisions on whether to drone or not. I think most zergs have a lot of trouble knowing whether or not to drone in certain situations when they don't know exactly what their opponent is doing.
This looks nice. No worries when it comes to the quality, works great. However I can't miss to read some of the comments trolling you and sayingt that you play bad. But I think your still making your point very clear and come across great. Thanks for the videos, I am looking forward to be following along.
Great post OP, I like how you emphasize the importance of how far simply having good mechanics will get you.
IMO there are two different styles of play a sc2 gamer should focus on to help improve their play by breaking it down into more manageable parts; these styles are THE COPYCAT and ADAPTIVE play.
Just pick a player streaming from the TL website, some random masters your like on b.net, a major tourny winner or your favorite Pro and COPY them. Pick your favorite build they do, find out their early/mid/lategame plans and try your best to recreate the same thing. Now when you are doing this, first work on getting the basics of the build timings down. Next, once you have the build order down a bit, work on refining your mechanics while still accomplishing your timings. Mechanics such as supply, worker creation, scouting, unit production, inject/creep/chrono/mules. You can practice these two steps against computers till you feel like you can bring it to 1v1.
The second and more advanced style: ADAPTIVE PLAY + Show Spoiler +
So you played the first play style for awhile, have developed a good game sense and know what counters what. You still have a basic outline of what you want to do, but you rely on your scouting information and knowledge of your opponents possible timings to help shape your build/unit composition into a more accurate counter. You have developed a basic opening that helps you transition into anything you would need to counter your opponent. IMO this is the most fun way to play and leads to the most exciting gameplay, but also requires a much more in depth understanding of the game.
These two play styles for sc2 will not work for everyone right away. If you are brand spanking new to the game, I suggest the 1st play style(COPYCAT). If you have been playing a little while, understand the game and its timings well, I would suggest being more of a ADAPTIVE player and trying to lose the rigidity of your 1 build order play. On a final note the OP hits the nail on the head with the emphasis of how important mechanics are in the game of SC2.
Cool videos, it's good to see someone doing something for their own entertainment, or for themselves and a few friends, open it up to the masses so that other ppl can benefit. thx for sharing, and risking the troooolls.
These two play styles for sc2 will not work for everyone right away. If you are brand spanking new to the game, I suggest the 1st play style(COPYCAT). If you have been playing a little while, understand the game and its timings well, I would suggest being more of a ADAPTIVE player and trying to lose the rigidity of your 1 build order play. On a final note the OP hits the nail on the head with the emphasis of how important mechanics are in the game of SC2.
Once you get to a higher level I find it better to blend the two styles which makes most players great. But I stick to adaptive play I don't really go looking for build orders myself thanks for the input!
Hey, I've been lurking here for ages, but had to register just to give you props for your videos. Really simple and to the point (I like day9, but don't have time for 1-hour videos); kinda shows that its possible even for me to get into master league with sticking to basics... (i'm high plat now, btw)
On April 15 2011 05:16 OlDan wrote: Hey, I've been lurking here for ages, but had to register just to give you props for your videos. Really simple and to the point (I like day9, but don't have time for 1-hour videos); kinda shows that its possible even for me to get into master league with sticking to basics... (i'm high plat now, btw)
That was part of the reason I made the series. Don't get my wrong I still watch every daily day9 does and have been a huge fan of him since the beta but when I started coaching people the first thing I would tell them was hey watch day9. I mainly tell them to watch daily 100(because it is fucking amazing) 132 163 164 191 and 208(because wheat is so fucking cool) and then to just thumb through the rest. Most are in love with him from the start(very understandable of course) but some come back saying they thought it was nice but so long. So that is why I started my series. I do enjoy the fact that you made an account just to tell me whats up though I love all the positive comments I'm getting.
Just watched the first video, it was great! I've spent a lot of time trying to explain to my friends that are new to Starcraft how important mechanics are. I'll definitely be linking this series to them!
On April 15 2011 06:14 Pixilated wrote: Just watched the first video, it was great! I've spent a lot of time trying to explain to my friends that are new to Starcraft how important mechanics are. I'll definitely be linking this series to them!
Let them know that I'm working on videos for all 3 races not just terran and zerg!
Hey guys having some trouble figuring out what I want to do for the next couple episodes. Any ideas? I'm thinking maybe one on timings but haven't figured out how I want to do it. Anything can help thanks
On April 26 2011 18:11 Zoia wrote: Hey guys having some trouble figuring out what I want to do for the next couple episodes. Any ideas? I'm thinking maybe one on timings but haven't figured out how I want to do it. Anything can help thanks
Something about timings and/or scouting would be nice. Random ideas : - When to expect banshees/mutalisks/drop harass - How to react to early pressure - How to defend the most common chesse builds (6-7 pool, photon rush, proxy gates/rax) - How do I know it's time to upgrade - Macro management (how many production structures do I need when I'm on 2/3/4 bases) - Army composition - Some micro tips (hit & run, hit & attack, drop while moving)
On April 26 2011 18:11 Zoia wrote: Hey guys having some trouble figuring out what I want to do for the next couple episodes. Any ideas? I'm thinking maybe one on timings but haven't figured out how I want to do it. Anything can help thanks
Something about timings and/or scouting would be nice. Random ideas : - When to expect banshees/mutalisks/drop harass - How to react to early pressure - How to defend the most common chesse builds (6-7 pool, photon rush, proxy gates/rax) - How do I know it's time to upgrade - Macro management (how many production structures do I need when I'm on 2/3/4 bases) - Army composition - Some micro tips (hit & run, hit & attack, drop while moving)
wow those are all actually a lot of really good ideas thanks!
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people.
totally this, I started sc2 two weeks ago feeling quite confident and okay for my playtime, but in bronze so much cheese is going on, showing new player how to handle it and turn it into a win would be pretty nice!
I also think an episode covering all types of cheese would help new players a lot. You can't just macro to save yourself from cheese and some cheeses need a unique response. I.e. proxy gate or drone rush vs t.
On April 07 2011 05:32 Zoia wrote: Few things I'd like to note before you read this - This is NOT a quick little scheme to get master league easy these are videos focused on teaching lower league players how to improve their mechanics and eventually go up in leagues so that one day they will have the knowledge to become master league. Thank you
Hey guys so on my youtube channel I've been making a series of tutorial videos on how to improve your mechanics and play style called How To Get Into Masters League. What it revolves around is showing people how to improve their simple mechanics and styles so that they may eventually improve their play. Do not go into these videos expecting to see amazing replays or awesome new strategies these are games played by myself who is a low-mid level master league player...nothing special. Each video in the series will be focused on fundamental things that every starcraft 2 player needs to know. Eventually there will be videos that are race specific(My main account is master league terran but my smurf account is master league random)
For people who look at this and go oh well this video doesn't show zerg or this one doesn't show terran you should still go ahead and watch them. Mechanics for the most part are the same for any race you play. Every zerg protoss or terran player follow the same simple mechanics that have helped them improve their game play efficiently. But as I said above there will be race specific videos in the future.
For the people who watch these games and go holy shit this guy sucks how is he master league. Well I would agree with you that I suck but I have "mastered" the simple mechanics of this game and that is what makes me master league. I don't have super amazing micro or macro I don't have the control or speed but with these simple mechanics I will be showing you mastered I have allowed my play to reach the level of "Master league" This being said I hope you all enjoy the videos I will use this thread to update with future episodes and I look forward to hearing your guys feedback.
Also one last thing I know the video quality and sound quality is horribad but my computer kind of sucks so this is the best I can record at with a decent frame rate.
EDIT - There will be several more episodes these are not the only ones expect there to be maybe 20+ in total. 4-13 added episode 4 4-26 added episode 5
On April 07 2011 10:49 Turgid wrote: Cheese defense and matchup-specific scouting guides would probably help a lot of people.
totally this, I started sc2 two weeks ago feeling quite confident and okay for my playtime, but in bronze so much cheese is going on, showing new player how to handle it and turn it into a win would be pretty nice!
I also think an episode covering all types of cheese would help new players a lot. You can't just macro to save yourself from cheese and some cheeses need a unique response. I.e. proxy gate or drone rush vs t.
Yes episode 6 is 100% about cheesing I will be covering how to properly defend each for of cheese and what to look for when scouting.