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On March 09 2011 17:09 woozie wrote:I just published it on EU under the name "No Deathballs - Xel Naga - By Cryosin 'n Alongschlong". ... but I think Alongschlong got shafted, because when I checked the map after upload, "Alongschlong" wasn't part of the name anymore Too long map name I guess. I can't find the map on EU :'(
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My question is why didnt Blizzard do this in the 1st place .
Now we have to spam this on the Blizzard Forums so it gets implemented. I seriously think Zergs problem is the fact that everything clumps. Zerg just dies to splash so badly. Before in BW with enough stuff they could over-run tanks, but now they can;t.
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On March 09 2011 21:38 Jetaap wrote:Show nested quote +On March 09 2011 17:09 woozie wrote:I just published it on EU under the name "No Deathballs - Xel Naga - By Cryosin 'n Alongschlong". ... but I think Alongschlong got shafted, because when I checked the map after upload, "Alongschlong" wasn't part of the name anymore Too long map name I guess. I can't find the map on EU :'( Try searching "Cryosin" and you should find it.
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im trying to imagine some hellions vs single file (bw style) zerglings.....aaaahh my goose is getting cooked
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From the screenshots, things certainly look a lot more BW-esque. The deathball syndrome is definitely bad for the spectator aspect of SC2, notwithstanding balance issues. I hope Blizzard gets a look at this and at least considers these changes. I have a feeling that they will probably be too drastic for their liking. More's the pity.
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On March 09 2011 22:59 woozie wrote:Show nested quote +On March 09 2011 21:38 Jetaap wrote:On March 09 2011 17:09 woozie wrote:I just published it on EU under the name "No Deathballs - Xel Naga - By Cryosin 'n Alongschlong". ... but I think Alongschlong got shafted, because when I checked the map after upload, "Alongschlong" wasn't part of the name anymore Too long map name I guess. I can't find the map on EU :'( Try searching "Cryosin" and you should find it. Nope. Doesn't show.
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On March 09 2011 23:41 nforce wrote:Show nested quote +On March 09 2011 22:59 woozie wrote:On March 09 2011 21:38 Jetaap wrote:On March 09 2011 17:09 woozie wrote:I just published it on EU under the name "No Deathballs - Xel Naga - By Cryosin 'n Alongschlong". ... but I think Alongschlong got shafted, because when I checked the map after upload, "Alongschlong" wasn't part of the name anymore Too long map name I guess. I can't find the map on EU :'( Try searching "Cryosin" and you should find it. Nope. Doesn't show. Weird. I'm sure that I can find it just fine ... :/
anyway, if you're online right now and wanna try it, you could try adding woozie.663 and I'll play with you ^^
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dezi
Germany1536 Posts
Can't find the map on EU - are you sure you uploaded it public and not private?
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Awesome idea, I'll try it out when possible.
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On March 10 2011 00:35 dezi wrote: Can't find the map on EU - are you sure you uploaded it public and not private? I did actually upload it as private -_-
It's fixed now though!
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Map is now working on EU , thanks Woozie!! I played a game against him, the idea is really nice but it needs to be improved/refined. I think the colision size of zergling is a bit too big, it's really hard to manage a big ling army correctly. On the other hand I think you should change the roach and increase it's size ,I don't really see a reason for being able to stack roaches more than zerglings :p ,. Stalkers are a bit too spread out as well i think , but keep it going the idea is really nice !
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I started up a writeup about deathballs in general, but it got long enough i decided to post it in blogs instead. I definitely think deathballs are a serious flaw in the game design of SC2, and would definitely like to see their effectiveness reduced.
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This is awesome, I just sadly don't see Blizzard ever changing this, because they are proud of their new and advanced "fluid" like mechanics, even if it is detremental to play
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Oh wow this looks so clean! I wish sc2 was like this, I hate the ball of units
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For those who might be interested a replay of my game vs Woozie on this map, I think none of us was too serious about this game ( terrible macro by me ^^) , but it was really fun , and i think it's worth watching.I think it gives you an idea of the mod
Here it is: zvt no deathball
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thats an interesting concept, we gotta make this one really popular so blizz implement it in HotS
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I think it's pretty obvious blizzard won't slap this band-aid fix on the game a year into it's life. But I also wonder if they will implement an artificial restriction to encourage more interesting styles of gameplay.
+In brood war, units were buggier and stupider as the army size increased. +In war3 there was upkeep to encourage engagement in earlier stages.
But again, it really is too early to declare that the game won't evolve from 1A syndrome by itself.
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Love the idea and the implementation so far, with a bit of refinement and testing this could become a viable implementation for Blizzard. Looking forward to more playing and discussion in the thread, wish there was a way to get this a little more attention
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Thank you for all the responses. Please keep sending me replays, i am looking at all of them. I am currently working on a new version that will be up sometime next week.
Please keep your suggestions coming.
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Is the channel still SC Pro? I want to try this out but there's no one in the channel :[
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