• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:33
CEST 06:33
KST 13:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?20Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5320 users

No Deathballs - Xel Naga - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 10 2011 22:53 GMT
#81
On March 11 2011 02:57 Fateless wrote:
Show nested quote +
On March 09 2011 22:30 GinDo wrote:
My question is why didnt Blizzard do this in the 1st place .

Now we have to spam this on the Blizzard Forums so it gets implemented. I seriously think Zergs problem is the fact that everything clumps. Zerg just dies to splash so badly. Before in BW with enough stuff they could over-run tanks, but now they can;t.


Please don't.

To OP I think your exploration of this mod is great, and none of the following is meant to insult your mod. I might be the only one, but I seriously think you should either just play BW or enjoy SC2 as its own game. This is getting kind of sad, it's like when your favorite dog dies and you get him stuffed instead of moving on.

Why didn't Blizzard do this? Because they were trying to make a new game, this shit is unbelievable, Blizzard puts out another quality product after 10 years of research and development and all I hear is that it's either too much like BW or not enough like BW. Furthermore Blizzard employs the most talented game designers and artists in the f-ing world. Do you seriously think changing a couple of settings in the editor (THAT THEY BUILT!) is beyond them?

Am I the only one who thinks micro is way more fun now? Battles look way way more impressive, Blizzard added a SHITLOAD of new mechanics, units, and content and still maintains a level of balance that is untouchable in the industry. But then someone changes a couple of settings and we get "ZOMG! SOMEONE TELL BLIZZARD WE FIXED THE GAME!" If blizzard made a balance patch like this people would shit their pants because the game would be completely broken and ten years of work would be for nothing.

Sorry about the soap box, I'm just really getting tired of people just carelessly throwing our crit the game company that has done more to make awesome games and maintain a quality product then anyone else in the industry.


There is no way you were into broodwar before starcraft 2. If you were, you would see right away how this deathball clusterf**k looks horrible and seems incredibly wrong. Micro more fun? What part of moving a huge ball of units together requires micro? Its definitely your opinion, but i just cant see how someone could have followed the bw scene, then sc2 comes out and they honestly think the deathball thing was a good move. Yes sc2 is its own game, and yes its fine if its different, but it should be different in the sense that it improves upon its predecessor, not just different for the sake of being different, even if its in the wrong direction. SC2 is where the future of esports is, and people like OP simply want the game to be as close to perfect as possible, and i strongly believe that his mod is an improvement. Deathball makes the game nooby, and makes it hard on the spectators.

And i love blizzard and i think they are amazing, but i also think they make mistakes just like anyone else. And honestly, for a complex game like sc2, I'd be surprised if they DIDN'T make any.


Anyways to OP, in your next version please choose a bigger map. With larger unit collision sizes, the maps are going to seem smaller and tighter, so a map like xelnaga won't do too well. I'd suggest one of the bigger more open blizzard maps.

Unit collision sizes I believe need to be toned down slightly. Right now the spacing seems a tad extreme. Also you talk about reducing the size of certain units like the stalker. Its funny because the stalker used to be smaller before blizz increased its size, did you know? Just thought I'd mention. Great work, keep it up.
Kill the Deathball
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 10 2011 22:57 GMT
#82
On March 11 2011 02:57 Fateless wrote:
Show nested quote +
On March 09 2011 22:30 GinDo wrote:
My question is why didnt Blizzard do this in the 1st place .

Now we have to spam this on the Blizzard Forums so it gets implemented. I seriously think Zergs problem is the fact that everything clumps. Zerg just dies to splash so badly. Before in BW with enough stuff they could over-run tanks, but now they can;t.


Please don't.

To OP I think your exploration of this mod is great, and none of the following is meant to insult your mod. I might be the only one, but I seriously think you should either just play BW or enjoy SC2 as its own game.
...
I'm just really getting tired of people just carelessly throwing our crit the game company that has done more to make awesome games and maintain a quality product then anyone else in the industry.

He's not trying to make it into BW (that's SC2:BW). He's trying to make it into SC2 without deathballs. And I'm getting really tired of seeing every attempt at changing things up met with the old "why don't you go play BW" retort.
Fateless
Profile Joined January 2011
United States99 Posts
March 10 2011 22:58 GMT
#83
On March 11 2011 05:45 Cryosin wrote:
Show nested quote +
On March 11 2011 02:57 Fateless wrote:
On March 09 2011 22:30 GinDo wrote:
My question is why didnt Blizzard do this in the 1st place .

Now we have to spam this on the Blizzard Forums so it gets implemented. I seriously think Zergs problem is the fact that everything clumps. Zerg just dies to splash so badly. Before in BW with enough stuff they could over-run tanks, but now they can;t.


Please don't.

To OP I think your exploration of this mod is great, and none of the following is meant to insult your mod. I might be the only one, but I seriously think you should either just play BW or enjoy SC2 as its own game. This is getting kind of sad, it's like when your favorite dog dies and you get him stuffed instead of moving on.

Why didn't Blizzard do this? Because they were trying to make a new game, this shit is unbelievable, Blizzard puts out another quality product after 10 years of research and development and all I hear is that it's either too much like BW or not enough like BW. Furthermore Blizzard employs the most talented game designers and artists in the f-ing world. Do you seriously think changing a couple of settings in the editor (THAT THEY BUILT!) is beyond them?

Am I the only one who thinks micro is way more fun now? Battles look way way more impressive, Blizzard added a SHITLOAD of new mechanics, units, and content and still maintains a level of balance that is untouchable in the industry. But then someone changes a couple of settings and we get "ZOMG! SOMEONE TELL BLIZZARD WE FIXED THE GAME!" If blizzard made a balance patch like this people would shit their pants because the game would be completely broken and ten years of work would be for nothing.

Sorry about the soap box, I'm just really getting tired of people just carelessly throwing our crit the game company that has done more to make awesome games and maintain a quality product then anyone else in the industry.



I think you're taking the intent of this mod the wrong way. The goal was not to make something "better", because better at this point is opinion.

In "my" opinion(and clearly many others), the "deathball" mechanic of SC2 is not very fun to play.

I am no trying to make this game more like BW(there is SC2BW mod, which is a great mod that does that).

All i want is for the game to feel much more open and spacious, which again is personal preference.

I think the mod community adjusting the game to their preferences is something blizzard actually wants.

For example:

ICCUP ladder was introduced by the community and was a big reason sc1 had its life prolonged so significantly.

Im not gonna say that my mod is prolonging the life of SC2, but thats what the mod community should be doing, in whatever way they can.





Just to clarify, that wasn't directed at you. I understand that you were innocently making a legitimate mod that impacts gameplay significantly, and I noticed you were already evaluating the way it affected gameplay, so clearly you're doing something productive here that you enjoy.

I was more reacting to posts like the one I quoted and expressing a general dissatisfaction for the idea that SC2 is broken because it's not BW.

I hope you get tons of good feedback and an awesome community response.I have absolutely nothing against your mod, the idea is very compelling and could lead to some interesting gameplay. but the idea that this is the direction Blizz should take in balancing the game is just silly because it would completely defeat a lot of the new mechanics they worked so hard to implement.
gun.slinger
Profile Blog Joined May 2010
Canada258 Posts
March 11 2011 00:11 GMT
#84
Seeing the OP you kind of realise that 'balance' can be quite subjectiv

Props to you for trying to make something even tough personally I never really understood what his wrong with closely packed units, I mean a line of roach will definitly beat the crap out of a ball of roaché
LIQUID HWAITING
LunarC
Profile Blog Joined October 2009
United States1186 Posts
March 11 2011 00:22 GMT
#85
On March 11 2011 09:11 gun.slinger wrote:
Seeing the OP you kind of realise that 'balance' can be quite subjectiv

Props to you for trying to make something even tough personally I never really understood what his wrong with closely packed units, I mean a line of roach will definitly beat the crap out of a ball of roaché

Imagine a 200/200 army in SC2, which I'm sure you've seen before. Now imagine that same army with this mod, spread across half the map and engaging on multiple fronts. This mod will definitely allow those sort of epic battles to happen and that is something I'm sure many people would like to see. So far, no pro SC2 games I have watched have that large-scale feel because everything clumps so tightly. This mod seeks to change that.
REEBUH!!!
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 11 2011 00:32 GMT
#86
The question I have is, is it possible at all to clump units?

[image loading]


This is some pic I found off of google, but it serves it's purposes. While units in BW would spread out quite naturally, you COULD still clump them up if you needed too very tightly. I'm sure you've seen Zerg's in BW clump up their groups of lings so that they take up less space, and tanks often would clump up into very tight groups.

If you can't have units to the point where they are actually touching then IMO it would take a small part of the game away and it might look a little strange. Obviously I have to play the map before I can comment on how natural it would play out in a normal game, but that's just one of my concerns.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-03-11 00:43:09
March 11 2011 00:42 GMT
#87
I think you're right about the clumping in bw , unit could clump , but they couldn't move in a ball formation . I think it was a consequence of the pathing algorithm in broodwar , and the fact that units could only move in 8 directions, so it would be really hard to make things work like they did in broodwar. However it doesn't mean that increasing unit colision size is not a good idea , it might be enough to improve the gameplay.
Concerning the maps I think you should definitely try somes of the big gsl maps.
Cryosin
Profile Blog Joined July 2010
United States182 Posts
March 11 2011 00:51 GMT
#88
New version out. Just create a game and the update will download. Steppes of War is also available as a map.

Please check em out!
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
March 11 2011 01:21 GMT
#89
Battles look way way more impressive

If you're saying this based on the visuals, then ya I guess that makes sense but doesn't reflect gameplay at all.

I have no interest in the graphics when watching high level games. Lurker/ling/defiler's (and many other unit comp's) beauty in bw came from the difficulty in controlling the army, not how it looked or how smooth the units moved. A well executed flank or a great swarm is what I like to see, not how shiny the new units are.
Hi there. I'm in a cave, how bout you?
Akill_
Profile Joined November 2008
United Kingdom80 Posts
Last Edited: 2011-03-12 02:27:01
March 12 2011 02:24 GMT
#90
i dont understand how people see deathball engagement as more impressive than a BW style unit spread that has several small scenarios going on where units are flanking, target firing in groups, kiting and retreating when weakened, moving out of each others way etc. Deathballs largely isolate small micro scenarios within fights in favour of huge 1a fests.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 12 2011 02:39 GMT
#91
On March 11 2011 10:21 0mgVitaminE wrote:
Show nested quote +
Battles look way way more impressive

If you're saying this based on the visuals, then ya I guess that makes sense but doesn't reflect gameplay at all.

I have no interest in the graphics when watching high level games. Lurker/ling/defiler's (and many other unit comp's) beauty in bw came from the difficulty in controlling the army, not how it looked or how smooth the units moved. A well executed flank or a great swarm is what I like to see, not how shiny the new units are.


But it DOES affect gameplay. Flanking and getting a good spread are way more important with this. With deathball, the spread doesnt matter, you can right click, 1a click, right click, a click, your ranged units forward and since they're so close they would all get shots in. Here a spread is necessary and melee units naturally benefit from it as well, which i think is a good thing.
Kill the Deathball
alurlol
Profile Joined October 2010
England197 Posts
Last Edited: 2011-03-12 02:47:55
March 12 2011 02:47 GMT
#92
Great idea OP, as someone who's only seen a few BW games, the multiple fronted micro battles were much more enjoyable to watch than the majority of current 1a style games I'm used to seeing in SC2, can't wait to give it a go in the morning!
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 12 2011 02:52 GMT
#93
On March 11 2011 07:58 Fateless wrote:
Show nested quote +
On March 11 2011 05:45 Cryosin wrote:
On March 11 2011 02:57 Fateless wrote:
On March 09 2011 22:30 GinDo wrote:
My question is why didnt Blizzard do this in the 1st place .

Now we have to spam this on the Blizzard Forums so it gets implemented. I seriously think Zergs problem is the fact that everything clumps. Zerg just dies to splash so badly. Before in BW with enough stuff they could over-run tanks, but now they can;t.


Please don't.

To OP I think your exploration of this mod is great, and none of the following is meant to insult your mod. I might be the only one, but I seriously think you should either just play BW or enjoy SC2 as its own game. This is getting kind of sad, it's like when your favorite dog dies and you get him stuffed instead of moving on.

Why didn't Blizzard do this? Because they were trying to make a new game, this shit is unbelievable, Blizzard puts out another quality product after 10 years of research and development and all I hear is that it's either too much like BW or not enough like BW. Furthermore Blizzard employs the most talented game designers and artists in the f-ing world. Do you seriously think changing a couple of settings in the editor (THAT THEY BUILT!) is beyond them?

Am I the only one who thinks micro is way more fun now? Battles look way way more impressive, Blizzard added a SHITLOAD of new mechanics, units, and content and still maintains a level of balance that is untouchable in the industry. But then someone changes a couple of settings and we get "ZOMG! SOMEONE TELL BLIZZARD WE FIXED THE GAME!" If blizzard made a balance patch like this people would shit their pants because the game would be completely broken and ten years of work would be for nothing.

Sorry about the soap box, I'm just really getting tired of people just carelessly throwing our crit the game company that has done more to make awesome games and maintain a quality product then anyone else in the industry.



I think you're taking the intent of this mod the wrong way. The goal was not to make something "better", because better at this point is opinion.

In "my" opinion(and clearly many others), the "deathball" mechanic of SC2 is not very fun to play.

I am no trying to make this game more like BW(there is SC2BW mod, which is a great mod that does that).

All i want is for the game to feel much more open and spacious, which again is personal preference.

I think the mod community adjusting the game to their preferences is something blizzard actually wants.

For example:

ICCUP ladder was introduced by the community and was a big reason sc1 had its life prolonged so significantly.

Im not gonna say that my mod is prolonging the life of SC2, but thats what the mod community should be doing, in whatever way they can.





Just to clarify, that wasn't directed at you. I understand that you were innocently making a legitimate mod that impacts gameplay significantly, and I noticed you were already evaluating the way it affected gameplay, so clearly you're doing something productive here that you enjoy.

I was more reacting to posts like the one I quoted and expressing a general dissatisfaction for the idea that SC2 is broken because it's not BW.

I hope you get tons of good feedback and an awesome community response.I have absolutely nothing against your mod, the idea is very compelling and could lead to some interesting gameplay. but the idea that this is the direction Blizz should take in balancing the game is just silly because it would completely defeat a lot of the new mechanics they worked so hard to implement.

First - thumbs up to both of you, unlike many others on this site you were able to have a really civlized argument despite having very opposing positions. Nice to see that happen every once in a while.

I don't have much to say on the whole topic and the mod itself, just one thing to you fateless, while I do agree that SC2 is a new game and know that it will not ever be BW (BW can not be replicated, many things that made bw so balanced and great were actually because of the *bad engine* of broodwar - which others might call genius, a matter of opinion. ) I do think you should keep in mind that whatever makes this a better game is a step in the right direction - be it more bw-esque or not, if SC2 is broken or not, BW became as balanced and good as it was because people were open for change and discussed about stuff. Without change a game can not evolve. Sure it might've been someone who had the exact attitude you adressed, but it really shouldn't matter if it really improves the game, no? I'm a BW'er and if something that was in W3 got implemented to SC2 and made it a lot better game I would appreciate that as well for example.
That's pretty much all I wanted to add!
Cheers
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 12 2011 02:53 GMT
#94
Wow. A mod that addresses my biggest problem with the game! Thanks so much.

Not that I think they would, but if blizzard implemented this (or at least spaced units out a bit more) the game would be so much better (though it probably would need balance adjustments).

Question: is your mod like BW where the units naturally stay spread, but you can micro them close together like zergling walls?
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-03-12 03:02:47
March 12 2011 03:01 GMT
#95
Nice job! I'll definitely check this out at some point. Units that ball up less is something SC2 really needs to make it more fun to both play and watch.

Also, maybe I missed it in the OP, but does this affect ramp blocking? Are you able to block the ramp with just 1 or 2 units like in BW?
Essentia
Profile Joined July 2010
1150 Posts
March 12 2011 03:28 GMT
#96
Isn't there a more simple way to get rid of deathballs? Uhh like making a unit selection cap.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 12 2011 04:47 GMT
#97
On March 12 2011 12:28 Essentia wrote:
Isn't there a more simple way to get rid of deathballs? Uhh like making a unit selection cap.


That might get rid of the ability to move a giant ball with just 1a, but it wouldnt change the fact that all units will still be super tightly clumped which is both bad for the game and bad for spectators.
Kill the Deathball
Comprissent
Profile Joined September 2010
United States314 Posts
March 12 2011 06:06 GMT
#98
A very novel idea for the BW fans, good to see someone trying to change the gameplay.

Like a previous poster said, I will agree that this should just stay a custom and not be implemented into the game itself. BW had the no-deathballing syndrome and unit selection cap due to the game engine back then, i'm sure it wasn't intentionally made to have 'huge scale' battles. Micro was more taxing and difficult just due to that- a limited game engine.

(If anything i find flanking to be more difficult in this game, it's harder to select just a few units in one box to spread out, rather than just grabbing a full control group from BW)
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
March 12 2011 07:53 GMT
#99
Dude. Seriously.

people keep saying starcraft 2 has no micro, and will have no micro.

I realize a lot of us are from different games and backgrounds, but here's a concept that I don't think is explained well enough, so I'm going to try:

starcraft 1 was not "figured out" within 1 year of beta... At this point, barring huge imbalances, people were figuring out unit mixes and the fastest way to move stuff out. War2 players had a vastly new engine to explore, physics were tight as a drum...there's 10 years of unexplored tactics and strategery for sc2, and this map is not moving us in the right direction

starcraft 2 micro:
+ Show Spoiler +
micro in brood war was fairly straightforward: the AI is bad so you have to make up for that, meanwhile avoiding the 1 hit death units and splash damage. of course it's endlessly more complex, but the goals are obvious.

starcraft 2 micro so far often revolves around positioning and map abuse, better concaves and things like that. it's definitely more abstract.
I get brain like a skull
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
March 12 2011 08:36 GMT
#100
On March 12 2011 16:53 jimmyjingle wrote:
Dude. Seriously.

people keep saying starcraft 2 has no micro, and will have no micro.

I realize a lot of us are from different games and backgrounds, but here's a concept that I don't think is explained well enough, so I'm going to try:

starcraft 1 was not "figured out" within 1 year of beta... At this point, barring huge imbalances, people were figuring out unit mixes and the fastest way to move stuff out. War2 players had a vastly new engine to explore, physics were tight as a drum...there's 10 years of unexplored tactics and strategery for sc2, and this map is not moving us in the right direction

starcraft 2 micro:
micro in brood war was fairly straightforward: the AI is bad so you have to make up for that, meanwhile avoiding the 1 hit death units and splash damage. of course it's endlessly more complex, but the goals are obvious.

starcraft 2 micro so far often revolves around positioning and map abuse, better concaves and things like that. it's definitely more abstract.


Are you implying BW doesn't have that? It has way more positioning, map abuse and other abstract concepts than sc2. Maybe you should watch some BW games some time. ;;
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
StarCraft: Brood War
Rain 2630
GuemChi 1623
actioN 587
Aegong 67
Noble 36
Icarus 7
Dota 2
NeuroSwarm156
Counter-Strike
taco 310
minikerr82
Super Smash Bros
Mew2King89
Other Games
summit1g5062
Coldzera 889
hungrybox322
XaKoH 266
C9.Mang0240
ViBE87
Livibee69
Organizations
Other Games
BasetradeTV27
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21827
League of Legends
• Lourlo844
• Stunt240
Other Games
• Scarra654
Upcoming Events
IntoTheTV X SOOP
6h 27m
CranKy Ducklings
1d 5h
Big Brain Bouts
1d 5h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.