Gateway units are awful and the hydralisk's role being "anti-gateway" is laughable. It's simply a really poorly designed unit and it's only value is as one of the three anti-air options in ZvZ, along with queens and infestors which might be the better alternatives anyways.
The Death of the Hydra? - Page 2
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CuteSmallHydra
Canada119 Posts
Gateway units are awful and the hydralisk's role being "anti-gateway" is laughable. It's simply a really poorly designed unit and it's only value is as one of the three anti-air options in ZvZ, along with queens and infestors which might be the better alternatives anyways. | ||
BetterFasterStronger
United States604 Posts
Now the problem with Hydra's is that it just doesn't fit. Hydras are way to slow off creep to the point where you can't attack unless you want to sacrifice every hydra. Yeah hydra's are good on creep but thats something that is countered by a 50 Energy scan/ raven, or a 75-25 observer. | ||
Calm
Canada380 Posts
as well, hydras are still very powerful in conjunction with roaches. as well, they are the response to p stargate play. i don't think this will change with any infestor change. do hydras need something? i'm not sure, but i don't really think so. again, just my opinions. | ||
Arterial
Australia1039 Posts
On March 08 2011 09:00 phodacbiet wrote: i think if they just give hydra the speed upgrade for 150/150 and the unit will be fixed oh god yes. | ||
Ownos
United States2147 Posts
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aaronlolol
134 Posts
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Ziggitz
United States340 Posts
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bkrow
Australia8532 Posts
They have high enough DPS to tear through a zerg or gateway army but need the meatshield roach to tank the damage because they are so fragile; they can serve an important role by forcing a Protoss into Collossus play (they were probably heading there anyway) which allows you to prepare with corruptors; are they slow? Yes, but creep spread is an important part of any zerg game.. They serve a purpose; just because they are not a CORE unit does not mean they need to be changed.. I think the speed issue can be a problem but i don't see how everything should be simple; i imagine the speed is a sacrifice for DPS? | ||
FluidTek
Australia50 Posts
On March 08 2011 09:12 TheKanAry wrote: You know, the Lurker actually fits the role the Hydra was supposed to fill, better than the Hydra. I mean, the Hydra is generally considered close-range artillery, right? Well, the Lurker actually IS close range artillery. Just food for thought. Not exactly. Banelings took over the role of the Lurker. The Lurker was designed to do mass aoe damage and to rape bio. Hydralisk are the zerg anti-air unit. | ||
DarkPlasmaBall
United States42257 Posts
At the moment though, I see a decent amount of hydralisk use in my PvZ games that go past the 15-minute mark. | ||
methematics
United States392 Posts
**fingers crossed** | ||
STALLONEZONE
Ireland115 Posts
On March 08 2011 09:21 bkrow wrote: Hydras serve a purpose in the game; not every unit can be a core unit.. They have high enough DPS to tear through a zerg or gateway army Actually Roaches do more DPS in ZvZ. | ||
Cyanocyst
2222 Posts
They really are support units just to add a little more Dps to your army compositions. Though on narrower maps in ZvZ its favorable to go a slightly more Hydra heavy composition due to the range advantage. Its kinda sad such an iconic unit of the Zerg Swarm has lost its fighting luster. edit: I'm actually wondering now if it would be worth it to get drops, Load like 6 overlords with hydras and have them follow my roaches. Then when the action occurs drop them for their favorable Dps. Since the Dps they offer is significant. | ||
eloist
United States1017 Posts
On March 08 2011 09:13 CuteSmallHydra wrote: The fact that the hydralisk's strength is regarded to be coming in the form of it wrecking gateway units is incredibly stupid for the sole fact that pretty much everything wrecks Gateway units. Thors, tanks, marines, marauders, roaches are all staples of the vrs P matchup and they all wreck Gateway units. If it weren't for the P support units, P would never win any games. Gateway units are awful and the hydralisk's role being "anti-gateway" is laughable. It's simply a really poorly designed unit and it's only value is as one of the three anti-air options in ZvZ, along with queens and infestors which might be the better alternatives anyways. Do you count sentries as 'gateway' or as 'support' units? | ||
R3m3mb3rM3
Germany954 Posts
has nice range and has low health ( which i think is a good thing since your forced to micro good with them) i also thought of carpet drop hydras to spread them out vs aoe works good vs toss but well... terran has not only tanks but also the marines so nahh i think what makes the hydra so weak is its speed off creep for example: your being aggressive with some roaches but teched t2 oh he plays air hydra tech ... then no aggression anymore you cant walk across the map with these things a speed upgrade like the roach one would be nice | ||
JerKy
Korea (South)3013 Posts
On March 08 2011 09:06 cuppatea wrote: Too weak, too slow. It's a garbage unit. I was having huge problems against Protoss for the longest time until I just stopped making Hydra. I think a big part of the problem is we expect the Hydra to live up to its supremacy in BW. Hydra's in BW were a really powerful unit: cost effective, could be produced in bulk, and had good DPS versus both air and ground, and were relatively mobile. Hydra's are extremely fragile in SC2, and extremely immobile compared to other units without creep. As Blizzard stated, part of the reason Hydra's have received such a change is they'd be too powerful if they were mobile, high DPS, AND hard to kill (much like they were in BW). If we look at a similar example: the dragoon. The dragoon was vital to a Protoss army in BW. It's SC2 replacement, the Stalker, probably doesn't live up to the dragoon (ignoring things like Blink). People complain and complain about the Stalker being a "trash" unit at times, but protoss players have come to adjust to them. I think a similar approach needs to be taken with Hydras. As mentioned, roaches are often favored over the Hydra. With the roach, a cost-effective, powerful unit, I don't see why people should worry about the Hydra becoming "useless" It should be regarded as more of a supplement unit, something to add high DPS to your army mix. Afterall, the reaper was almost unused for a long while, but finally people are inventing unique strategies that implement them EXTREMELY well. I personally think it's a matter of time before we discover the true potential for hydras. | ||
La1
United Kingdom654 Posts
Hydras are an amazing unit, they wreak immortals , and gateway units and P air, their weakness is collsus and i think with good corruption + overseer spew (not sure of the name) that could minimize it, Problem at the moment is P players are getting 4-5 collsus and Zerg still make hydra and then complain when they loose? makes no sense! Thats just my 2c i am sure alot will dissagree | ||
dartoo
India2889 Posts
On March 08 2011 09:26 methematics wrote: Remember at some point (HoTS) these hyrdas will get the chance to become lurkers **fingers crossed** That would be awesoome. But I dont think the lurker will comeback, maybe in the sp but not in mp. | ||
Balgrog
United States1221 Posts
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alpenrahm
Germany628 Posts
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