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On February 05 2011 02:21 badday wrote: psst: the counter is to scout after cybercore, see the roach warren, make an aggressive bad-mannered GG, chrono some units out and enjoy your points.
If I see that the probe spots my warren I cancel it during construction AFTER I get the probe out of sight. If he spots it after its already been built it's far too late anyway. Where's your gg now
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The protoss should be able to spot the warren going down 98% of the time because you build it before you have a queen or zerglings.
Also you start zergling speed before the lings are out too, don't you? ie:
IF YOU WANNA KNOW IF YOU ARE DOING THE BUILD FINE YOU GOTTA MAKE ZERGLINGS SPEED AT EXACTLY 100m/100g
There's certainly a number of tells to it.
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On February 05 2011 03:43 Resistentialism wrote:The protoss should be able to spot the warren going down 98% of the time because you build it before you have a queen or zerglings. Also you start zergling speed before the lings are out too, don't you? ie: Show nested quote +IF YOU WANNA KNOW IF YOU ARE DOING THE BUILD FINE YOU GOTTA MAKE ZERGLINGS SPEED AT EXACTLY 100m/100g There's certainly a number of tells to it.
The build isn't hard to scout, but you have to know what to look for, which isn't hard now that the BO is posted here on TL.
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The hardpart is not scouting it. The hard part is holding it off. And holding it off requires alot of sentries or cannon, otherwise its a hard counter to protoss.
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Good stuff, i like the name of this strat: La wzpinha LOL
Check ur pm wzp =D
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Oh look, you made a cheese
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I've tried this strategy, and it is so friggin strong. 3 roaches is a good number aswell, because they 1 shot a worker. Also, no plyon for their gate in the choke means gg. Its good to know that there are some strong all-ins which zerg can do, instead of just watching protosses going 1 gate core every time and teching up without much pressure.
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Definately a build to keep in mind if u were to do a best of 3-7 etc where some efficient cheese might be in order to keep them guessing. Not gonna use it as a platinum zerg trying to learn his way around the race, but deffinately my 1st choice when it comes to a cheese rush tac.
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http://www.2shared.com/uploadComplete.jsp?sId=Q3j8gnfibof5MYUY
I know the build isnt executed optimal but it's also steppes of war and I messed up at least at one point.
im not saying the build is bad I'm just saying that after all the analyzing on TL it's not gonna be very useful. one part that is kinda sad with this build is that its real easy to execute and hard to defend. many players will use it to reach higher leagues until suddenly it gets beat every time and they get a 0% win ratio.
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On February 05 2011 08:19 badday wrote:http://www.2shared.com/uploadComplete.jsp?sId=Q3j8gnfibof5MYUYI know the build isnt executed optimal but it's also steppes of war and I messed up at least at one point. im not saying the build is bad I'm just saying that after all the analyzing on TL it's not gonna be very useful. one part that is kinda sad with this build is that its real easy to execute and hard to defend. many players will use it to reach higher leagues until suddenly it gets beat every time and they get a 0% win ratio.
Just like 4gating..oh wait that crap still works in masters.
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what protoss has something now which is hard to defend against the easy execution?
that's basically what you get if you play zerg :D
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yes, hard to defend...lol!
come on, just chrono your gate instead of core and build some stalkers! put a pylon on the choke above the ramp and eveeeeeeen if he kills it just take 4/5 probes and do the hold position micro not...that...hard
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On February 05 2011 08:22 Luckbox wrote:Show nested quote +On February 05 2011 08:19 badday wrote:http://www.2shared.com/uploadComplete.jsp?sId=Q3j8gnfibof5MYUYI know the build isnt executed optimal but it's also steppes of war and I messed up at least at one point. im not saying the build is bad I'm just saying that after all the analyzing on TL it's not gonna be very useful. one part that is kinda sad with this build is that its real easy to execute and hard to defend. many players will use it to reach higher leagues until suddenly it gets beat every time and they get a 0% win ratio. Just like 4gating..oh wait that crap still works in masters.
That's because four gate is not always an immediate all-in that relies on not being scouted. This build is a flavor of the month to rack up meaningless ladder wins. At least four gating teaches you timings, micro, remembering exact warp in times, not getting supply blocked, and has transitions out of it. This is absolutely a no-transition all-in whereyou would do the same thing every time. Since everyone is using this, soon everyone will find the counter to it, and then you're left with a few meaningless wins, and perhaps facing players better than you and getting stomped worse than you were before. If ladder points mean that much to you, go ahead. If you're that desperate to all-in because you think your race is weak, switch races instead of playing a reactionary macro race. (no protoss qq here, I haven't even been able to play against this due to b.net not working for me)
As for "canceling the roach warren", I would put down the forge when I see the roach warren and go back in later. If I see no roach warren or roaches being built, then I would just go into a +1 four gate while the zerg laughs about how he tricked me with his uneconomical fake outand started droning hard. You don't have to put cannons down the second your forge finishes. -Or you can just block off with a gate or nexus (canceled before completion obviously), chronoboost out stalkers and just win since you're ahead by 10 probes.
At least this build stops protoss from always being too greedy on not scouting, sacrificing workers, or using chrono solely on nexus.
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Thanks for posting, this will make games more interesting even if I don't use it, I am sure
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On February 05 2011 10:18 Heavenly wrote:Show nested quote +On February 05 2011 08:22 Luckbox wrote:On February 05 2011 08:19 badday wrote:http://www.2shared.com/uploadComplete.jsp?sId=Q3j8gnfibof5MYUYI know the build isnt executed optimal but it's also steppes of war and I messed up at least at one point. im not saying the build is bad I'm just saying that after all the analyzing on TL it's not gonna be very useful. one part that is kinda sad with this build is that its real easy to execute and hard to defend. many players will use it to reach higher leagues until suddenly it gets beat every time and they get a 0% win ratio. Just like 4gating..oh wait that crap still works in masters. That's because four gate is not always an immediate all-in that relies on not being scouted. This build is a flavor of the month to rack up meaningless ladder wins. At least four gating teaches you timings, micro, remembering exact warp in times, not getting supply blocked, and has transitions out of it. This is absolutely a no-transition all-in whereyou would do the same thing every time. Since everyone is using this, soon everyone will find the counter to it, and then you're left with a few meaningless wins, and perhaps facing players better than you and getting stomped worse than you were before. If ladder points mean that much to you, go ahead. If you're that desperate to all-in because you think your race is weak, switch races instead of playing a reactionary macro race. (no protoss qq here, I haven't even been able to play against this due to b.net not working for me) As for "canceling the roach warren", I would put down the forge when I see the roach warren and go back in later. If I see no roach warren or roaches being built, then I would just go into a +1 four gate while the zerg laughs about how he tricked me with his uneconomical fake outand started droning hard. You don't have to put cannons down the second your forge finishes. -Or you can just block off with a gate or nexus (canceled before completion obviously), chronoboost out stalkers and just win since you're ahead by 10 probes. At least this build stops protoss from always being too greedy on not scouting, sacrificing workers, or using chrono solely on nexus.
Overly harsh analysis IMO. Did you read the OP regarding tight timings? Specific Overlord control, gas income control, roach micro on the bust, avoiding supply blocks are all critical elements. Sure it's cheese, but such well-crafted cheese I'd recommend aspiring zergs try it out to see what a refined build feels like.
Not sure how much you play zerg, but a lot of the time it feels to me like walking a tightrope, delicately balancing econ and defense while the opponent prepares to strike you from some unpredictable angle. Play a build like this, and you can let Protoss walk the tightrope for the first 5-7 minutes instead. 3 roaches with an Overlord to spot are very good given the timings. If P missteps, SPEEDLINGS IN UR MAIN, WASSUP?
Regarding transitions, it is possible for P to overinvest in static D, giving up map control. Zerg tech is in a decent spot, with speed finished and a roach warren down, with the mineral income to support a solid stream of zerglings OR drones. Pumping a lot of drones and transitioning to hydras seems like a viable followup, but I'd love to hear from better players on their experiences with games after a rush gets deflected by lots of cannons.
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You don't need static defense to beat this, you just need to react quickly and chrono out some stalkers, then be ready to complete your wall in if needed.
If the zerg fakes this opening and you go for cannons, you are going to put yourself behind. If the zerg fakes this and you go for early units pre-warpgate, it might push back your build a bit, but you'll still be on quite a good footing against a late expanding zerg.
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Very ingenious way to use the mechanics of zerg to push out a super nice attack, gonna try this out soon
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LOL finally these zergs get their cheesy trump card.!!!
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