on a more related note, i really like wriggles+triforce, i think its my new staple shaco build
[Champion] Shaco - Page 3
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barbsq
United States5348 Posts
on a more related note, i really like wriggles+triforce, i think its my new staple shaco build | ||
Iplaythings
Denmark9110 Posts
On December 04 2010 04:43 gtrsrs wrote: your damage is coming wayyyyyyyy too late with this build. if you're going for these items, get the thirster before the HoG or the negatron or you're gonna get it too late for it to matter Its tanky, but it works since I allways find myself taking ALOT of damage and getting away with 100 ~ health with this build. My biggest problem playing shaco was that I would allways die in a snapsecond after I engage. And if I DO manage to get fed with this build I will just be unkillable and doing alot of damage, the damage isnt that bad. Also I shoulda said that if I go triforce I get phage zeal or sheen before the negatron | ||
AtlaS
United States1001 Posts
Problem with that though is my team is pretty much fighting 4v5 for about three seconds and that's not good. But if I engage when everyone else engages or just a second afterwards, I die instantaneously and it still becomes a 4v5 fight. Any advice on the situation guys? I've switched to a support/harass build compensate for my late game weakness. I now almost always go wriggles, mobility boots, phantom dancer +flasks to snipe off towers. It annoys the shit out of the other team and allows my team to engage at another tower while the other team is scrambling to take care of me. So far the switch works decent for me, though it often leads to unnecessarily longer games since it takes 3 or 4 trips take out a tower with no minion support. Obviously it's faster if my minions are pushing hard but I usually don't get that luxury. Any help guys? Am I doing basically what I should be doing? Or am I reading the situation completely wrong? For the record, I am pretty good with early game shaco since I usually play with at least 2 other friends and we can coordinate well on skype. | ||
myopia
United States2928 Posts
On December 07 2010 00:52 AtlaS wrote: The only way I don't get crushed is if I don't engage in a team fight until a few seconds after the initiation, where I jump in and kill off the stragglers and non-tankies. This is exactly what you're supposed to do | ||
Kaniol
Poland5551 Posts
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checo
Mexico1364 Posts
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gtrsrs
United States9109 Posts
On December 07 2010 00:52 AtlaS wrote: I've pretty much completely given up on going AD carry into a late game with Shaco. No matter how many kills I get in the early/mid game, I still get destroyed late game against a semi-competent team. The only way I don't get crushed is if I don't engage in a team fight until a few seconds after the initiation, where I jump in and kill off the stragglers and non-tankies. Problem with that though is my team is pretty much fighting 4v5 for about three seconds and that's not good. But if I engage when everyone else engages or just a second afterwards, I die instantaneously and it still becomes a 4v5 fight. Any advice on the situation guys? I've switched to a support/harass build compensate for my late game weakness. I now almost always go wriggles, mobility boots, phantom dancer +flasks to snipe off towers. It annoys the shit out of the other team and allows my team to engage at another tower while the other team is scrambling to take care of me. So far the switch works decent for me, though it often leads to unnecessarily longer games since it takes 3 or 4 trips take out a tower with no minion support. Obviously it's faster if my minions are pushing hard but I usually don't get that luxury. Any help guys? Am I doing basically what I should be doing? Or am I reading the situation completely wrong? For the record, I am pretty good with early game shaco since I usually play with at least 2 other friends and we can coordinate well on skype. lategame shaco just pushes lanes and backdoors while his teammates fight don't even bother teamfighting unless you can pick off stragglers run to a different lane and push 2 towers instead. force the other team to send 2 people to stop you pushing at all times (because shaco will kill anyone 1 on 1, they can't send just 1 person) to give your team 4v3 fights instead of 4v5s | ||
Odds
Canada1188 Posts
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Iplaythings
Denmark9110 Posts
On December 07 2010 09:59 Odds wrote: Anyone try Ghostblade after wriggles on Shaco? feels vicious shaco needs to be more pokey, and Ghostblade probally wont do much at shaco without IE Shaco cant rely that much on autoattack without having build tanky because he is so squishy, that he needs to act like a poker in teamfights, thats why trinity / BT is good for him because it grants him more surviveabillity while still having damage. I played somewhat alot with shaco, and the madreds super dps shaco only works when you noobstomp, or for cleanup, but even in cleanup you need banshees / rhanduins / GA / a sunfire (one / 2 of them is enough usually). the only reason I'd go for ghostblade if I allready had surviveabillity AND IE, other than that its passive would only be good for running away. | ||
Odds
Canada1188 Posts
On December 07 2010 16:19 Iplaythings wrote: shaco needs to be more pokey, and Ghostblade probally wont do much at shaco without IE Shaco cant rely that much on autoattack without having build tanky because he is so squishy, that he needs to act like a poker in teamfights, thats why trinity / BT is good for him because it grants him more surviveabillity while still having damage. I played somewhat alot with shaco, and the madreds super dps shaco only works when you noobstomp, or for cleanup, but even in cleanup you need banshees / rhanduins / GA / a sunfire (one / 2 of them is enough usually). the only reason I'd go for ghostblade if I allready had surviveabillity AND IE, other than that its passive would only be good for running away. Makes sense to me. | ||
Iplaythings
Denmark9110 Posts
what are the rest of your build like? Brutalizer is nice on shaco but the crit wont do much without IE, thats my viewpoint | ||
Odds
Canada1188 Posts
I think wriggles -> triforce is stronger anyhow | ||
Brees
Marshall Islands3404 Posts
wriggles, merc treads, brutalizer, banshee veil then bloodrazor or IE depending on their team I keep fortitude elixir up 100% of the time after completing brutalizer to stay relevant midgame he's good for padding k/d/a but he wont win you games outright unless your team actively helps you counter jungle them and you start controlling all four buffs. | ||
checo
Mexico1364 Posts
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Sha[DoW]
Canada110 Posts
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Senx
Sweden5901 Posts
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barbsq
United States5348 Posts
open ap tome, rush for quadruple ap tomes to get hextech revolver (this one first, spellvamp for jungling), sheen, and malady. Turn sheen into lichbane. afterwards, get whatever the hell ap items u want. Max shiv first, 1 lvl of decieve at 3 max jitbs second, naturally get r whenever possible. i should note its probably note that i dont like the reginald path for this, better to open blue buff instead and abuse the hell out of jitbs. the jungling is a bit slower, but its really fun, and you do alot of dmg ^.^ | ||
STS17
United States1817 Posts
On December 10 2010 18:04 barbsq wrote: new boss jungle shaco build open ap tome, rush for quadruple ap tomes to get hextech revolver (this one first, spellvamp for jungling), sheen, and malady. Turn sheen into lichbane. afterwards, get whatever the hell ap items u want. Max shiv first, 1 lvl of decieve at 3 max jitbs second, naturally get r whenever possible. i should note its probably note that i dont like the reginald path for this, better to open blue buff instead and abuse the hell out of jitbs. the jungling is a bit slower, but its really fun, and you do alot of dmg ^.^ AP Shaco ftw | ||
UniversalSnip
9871 Posts
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gtrsrs
United States9109 Posts
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