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On December 08 2010 04:53 FrogOfWar wrote: Many people who show themselves shocked by this seem to assume that without this trick it was impossible for the lings to get in. But guess what, you can also kill the zealot. Just sacrifice a few lings, constantly reinforce and bam, you're in ezpz. I've been having some fun with that because Toss players don't expect it and think they just need one zealot shouting "you shall not pass" and nothing gets in :D
Yet still it is terrible that you can force enemy units to move when they are set to hold position.
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We need Manlots back, not these guys who call themselves warriors when they can't even standstill.
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Not too surprising. That's why they always shout "We cannot hold.".
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United Arab Emirates660 Posts
WOW i just tried it vs a friend and it actually works... and people have done it to me over and over again on ladder and i was thinking that i didn't put my zealot on hold o.o wow this blows for protoss!.
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the zerg attacks in the moment you have 1 zealot and max 1 other unit, stalker/sentry/zealot... so you need to hold arround 12 lings vs 1 zealot+1 other gateway unit. shortly after it another 8 lings follow.
i think this is just impossible to stop with a standard bo right now. testet it several times and its just impossible to stop, it reall is. even if i got a sentry out, what is not this much of a problem, it changes nothing, i can block his lings for a few seconds but i cant get a second sentry out, or warpgates ready.
my thoughts: its impossible to stop if you dont do a complete wall-in or a cannon opening... what ever.
the thing is: you cant scout it... the clanmate i testet against just did a standard speedling build, what is not this uncommon. so i cant know if bug abuse will come... so i need to do a cannon opening or complete wall-in prophylactically
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On December 08 2010 05:22 brentsen wrote: Not too surprising. That's why they always shout "We cannot hold.".
LOL!
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On December 08 2010 05:22 brentsen wrote: Not too surprising. That's why they always shout "We cannot hold.".
Hahaha awesome
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On December 08 2010 03:49 MindRush wrote:Show nested quote +On December 08 2010 03:42 Scio wrote: some things better be undiscovered forever......THATS ONE OF THEM!!!!
i bet you hate the OP now
Mhhh not really and by that i mean sometimes i spawn Zerg when playing Random against Toss....
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Can you give a link to the map in question? It doesn't look like the Unit Tester map I'm familiar with and I want to try some stuff with this >.>
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This needs to be patched if it is actually true. As a zerg player I could be an asshole and just say that it's fine but it truly isn't.
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you could push the zealot out with drone sliding which would be far easier couldn't you ? never tested it when i was playing zerg. But i would suggest the toss player just attacks then if they try this, since the zealot wouldn't possible be pushed away then.
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On December 08 2010 05:36 FeyFey wrote: you could push the zealot out with drone sliding which would be far easier couldn't you ? never tested it when i was playing zerg. But i would suggest the toss player just attacks then if they try this, since the zealot wouldn't possible be pushed away then.
so say i was zerg (i play toss) if i mineral click through, and press stop when the drone is right on top of the zealot, does the zealot move away? (assuming i'm really quick and the drone doesn't die)
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I just tried this with a friend as well. Clicking behind the zealot doesn't work. But if you spam click in front of the zealot, even on your own zerglings half the time, the zealot slowly starts to get pushed back.
Pretty gg.
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While it's surprising (it happened to me several times but I thought it was a zealot misplacement), it's no so game breaking since you can make a complete wall with another pylon anyway :-)
Edit: However it should be patched as soon as possible
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Thank GOD all the Zergs are out of the GSL so we don't have to watch Protoss players get thrown out because of this.
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So would walling off with a stalker on hold position be a good solution to this? Stalkers also are better for defending against baneling busts, right?
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you can also just attack the buildings. most of the time you can have you zerglings hittin something, and if he only has a zealot he'll need to move it or you can damage it pretty bad. I just did this a couple games ago and got the gateway to like half health since he waited for a sentry.
But yeah neat find
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On December 08 2010 05:50 theherder2 wrote:Show nested quote +On December 08 2010 05:36 FeyFey wrote: you could push the zealot out with drone sliding which would be far easier couldn't you ? never tested it when i was playing zerg. But i would suggest the toss player just attacks then if they try this, since the zealot wouldn't possible be pushed away then. so say i was zerg (i play toss) if i mineral click through, and press stop when the drone is right on top of the zealot, does the zealot move away? (assuming i'm really quick and the drone doesn't die) No. The drone will move not the zealot.
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What about Stalkers? Sentries? Probes?
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