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You can break a Zealot wall with Zerglings. - Page 6

Forum Index > SC2 General
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branflakes14
Profile Joined July 2010
2082 Posts
December 07 2010 21:15 GMT
#101
On December 08 2010 06:11 slam wrote:
So would walling off with a stalker on hold position be a good solution to this? Stalkers also are better for defending against baneling busts, right?


You can't get a Stalker out in time to fend off a rush, and their damage is pretty pathetic vs Zerglings compared to a Zealot.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 07 2010 21:17 GMT
#102
Hopefully Blizzard gets a hold of this info, I'm assuming they will patch that.
Why would you ever choose failure, when success is an option.
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 07 2010 21:17 GMT
#103
if you hold a probe right behind the zealot and make the harder kind of wallin with the zealot inbetween core and gate it should be able to hold though, I mean performing this trick would cost you a lot of lings then at least.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
December 07 2010 21:18 GMT
#104
Wow, what a load off my fricken mind. I remember this from Beta, and I thought I remembered it being patched. I have lost a lot of games because my hold-position Zealot appeared to have lost weight or something.

At least now I know. Still sucks.
When you are prepared, there's no such thing as pressure.
tok
Profile Joined April 2010
United States691 Posts
December 07 2010 21:19 GMT
#105
I noticed this on the PTR and started doing ZvP on live. It's really frustrating as protoss but I think walling off is your best solution.
lim1017
Profile Joined April 2010
Canada1278 Posts
December 07 2010 21:22 GMT
#106
Even without this zergs need to realize it will only cost them like 4 lings to kill the lone zealot.. guarding the wall.

I believe the timing is in such a way that the zerg should be able to get a steam of lings in while the 2nd or 3rd gate is going up..
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
December 07 2010 21:22 GMT
#107
On December 08 2010 06:15 Sleight wrote:
What about Stalkers? Sentries? Probes?

Yeah a lot more testing should be done, the replay only had lotsa speedlings. How about like 8 normal zerglings? thats more realistic early game since no stalkers would be out at that point in most cases.

slam
Profile Joined May 2010
United States923 Posts
December 07 2010 21:23 GMT
#108
On December 08 2010 06:15 branflakes14 wrote:
Show nested quote +
On December 08 2010 06:11 slam wrote:
So would walling off with a stalker on hold position be a good solution to this? Stalkers also are better for defending against baneling busts, right?


You can't get a Stalker out in time to fend off a rush, and their damage is pretty pathetic vs Zerglings compared to a Zealot.
I don't think that a 6 or 10 pool rush would really be a problem. You can just use probes and zealot to defend against that. I'm talking about runbys where the zerg has like 15-20 zerglings. In my opinion that are the only ones that are a real threat.
I get it.
anTi_
Profile Joined October 2008
United States499 Posts
December 07 2010 21:25 GMT
#109
Lol added reason to cannon block a zerg now
www.thevapeapes.com
slam
Profile Joined May 2010
United States923 Posts
December 07 2010 21:27 GMT
#110
On December 08 2010 06:25 anTi_ wrote:
Lol added reason to cannon block a zerg now


not anymore once the new patch kicks in.
I get it.
decaf
Profile Joined October 2010
Austria1797 Posts
December 07 2010 21:28 GMT
#111
this is stupid and must be patched, says the zerg
AnAngryDingo
Profile Joined August 2010
United States223 Posts
December 07 2010 21:29 GMT
#112
i had a guy pylon block me with 3 pylons yesterday on PTR.

i said "dont let the patch change discourage you from cheesing"

he said "ok"
slam
Profile Joined May 2010
United States923 Posts
December 07 2010 21:31 GMT
#113
On December 08 2010 06:29 AnAngryDingo wrote:
i had a guy pylon block me with 3 pylons yesterday on PTR.

i said "dont let the patch change discourage you from cheesing"

he said "ok"

I'm interested to see how the pylon block will evolve in high level games or if it will end up being pretty useless.
I get it.
Kishuu
Profile Joined January 2010
Brazil108 Posts
December 07 2010 21:33 GMT
#114
If blizzard don't fix this, I will be mad. hard time
lol12tree
Profile Joined November 2010
Canada88 Posts
December 07 2010 21:34 GMT
#115
because protoss is not underpowered enough of course!
Mohdoo
Profile Joined August 2007
United States15713 Posts
Last Edited: 2010-12-07 21:37:10
December 07 2010 21:36 GMT
#116
Thread has hit required length for Blizzard to eventually pay attention to it. Just need to keep it bumped for the next couple days and we can be guaranteed that it will be fixed
HAUER
Profile Joined April 2010
Denmark208 Posts
December 07 2010 21:38 GMT
#117
What map is that replay? It's not the 'unit tester map' that pops up when I search on battlenet.
(sym): i think of myself as a savant of the internet
No_Roo
Profile Joined February 2010
United States905 Posts
December 07 2010 21:39 GMT
#118
Yeah this has been going on for a while, it's happened to me more than a few times, you really need to have a second unit stacked up behind the zealot to prevent him from just getting pushed back.

luckily the kind of zergling aggression that is required to really leverage this (before your second unit comes out to help block) is economically devastating to the zerg, if you are able to stabilize off of it then you'll usually end up being alright.
(US) NoRoo.fighting
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 07 2010 21:41 GMT
#119
hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
December 07 2010 21:43 GMT
#120
this have happend to me accidently so many times (though some of them probably were poor placement) Nice discover, hope it gets patched soon.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
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