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Active: 1510 users

You can break a Zealot wall with Zerglings. - Page 20

Forum Index > SC2 General
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Prev 1 18 19 20 All
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 28 2011 17:50 GMT
#381
--- Nuked ---
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
March 28 2011 17:55 GMT
#382
On March 28 2011 22:01 jeremycafe wrote:
I think there are 2 issues. Maybe they fixed the moving the opponents units, but I have seen a few times in GSL and i believe even TSL where units will pop onto the other side of the zealot. It seems like the collision bugs out and doesnt know where else to put the unit, so it puts it on the other side.


You can do it with Drones. Have a zergling or something attack the zealot and the drone can slide straight through.
+ Show Spoiler +
Someone did it in a recent TSL match.
<3 | Dota 2 | DayZ | <3
Sqalevon
Profile Joined August 2010
Netherlands523 Posts
March 28 2011 18:02 GMT
#383
On March 29 2011 02:55 Benjef wrote:
Show nested quote +
On March 28 2011 22:01 jeremycafe wrote:
I think there are 2 issues. Maybe they fixed the moving the opponents units, but I have seen a few times in GSL and i believe even TSL where units will pop onto the other side of the zealot. It seems like the collision bugs out and doesnt know where else to put the unit, so it puts it on the other side.


You can do it with Drones. Have a zergling or something attack the zealot and the drone can slide straight through.
+ Show Spoiler +
Someone did it in a recent TSL match.


Drones can always pass through units if you send them to a mineral patch.
BlazedHydra
Profile Joined March 2011
United States67 Posts
March 28 2011 18:16 GMT
#384
this has been posted befor. you can spam HP or place a ff
boredoms not a burden anyone should bare
Ben Dover
Profile Joined January 2011
Canada23 Posts
March 28 2011 18:24 GMT
#385
Well I guess now both races have broken mechanics to exploit.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
March 28 2011 19:19 GMT
#386
Welp, time for more forge FE full walloff play.
adelise
Profile Joined August 2010
85 Posts
Last Edited: 2011-03-28 19:40:08
March 28 2011 19:39 GMT
#387
Its not true, the replay which shows the zerglings running by has a misplaced zealot


There is no exploit, a well placed zealot will 100% keep lings out
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 28 2011 20:08 GMT
#388
On March 29 2011 04:39 adelise wrote:
Its not true, the replay which shows the zerglings running by has a misplaced zealot


There is no exploit, a well placed zealot will 100% keep lings out

^^ This. 100% proven effective placement holds zerglings. Broken walls are the result of improper placement
Micro your Macro
dmillz
Profile Joined November 2010
Canada270 Posts
March 28 2011 22:43 GMT
#389
People pay attention to THREAD DATES. This was BEFORE they fixed the bug with a patch. This bug no longer exists.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 29 2011 05:00 GMT
#390
--- Nuked ---
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
April 28 2011 10:10 GMT
#391
IdrA: No amount of creativity will get a zergling past a wall-in.

Herp derp.

User was temp banned for this post.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 28 2011 15:43 GMT
#392
If you wall better, this won't happen. I've done extensive testing. It's frustrating, sure. Not only do your buildings have to be put in the right spot, but the zealot has to be in somewhat of a corridor.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
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