On January 28 2011 00:48 Topazas wrote:
I guess Zealots just cannot hold!!!.
I guess Zealots just cannot hold!!!.
LOL, so bad it's good.
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CrAzEdBaDgEr
Canada166 Posts
On January 28 2011 00:48 Topazas wrote: I guess Zealots just cannot hold!!!. LOL, so bad it's good. | ||
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shiNe.
Canada120 Posts
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Deleted User 108965
1096 Posts
On January 27 2011 10:59 gabughraib wrote: hello, i am new to tl forum and i am just having a problem with my zealot wall in pvz. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=184198#disc what is wrong about my wall? i thought this little bug was fixed in patch 1.2 but it looks like those runbys are still possible. i hope it's just me doing sth wrong with that wall. please help. it looked to me like your zealot was back too far away from the gap. it needed to be up closer to where the ramp ends, at where the choke is the narrowest | ||
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ZeromuS
Canada13430 Posts
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ThaZenith
Canada3116 Posts
On January 28 2011 04:39 ZeromuS wrote: Was this not patched out? I'm just curious since people are still posting in this thread Was patched/fixed already. I'm guessing people complaining now actually just didn't have their zealot in the right spot. | ||
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Deltawolf
United States105 Posts
Indeed, it was patched. | ||
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ZeromuS
Canada13430 Posts
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Parsimony
16 Posts
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UruzuNine
Canada162 Posts
On January 28 2011 05:28 Parsimony wrote: Eh, for some reason the replay isn't opening for me =.= but I'll try it sometimes to see if I can do it :D Don't bother, it was patched. | ||
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gabughraib
Germany9 Posts
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Galleon.frigate
Canada721 Posts
On February 14 2011 23:20 gabughraib wrote: it still seems to be possible to run by for zerglings, Huk should know how to position the zealot well.. http://www.youtube.com/watch?v=oEv3Caej82M&feature=player_embedded#at=237 everyone, even huk, makes simple mistakes. not saying I know if this is 100% fixed, nor even the exactly correct position of zel. just that 1 replay from huk without context isn't much help | ||
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god deezy yo
49 Posts
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6xy
Philippines51 Posts
On January 28 2011 04:42 Deltawolf wrote: "Fixed an issue where units could push opposing units when they shouldn't have been able to." Indeed, it was patched. Should be: "Fixed an issue where Zerg is enjoying the game when they shouldn't have been able to. ALSO, PHOENIXES!" | ||
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gabughraib
Germany9 Posts
i'm just trying to learn this for myself as i am a protoss player and i'm looking for a solution how to make a wall that zerglings cannot pass.... i think this whole thread is the context. | ||
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Deleted User 61629
1664 Posts
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jeremycafe
United States354 Posts
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adelise
85 Posts
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A-p-p-l-e-s
Canada314 Posts
On March 29 2011 01:52 adelise wrote: Just tested it, its bad zealot positioning na its just patched | ||
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Ponyo
United States1231 Posts
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cocosoft
Sweden1068 Posts
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