You can break a Zealot wall with Zerglings. - Page 17
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Basileus
United States103 Posts
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zunova
United States83 Posts
On December 09 2010 15:31 Dstnb3 wrote: Just make a wall in like this, me and a friend tested it and it was the only wall-in that worked. He couldn't get by after trying for a good minute or two. The zealot pushed back a little bit but there was no room to get by, and the amount of time it took to push the zealot back wouldn't be worth it anyway. TL;DR: solution >> http://img844.imageshack.us/gal.php?g=screenshot2010120822264.jpg Seems a little difficult to see, could you get a couple screenshots of that without the health bars on? | ||
Lobotomist
United States1541 Posts
And then I realize that this is definitely a bug. A bug which I may use on the ladder once or twice, just to see. But then back to 14 pool 16 hatch | ||
Marcury
Canada141 Posts
On December 08 2010 07:50 Marcury wrote: Wall off with zealot next to gateway and not cyber core. Cybercore is actually a little smaller than the gateway if you look at the circle. I just tested it and the zlot died before getting pushed out of the way when you wall off with the zealot next to gateway, however in the replay the zealot was next to a cybernetics. Can someone please show me a replay of zerglings breaking the wall-in I described, cause I've tested it twice and it's not breakable. | ||
azzu
Germany141 Posts
yes, and this works because there is a 1 square wide, at least 2 square long pathway. if you place a zaelot in this pathway, he will only be moved to one side of the path, but still no zerglings can go through. | ||
CurLy[]
United States759 Posts
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Scoop
Finland482 Posts
On December 09 2010 15:31 Dstnb3 wrote: Just make a wall in like this, me and a friend tested it and it was the only wall-in that worked. He couldn't get by after trying for a good minute or two. The zealot pushed back a little bit but there was no room to get by, and the amount of time it took to push the zealot back wouldn't be worth it anyway. TL;DR: solution >> http://img844.imageshack.us/gal.php?g=screenshot2010120822264.jpg Pylon in the wall is just begging to be baneling busted. | ||
dump
Japan514 Posts
just read the whole thread, a few thoughts... 1. stop shooting the messenger. a single secret complaint lobbed at blizzard won't get the problem fixed. software companies prioritize bug fixes based on how severe the impact is, and the only way to convince them that this will have a severe impact is by revealing it publicly and making a huge fuss about it. 2. it's often taken a long time for blizz to fix bugs -- remember the graviton bug a couple months ago? we're probably going to need to find a solution for ourselves. 3. any solution would need to cost more or less the same resources as the current standard wall build would cost, because zerg has many timing options for lings, and the wall-in is the only practical one. stop suggesting placing a second zealot or a sentry or a stalker. the two-pylon solution is better than nothing, but definitely susceptible to baneling bust. 4. high level players do indeed use this wall. case in point, huk: http://www.sc2replayed.com/pages/starcraft-2-news/97-liquidhuk-replays-are-available 5. blizz fixed the mineral boosting bug even though the only "real" problem with it was that it required you to spam if you wanted to keep up. by that same reasoning, even if spamming H on your zealot is enough to keep you safe, it needs to be fixed. | ||
ilubbapples
3 Posts
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unbal3
Korea (South)131 Posts
problem, cheesers? ahahahahaha on a more serious note, i'm gonna have to go check this out. i'll be watching that replay.... after i take a shower. | ||
Dragar
United Kingdom971 Posts
On December 09 2010 18:46 Marcury wrote: Can someone please show me a replay of zerglings breaking the wall-in I described, cause I've tested it twice and it's not breakable. You could actually be correct. I've an example (the single time I've (ab)used this technique) of pushing past two zealots next to a cybercore, but not at a gateway. I post for those curious of seeing it in action anyway. Check at 9-minutes, after the 4-gate-into-hidden-expo-attack gets crushed. http://www.sc2replayed.com/replays/115841-1v1-protoss-zerg-delta-quadrant Of course, one sentry would have done wonders... | ||
reQ
United Kingdom45 Posts
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Msrobinson
United States138 Posts
Just curious cuz whenever I put my drone on patrol it never follows drones that do run bys . | ||
goswser
United States3519 Posts
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NinjaAUS
Australia133 Posts
??? profit | ||
Brewed Tea
United States124 Posts
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MassHysteria
United States3678 Posts
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KillerDucky
United States498 Posts
On December 17 2010 13:30 MassHysteria wrote: Looks like PTR is down to fix some issues and this will be one of them FYI Go Yeah came to post the same thing here: http://us.battle.net/sc2/en/forum/topic/1566036666 The following changes should be implemented when the PTR returns: • Fixed a pathing issue that units can push an opponent's units. • SCVs can no longer continue construction on a building from inside of an adjacent bunker. • Fixed an issue where SCVs can keep repairing at a short range even though the structure they are repairing is blocked by force fields. | ||
MoreFaSho
United States1427 Posts
On December 18 2010 02:01 KillerDucky wrote: Yeah came to post the same thing here: http://us.battle.net/sc2/en/forum/topic/1566036666 The following changes should be implemented when the PTR returns: • Fixed a pathing issue that units can push an opponent's units. • SCVs can no longer continue construction on a building from inside of an adjacent bunker. • Fixed an issue where SCVs can keep repairing at a short range even though the structure they are repairing is blocked by force fields. I'm fine with this change, it might make some excellently-well controlled scv/marine balls very strong, but I don't know how to deal with this, right now I haven't seen anybody actually be able to control it that well and for whatever reason qxc, who loves to practice awesome micro (even makes maps for it) I've never seen 2-rax all-in in a tournament game. | ||
simme123
Sweden810 Posts
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