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You can break a Zealot wall with Zerglings. - Page 16

Forum Index > SC2 General
Post a Reply
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Super_bricklayer
Profile Joined May 2010
France104 Posts
December 08 2010 14:24 GMT
#301
Please, trolls go away, there are other "official" forums for your pathetic war.

Can we at least stick to the subject, try to find exactly when does this happen and when not, how to prevent that until bliz' fix it ?
Malloy
Profile Joined June 2007
Canada166 Posts
December 08 2010 14:33 GMT
#302
I've always used two lots so that a drone isn't sent in my base by clicking the minerals...

Funny enough, I had someone suicide a lot of lings not too long ago. I imagine that this was his goal. I already had a sentry out, though....so I would have thrown down a FF if I saw the lot die/move.
Qweasdzxc
Profile Joined July 2010
215 Posts
December 08 2010 14:42 GMT
#303
On December 08 2010 23:22 Mesha wrote:
It's a simple fix with next patch. Units on hold can not be moved by other units. Calm down everyone.


It's simple but really needs to be patched asap as early-game ZvP is potentially broken right now.
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 08 2010 14:44 GMT
#304
On December 08 2010 23:42 Qweasdzxc wrote:
Show nested quote +
On December 08 2010 23:22 Mesha wrote:
It's a simple fix with next patch. Units on hold can not be moved by other units. Calm down everyone.


It's simple but really needs to be patched asap as early-game ZvP is potentially broken right now.


Oh? Building 2 zealots instead of 1 while the zerg basically all-in's with mass zerglings is broken?

You should be happy for free wins.
Qweasdzxc
Profile Joined July 2010
215 Posts
December 08 2010 14:56 GMT
#305
On December 08 2010 23:44 Fa1nT wrote:
Show nested quote +
On December 08 2010 23:42 Qweasdzxc wrote:
On December 08 2010 23:22 Mesha wrote:
It's a simple fix with next patch. Units on hold can not be moved by other units. Calm down everyone.


It's simple but really needs to be patched asap as early-game ZvP is potentially broken right now.


Oh? Building 2 zealots instead of 1 while the zerg basically all-in's with mass zerglings is broken?

You should be happy for free wins.


tested with 2 zealots. no difference even if both hold position. lings still slip through.

Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
December 08 2010 15:31 GMT
#306
--- Nuked ---
Blacklizard
Profile Joined May 2007
United States1194 Posts
December 08 2010 15:38 GMT
#307
Very disturbing this is still lingering after it was supposed to be fixed in Beta.
insta
Profile Joined May 2010
216 Posts
December 08 2010 15:48 GMT
#308
Neat stuff, but I wonder why you post that just by now in the Forums :D

It's what a lot of pros used to do, since the beta - the first guy I've seen using it was HayprO in a replay against mouz.Hasu !

Anyway, great for the other guys to know, since this should be known to all the Swarm Players

Greetings!
pls dont judge before research, pls dont research before thinking
PikaXchU
Profile Joined December 2010
Singapore379 Posts
December 08 2010 16:22 GMT
#309
Well, no wonder some moron went 3 hatch mass zergling.
I was wondering how those lings got past my zealot.
Carrier has arrived.
Kishuu
Profile Joined January 2010
Brazil108 Posts
December 08 2010 16:50 GMT
#310



Oh? Building 2 zealots instead of 1 while the zerg basically all-in's with mass zerglings is broken?

You should be happy for free wins.



If zerg "basically all-in's" with mass lings P players are DEAD if there's no wall.
Even if we 10 gate 12 gate chronoboosting zealots.

You need to learn some stuff about the game, asap. You are not suggesting that Z should be able and "have the right" to run with 24 speedlings in P's base in 4 minutes gametime for the game to be balanced. Right? Please tell me you did not meant this.
etceteraetcetera
Profile Joined June 2009
United States38 Posts
Last Edited: 2010-12-08 17:59:34
December 08 2010 17:50 GMT
#311
Many of the best protoss players I see don't even make a wall at the ramp. I only see this becoming a problem in lower leagues.
Still, it would probably be best for blizzard to fix it..

Also, has anyone tried with three zealots holding a ramp? or however many it is for sc2..
Excludos
Profile Blog Joined April 2010
Norway8247 Posts
December 08 2010 23:32 GMT
#312
Just happened to me today on ladder. When more people start catching this, zerg could end up with an immense winratio vs protoss.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-08 23:35:04
December 08 2010 23:34 GMT
#313
On December 09 2010 02:50 etceteraetcetera wrote:
Many of the best protoss players I see don't even make a wall at the ramp. I only see this becoming a problem in lower leagues.
Still, it would probably be best for blizzard to fix it..

Also, has anyone tried with three zealots holding a ramp? or however many it is for sc2..


Lol, They only don't make Walls against Protoss or Terran, against Zerg not walling in is simply suicide.
Mephs
Profile Joined October 2010
139 Posts
December 09 2010 02:03 GMT
#314
As a zerg player, I'm not using this against protoss, ever.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 09 2010 02:11 GMT
#315
On December 09 2010 11:03 Mephs wrote:
As a zerg player, I'm not using this against protoss, ever.

TY VM
sl0w
Profile Joined July 2010
United States447 Posts
December 09 2010 02:19 GMT
#316
This is disturbing to hear, but luckily I haven't seen it in the ladder. Hope it gets fixed asap.
3Dustin
Profile Joined December 2010
United States24 Posts
December 09 2010 06:31 GMT
#317
Just make a wall in like this, me and a friend tested it and it was the only wall-in that worked. He couldn't get by after trying for a good minute or two. The zealot pushed back a little bit but there was no room to get by, and the amount of time it took to push the zealot back wouldn't be worth it anyway.

TL;DR: solution >> http://img844.imageshack.us/gal.php?g=screenshot2010120822264.jpg
Lorken
Profile Joined November 2010
New Zealand804 Posts
December 09 2010 07:38 GMT
#318
Another thing to do is sometimes toss players (like me) forget to make the zealot hold position, so you can draw him out and then run in
Also, I tested this and it didn't seem to work, but I remember it happening to me before in game though.
LOUD NOISES!!!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 09 2010 08:41 GMT
#319
On December 09 2010 15:31 Dstnb3 wrote:
Just make a wall in like this, me and a friend tested it and it was the only wall-in that worked. He couldn't get by after trying for a good minute or two. The zealot pushed back a little bit but there was no room to get by, and the amount of time it took to push the zealot back wouldn't be worth it anyway.

TL;DR: solution >> http://img844.imageshack.us/gal.php?g=screenshot2010120822264.jpg


very nice you found a solution. seems like we dont need a patch after all!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
oZii
Profile Blog Joined May 2010
United States1198 Posts
December 09 2010 09:02 GMT
#320
On December 09 2010 15:31 Dstnb3 wrote:
Just make a wall in like this, me and a friend tested it and it was the only wall-in that worked. He couldn't get by after trying for a good minute or two. The zealot pushed back a little bit but there was no room to get by, and the amount of time it took to push the zealot back wouldn't be worth it anyway.

TL;DR: solution >> http://img844.imageshack.us/gal.php?g=screenshot2010120822264.jpg



Can a stalker still make it through there?
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