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You can break a Zealot wall with Zerglings. - Page 14

Forum Index > SC2 General
Post a Reply
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Clcsed
Profile Joined July 2010
United States7 Posts
Last Edited: 2010-12-08 07:13:35
December 08 2010 07:12 GMT
#261
If you just A-move lings at a zealot wall, a zealot will kill 3 lings before dieing. This formation http://imgur.com/3xGpm.jpg is shown in the 2nd half of the OP's replay...and his zealot killed 3 lings. Please stop this thread.

Here are some other formations. http://www.sc2replayed.com/replays/113718-1v1-terran-unit_test_map
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 08 2010 07:26 GMT
#262
On December 08 2010 15:52 Leviwtf wrote:
I was watching HuK play and I noticed vs zergs he made a pylon at the bottom of his ramp and used a zea/other unit to wall it off. He never did this vs any other matchup and it was always when the zerg started running with lings towards his base. I also noticed him spamming the hold position/attack when lings were trying to break in. Don't know if its been discussed but just saying what I saw that looks to be a solution.


pretty sure huk is doing this just to get the pylon up at the bottom of the ramp so he can place buildings down there and get an expo up and running
Rosvall
Profile Joined October 2010
Sweden122 Posts
December 08 2010 07:29 GMT
#263
Well, there's a few things about this.

Firstly, it can be prevented. The Zealot will not move if it's on hold position. I do not mean if you have put him on hold position, but rather if you keep hold position held down or clicked every ~one second, else the zealot goes in to attack mode and get pushed. Also this is not an unfair advantage since the zerg can't do anything else under this time either since he's spamming move commands.

There's a risk in it, if the above happens, you've thrown away time, lings and attention on trying to get through.

It is not really more cost efficient than just right clicking the zealot, you gain time by running through, but you spend apm and attention.

This gives zerg a way to scout a bit better with lings, something that is needed for all races. The game will NOT become better if everyone is forced to play in the dark compared to playing with scouting. This issue is getting covered for toss in next patch with quitter illu and cheaper observers.

Imo, it's a 'bug' you could leave in. If you see a lot of lings outside your base and all you have is 1 zealot, chances are you're going to want to throw down a full wall in the meanwhile.
RTP
whomybuddy
Profile Joined August 2010
United States620 Posts
December 08 2010 07:40 GMT
#264
It's nonsense to use lings to break zealot wall. Why not get some bannelings or roaches?
Roaches all the way way way.
Qweasdzxc
Profile Joined July 2010
215 Posts
Last Edited: 2010-12-08 07:56:58
December 08 2010 07:55 GMT
#265
Hold position means that your zealot will not move away from its current position in order to attack. in order words, it is unable to move away from the spot unless it is told to move position.

The problem here is that by forcing zerglings to be move commanded spam, the lings are somehow able to push the zealot just slightly enough to allow units to slip by the zealot. The zealot is still on hold position the entire time. This is definitely a bug and defeats the purpose of hold position.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-12-08 08:12:56
December 08 2010 08:07 GMT
#266
--- Nuked ---
JeJeFlak
Profile Joined September 2010
Romania52 Posts
December 08 2010 08:11 GMT
#267
This happened to me to on blistering sands, i eventually lost the game due to the econd damage he managed to do with 10 zerglings...I asked him at the end how he managed to get by a perfect zealot on hold postion he said that he doesn't know...but i thought at the time it was weird how he just ramed the zealot with out attacking...
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 08 2010 08:17 GMT
#268
What about 2 zealots?
Unless they 10 pool you can get 2 zealots out right?

I had a good night of sleep.
NotGood-
Profile Joined March 2010
United States134 Posts
December 08 2010 08:18 GMT
#269
On December 08 2010 15:01 Fa1nT wrote:
Show nested quote +
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying



I don't know how people can take enjoyment out of 5 minute games... even if you win with something like this, how can you take any joy out of it? It's not like you out-played your opponent..


If you defeat your opponet, you have outplayed him.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-12-08 08:22:17
December 08 2010 08:21 GMT
#270
--- Nuked ---
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
December 08 2010 08:30 GMT
#271
I dont get it. The trick was patched in beta how did it go up again?
Clcsed
Profile Joined July 2010
United States7 Posts
Last Edited: 2010-12-08 09:38:58
December 08 2010 09:34 GMT
#272
On December 08 2010 16:29 Rosvall wrote:
Well, there's a few things about this.

Firstly, it can be prevented. The Zealot will not move if it's on hold position. I do not mean if you have put him on hold position, but rather if you keep hold position held down or clicked every ~one second, else the zealot goes in to attack mode and get pushed. Also this is not an unfair advantage since the zerg can't do anything else under this time either since he's spamming move commands.

There's a risk in it, if the above happens, you've thrown away time, lings and attention on trying to get through.

It is not really more cost efficient than just right clicking the zealot, you gain time by running through, but you spend apm and attention.

This gives zerg a way to scout a bit better with lings, something that is needed for all races. The game will NOT become better if everyone is forced to play in the dark compared to playing with scouting. This issue is getting covered for toss in next patch with quitter illu and cheaper observers.

Imo, it's a 'bug' you could leave in. If you see a lot of lings outside your base and all you have is 1 zealot, chances are you're going to want to throw down a full wall in the meanwhile.


Time wise it's the same. This changes absolutely nothing...please end this post
benjaminethanlim
Profile Joined September 2010
Singapore25 Posts
December 08 2010 10:09 GMT
#273
while its nice to know that so many players read teamliquid that a move like that goes viral in less than a day. it sucks to be p now. im only gold, but forge expand seems to work if ure on a favorable map. that's just my opinion =/
when you're sad, stop being sad and be awesome instead
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 08 2010 10:26 GMT
#274
On December 08 2010 17:21 Inori wrote:
Show nested quote +
On December 08 2010 17:17 Koshi wrote:
What about 2 zealots?
Unless they 10 pool you can get 2 zealots out right?

Right now you can consider yourself lucky if they 10 pool.


I don't understand this. If they 8 pool you cant get a zealot out unless you 10 gate . 10 pool is 1 zealot. and 14 pool is 2 zealots right?

Did somebody already test this with 2 zealots blocking the choke?
I had a good night of sleep.
SpurvL
Profile Joined March 2010
Sweden345 Posts
December 08 2010 10:38 GMT
#275
On December 08 2010 17:17 Koshi wrote:
What about 2 zealots?
Unless they 10 pool you can get 2 zealots out right?



Tryed this last night, even if you have 10+ zealots in a "wall" the lings will push them ALL back a bit at the time ^^
Naniwa, ThorZaiN, SaSe, DeMusliM, White-RA... Where are my Zerg heroes?.. Stephano <3
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 08 2010 10:55 GMT
#276
On December 08 2010 17:18 NotGood- wrote:
Show nested quote +
On December 08 2010 15:01 Fa1nT wrote:
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying



I don't know how people can take enjoyment out of 5 minute games... even if you win with something like this, how can you take any joy out of it? It's not like you out-played your opponent..


If you defeat your opponet, you have outplayed him.

where did you hear that obviously wrong statement?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
CounteR
Profile Joined August 2010
New Zealand103 Posts
December 08 2010 11:38 GMT
#277
On December 08 2010 03:44 Scio wrote:
Show nested quote +
On December 08 2010 03:42 Azide wrote:
not sure why you would post this on a popular forum if its indeed true. now we're gonna get raped. if you were a zerg player i could understand....

shoulda just submitted it to blizz if anything


lol especially if he is a zerg he shouldnt have post it. then he could have abused it forever without people reporting it^^


Haha that is so true xD
GG GL HF
Gr4ndmasterSexy
Profile Joined April 2010
Germany27 Posts
December 08 2010 11:59 GMT
#278
On December 08 2010 17:18 NotGood- wrote:
Show nested quote +
On December 08 2010 15:01 Fa1nT wrote:
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying



I don't know how people can take enjoyment out of 5 minute games... even if you win with something like this, how can you take any joy out of it? It's not like you out-played your opponent..


If you defeat your opponet, you have outplayed him.

oh dear, you are totaly wrong... so you think if you maphack and defeat your opponent with that, that you outplayed him? %D

or if you bug-abuse like that, that you outplayed him?

keep dreaming..
craz3d
Profile Joined August 2005
Bulgaria856 Posts
December 08 2010 12:30 GMT
#279
Hah, and I always thought the lings running by were due to me forgetting to put my z on hold.
Hello World!
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2010-12-08 12:49:08
December 08 2010 12:48 GMT
#280
If this stuff was about zerg, there would be 50 pages of "FUCK YOU BLIZZARD ZERG SUCKS U CANT DO ANYTHING" comments here
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