• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:39
CET 00:39
KST 08:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1602 users

You can break a Zealot wall with Zerglings. - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 08 2010 03:21 GMT
#221
On December 08 2010 12:09 dtz wrote:
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

It's because Toss is the nerdy little weakling of SC2, who gets picked on by his abusive older brothers Zerg and Terran. No matter how much he cries Zerg and Terran can always whine louder so that Momma Blizzard can't even hear lil' baby Toss crying in the fetal position in the corner as the wreck that he is. The only way lil' Toss can get Momma's attention is by way of cheesey void ray, DT, Zealot or cannon rushes, and that makes Momma get mad at Toss and just take them away, leaving him completely helpless.

This ridiculous exploit is just another kick in the groin to Toss by older brother Zerg. I'd rage but if I did that then Momma Blizzard would nerf Toss and buff Terran again.
binhbinh
Profile Joined July 2010
United States5 Posts
Last Edited: 2010-12-08 03:24:26
December 08 2010 03:24 GMT
#222
On December 08 2010 12:21 Geovu wrote:
Show nested quote +
On December 08 2010 12:09 dtz wrote:
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

It's because Toss is the nerdy little weakling of SC2, who gets picked on by his abusive older brothers Zerg and Terran. No matter how much he cries Zerg and Terran can always whine louder so that Momma Blizzard can't even hear lil' baby Toss crying in the fetal position in the corner as the wreck that he is. The only way lil' Toss can get Momma's attention is by way of cheesey void ray, DT, Zealot or cannon rushes, and that makes Momma get mad at Toss and just take them away, leaving him completely helpless.

This ridiculous exploit is just another kick in the groin to Toss by older brother Zerg. I'd rage but if I did that then Momma Blizzard would nerf Toss and buff Terran again.

What the hell, LOL.

I do know whiney tosses though (I'm P also).
Clcsed
Profile Joined July 2010
United States7 Posts
Last Edited: 2010-12-08 03:33:39
December 08 2010 03:32 GMT
#223
I must be doing it wrong because zerglings can't get through any of these openings...: http://imgur.com/kNrsa.jpg
NearPerfection
Profile Joined October 2010
232 Posts
December 08 2010 03:37 GMT
#224
I knew something was really really fishy about speedlings, turns out it isn't speed so much as major bug.
Ephemerality
Profile Blog Joined June 2010
United States203 Posts
December 08 2010 03:38 GMT
#225
Would simply putting two zealots in the opening, right next to each other, work? Since that would be a relatively simple fix.
FIGHT APATHY... or don't
Gimpb
Profile Joined August 2010
293 Posts
December 08 2010 03:39 GMT
#226
Oh snap, played around with this for a few mins and didn't come up with any easy ways to prevent it. Putting units behind the blocker didn't seem to stop the moving, the same thing happened to a stalker and slight adjustments to the zealot position didn't seem to matter.

Still, you could just send lings to kill the zealot before. You'd loose 4 lings and one would be at half health when the zealot dies. So this could save you a couple lings when trying to get through such a wall. I'm not sure if it's a huge thing or not, I guess we'll just have to see.

Well, look on the bright side, at least it's not sc1 lings.
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-12-08 03:46:32
December 08 2010 03:45 GMT
#227
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.
A Man chooses, a slave obeys
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 03:47 GMT
#228
On December 08 2010 12:21 Geovu wrote:
Show nested quote +
On December 08 2010 12:09 dtz wrote:
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

It's because Toss is the nerdy little weakling of SC2, who gets picked on by his abusive older brothers Zerg and Terran. No matter how much he cries Zerg and Terran can always whine louder so that Momma Blizzard can't even hear lil' baby Toss crying in the fetal position in the corner as the wreck that he is. The only way lil' Toss can get Momma's attention is by way of cheesey void ray, DT, Zealot or cannon rushes, and that makes Momma get mad at Toss and just take them away, leaving him completely helpless.

This ridiculous exploit is just another kick in the groin to Toss by older brother Zerg. I'd rage but if I did that then Momma Blizzard would nerf Toss and buff Terran again.


LOL awesome truly. But seriously of course this is huge, explains so much...hopefully it will get patched asap

maybe we should start crying more like zerg! step it up Protoss players!
"Just ban all the J's...even jinklejoes" --unnamed source
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 08 2010 03:48 GMT
#229
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.
aka Siyko
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 03:49 GMT
#230
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


if i could warn you i would... we all know that Sherlock, but it's besides the point of this whole thing.
"Just ban all the J's...even jinklejoes" --unnamed source
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-12-08 03:54:45
December 08 2010 03:52 GMT
#231
On December 08 2010 12:48 fdsdfg wrote:
Show nested quote +
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.

edit to the person above me:

If you cant read between my lines just dont write anything.
A Man chooses, a slave obeys
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 03:54 GMT
#232
On December 08 2010 12:52 TekKpriest wrote:
Show nested quote +
On December 08 2010 12:48 fdsdfg wrote:
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.


LOL please just stop posting already...
"Just ban all the J's...even jinklejoes" --unnamed source
NearPerfection
Profile Joined October 2010
232 Posts
Last Edited: 2010-12-08 03:58:43
December 08 2010 03:55 GMT
#233
Yeah, I really hate to say this but in the current environment, balance almost completely to the wayside, if you want a change, the amount of time it takes for it to be included in a patch is directly proportional to the number of players QQ, and the and dramatic effect of the QQ, saying Sc2 will be dead if this change goes through is more effective than now Zerg will lose the game etc.

Edit: on a side note, really the truth comes out that behind the psionic link between the Khala, and their strict warrior code. The Zealot is really a scared little girl inside that slowly inches back when faced against dogs slow enough so that you hopefully don't notice and see how scared he really is.

and Stalkers as we already know are like Zealots, scared (hence blink) but at least for good reason, they are disabled veterans that didnt get no benefits T T.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
December 08 2010 03:55 GMT
#234
On December 08 2010 12:52 TekKpriest wrote:
Show nested quote +
On December 08 2010 12:48 fdsdfg wrote:
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.


Er I hope you mean hold position zealots won't come out to attack. I assure you, if you run your zergling up to my hold position zealot, he'll attack you when you are in range.
Yargh
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-12-08 03:57:44
December 08 2010 03:57 GMT
#235
On December 08 2010 12:55 JinDesu wrote:
Show nested quote +
On December 08 2010 12:52 TekKpriest wrote:
On December 08 2010 12:48 fdsdfg wrote:
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.


Er I hope you mean hold position zealots won't come out to attack. I assure you, if you run your zergling up to my hold position zealot, he'll attack you when you are in range.


yes thats what i meant, but if you look closely they will switch between "attack hold" and hold position.

and @Hysteria just stfu thank you.
A Man chooses, a slave obeys
thenk
Profile Joined October 2010
Australia39 Posts
December 08 2010 04:11 GMT
#236
Um.. what are you guys talking about?

This is exactly how unit movement works. It's the same reason Terrans can move Tanks at Marine stim speed by surrounding the tank with marines, then stim moving the marines.

The radius of a Zergling is very small, therefore they can get through small gaps quite easily. This is what they're meant to do - be small, quick and dart through small holes you leave in your defense.

The complaint here is simply, I want to leave a Zealot there and forget about it, and someone figured out how to push my Zealot out of the way.

The reason the Zealot can be pushed is because the attacking player is actively ordering his units to PUSH your unit out of the way; and you are just attacking. Attacks do not push, so the force is not countered, and your zealot is moved.

The Zealot doesn't get instantly pushed, you just have to push back. Of course, you can't attack when you are pushing (and neither can the Zerglings).

At the end of the day, you are walling in with a movable ground unit. It's not a building. It's a movable unit. You should not expect a movable unit to act as a 1 square wall.
thenk, yeah?
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
December 08 2010 04:22 GMT
#237
On December 08 2010 13:11 thenk wrote:
At the end of the day, you are walling in with a movable ground unit. It's not a building. It's a movable unit. You should not expect a movable unit to act as a 1 square wall.


When it's your only form of defense early on, without completely walling in and having to later destroy your own buildings? Yes. Protoss isn't terran, they can't lower their depots or lift buildings.
"If you don't give a shit which gum you buy, get stride" - Tyler
Goggalor
Profile Joined August 2010
United States310 Posts
December 08 2010 04:29 GMT
#238
Definitely a bug, will probably get fixed.
We are a way for the cosmos to know itself - Carl Sagan
tainted muffin
Profile Joined August 2010
United States158 Posts
December 08 2010 04:34 GMT
#239
On December 08 2010 12:32 Clcsed wrote:
I must be doing it wrong because zerglings can't get through any of these openings...: http://imgur.com/kNrsa.jpg


Whenever i play PvZ I do the same type of wall in :D
Carthage
Profile Joined May 2010
105 Posts
December 08 2010 04:36 GMT
#240
On December 08 2010 13:11 thenk wrote:
Um.. what are you guys talking about?

This is exactly how unit movement works. It's the same reason Terrans can move Tanks at Marine stim speed by surrounding the tank with marines, then stim moving the marines.

The radius of a Zergling is very small, therefore they can get through small gaps quite easily. This is what they're meant to do - be small, quick and dart through small holes you leave in your defense.

The complaint here is simply, I want to leave a Zealot there and forget about it, and someone figured out how to push my Zealot out of the way.

The reason the Zealot can be pushed is because the attacking player is actively ordering his units to PUSH your unit out of the way; and you are just attacking. Attacks do not push, so the force is not countered, and your zealot is moved.

The Zealot doesn't get instantly pushed, you just have to push back. Of course, you can't attack when you are pushing (and neither can the Zerglings).

At the end of the day, you are walling in with a movable ground unit. It's not a building. It's a movable unit. You should not expect a movable unit to act as a 1 square wall.


There are some very fundamental problems with being able to push things out of the way.

For example, why can this zealot be pushed, but my command center can't crush a zergling by landing on it? It's a movable unit, and my command center is MASSIVE compared to that stupid zergling.

The answer to this and a whole lot of other scenarios is: Balance.

The zealot should not be able to be moved.
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Gerald vs Harstem
ByuN vs Maplez
FuturE vs FoxeRLIVE!
Zoun vs Mixu
UrsaTVCanada691
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 70
StarCraft: Brood War
White-Ra 274
UpATreeSC 100
NaDa 19
Other Games
tarik_tv9083
Grubby4220
fl0m465
shahzam447
summit1g405
FrodaN247
C9.Mang0139
ZombieGrub51
PPMD26
Models2
Organizations
Counter-Strike
PGL135
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 62
• RyuSc2 59
• musti20045 34
• davetesta9
• Adnapsc2 5
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• mYiSmile13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler32
League of Legends
• imaqtpie2944
Other Games
• Shiphtur177
Upcoming Events
Korean StarCraft League
3h 22m
CranKy Ducklings
10h 22m
IPSL
18h 22m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
18h 22m
BSL 21
20h 22m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
23h 22m
Sparkling Tuna Cup
1d 10h
WardiTV Korean Royale
1d 12h
IPSL
1d 18h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 18h
[ Show More ]
BSL 21
1d 20h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.