• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:24
CEST 13:24
KST 20:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202526RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Power Rank - Esports World Cup 2025 Why doesnt SC2 scene costream tournaments Heaven's Balance Suggestions (roast me)
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 709 users

You can break a Zealot wall with Zerglings. - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 08 2010 03:21 GMT
#221
On December 08 2010 12:09 dtz wrote:
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

It's because Toss is the nerdy little weakling of SC2, who gets picked on by his abusive older brothers Zerg and Terran. No matter how much he cries Zerg and Terran can always whine louder so that Momma Blizzard can't even hear lil' baby Toss crying in the fetal position in the corner as the wreck that he is. The only way lil' Toss can get Momma's attention is by way of cheesey void ray, DT, Zealot or cannon rushes, and that makes Momma get mad at Toss and just take them away, leaving him completely helpless.

This ridiculous exploit is just another kick in the groin to Toss by older brother Zerg. I'd rage but if I did that then Momma Blizzard would nerf Toss and buff Terran again.
binhbinh
Profile Joined July 2010
United States5 Posts
Last Edited: 2010-12-08 03:24:26
December 08 2010 03:24 GMT
#222
On December 08 2010 12:21 Geovu wrote:
Show nested quote +
On December 08 2010 12:09 dtz wrote:
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

It's because Toss is the nerdy little weakling of SC2, who gets picked on by his abusive older brothers Zerg and Terran. No matter how much he cries Zerg and Terran can always whine louder so that Momma Blizzard can't even hear lil' baby Toss crying in the fetal position in the corner as the wreck that he is. The only way lil' Toss can get Momma's attention is by way of cheesey void ray, DT, Zealot or cannon rushes, and that makes Momma get mad at Toss and just take them away, leaving him completely helpless.

This ridiculous exploit is just another kick in the groin to Toss by older brother Zerg. I'd rage but if I did that then Momma Blizzard would nerf Toss and buff Terran again.

What the hell, LOL.

I do know whiney tosses though (I'm P also).
Clcsed
Profile Joined July 2010
United States7 Posts
Last Edited: 2010-12-08 03:33:39
December 08 2010 03:32 GMT
#223
I must be doing it wrong because zerglings can't get through any of these openings...: http://imgur.com/kNrsa.jpg
NearPerfection
Profile Joined October 2010
232 Posts
December 08 2010 03:37 GMT
#224
I knew something was really really fishy about speedlings, turns out it isn't speed so much as major bug.
Ephemerality
Profile Blog Joined June 2010
United States203 Posts
December 08 2010 03:38 GMT
#225
Would simply putting two zealots in the opening, right next to each other, work? Since that would be a relatively simple fix.
FIGHT APATHY... or don't
Gimpb
Profile Joined August 2010
293 Posts
December 08 2010 03:39 GMT
#226
Oh snap, played around with this for a few mins and didn't come up with any easy ways to prevent it. Putting units behind the blocker didn't seem to stop the moving, the same thing happened to a stalker and slight adjustments to the zealot position didn't seem to matter.

Still, you could just send lings to kill the zealot before. You'd loose 4 lings and one would be at half health when the zealot dies. So this could save you a couple lings when trying to get through such a wall. I'm not sure if it's a huge thing or not, I guess we'll just have to see.

Well, look on the bright side, at least it's not sc1 lings.
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-12-08 03:46:32
December 08 2010 03:45 GMT
#227
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.
A Man chooses, a slave obeys
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 03:47 GMT
#228
On December 08 2010 12:21 Geovu wrote:
Show nested quote +
On December 08 2010 12:09 dtz wrote:
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

It's because Toss is the nerdy little weakling of SC2, who gets picked on by his abusive older brothers Zerg and Terran. No matter how much he cries Zerg and Terran can always whine louder so that Momma Blizzard can't even hear lil' baby Toss crying in the fetal position in the corner as the wreck that he is. The only way lil' Toss can get Momma's attention is by way of cheesey void ray, DT, Zealot or cannon rushes, and that makes Momma get mad at Toss and just take them away, leaving him completely helpless.

This ridiculous exploit is just another kick in the groin to Toss by older brother Zerg. I'd rage but if I did that then Momma Blizzard would nerf Toss and buff Terran again.


LOL awesome truly. But seriously of course this is huge, explains so much...hopefully it will get patched asap

maybe we should start crying more like zerg! step it up Protoss players!
"Just ban all the J's...even jinklejoes" --unnamed source
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 08 2010 03:48 GMT
#229
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.
aka Siyko
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 03:49 GMT
#230
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


if i could warn you i would... we all know that Sherlock, but it's besides the point of this whole thing.
"Just ban all the J's...even jinklejoes" --unnamed source
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-12-08 03:54:45
December 08 2010 03:52 GMT
#231
On December 08 2010 12:48 fdsdfg wrote:
Show nested quote +
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.

edit to the person above me:

If you cant read between my lines just dont write anything.
A Man chooses, a slave obeys
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 03:54 GMT
#232
On December 08 2010 12:52 TekKpriest wrote:
Show nested quote +
On December 08 2010 12:48 fdsdfg wrote:
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.


LOL please just stop posting already...
"Just ban all the J's...even jinklejoes" --unnamed source
NearPerfection
Profile Joined October 2010
232 Posts
Last Edited: 2010-12-08 03:58:43
December 08 2010 03:55 GMT
#233
Yeah, I really hate to say this but in the current environment, balance almost completely to the wayside, if you want a change, the amount of time it takes for it to be included in a patch is directly proportional to the number of players QQ, and the and dramatic effect of the QQ, saying Sc2 will be dead if this change goes through is more effective than now Zerg will lose the game etc.

Edit: on a side note, really the truth comes out that behind the psionic link between the Khala, and their strict warrior code. The Zealot is really a scared little girl inside that slowly inches back when faced against dogs slow enough so that you hopefully don't notice and see how scared he really is.

and Stalkers as we already know are like Zealots, scared (hence blink) but at least for good reason, they are disabled veterans that didnt get no benefits T T.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
December 08 2010 03:55 GMT
#234
On December 08 2010 12:52 TekKpriest wrote:
Show nested quote +
On December 08 2010 12:48 fdsdfg wrote:
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.


Er I hope you mean hold position zealots won't come out to attack. I assure you, if you run your zergling up to my hold position zealot, he'll attack you when you are in range.
Yargh
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-12-08 03:57:44
December 08 2010 03:57 GMT
#235
On December 08 2010 12:55 JinDesu wrote:
Show nested quote +
On December 08 2010 12:52 TekKpriest wrote:
On December 08 2010 12:48 fdsdfg wrote:
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


You're making zerg players look bad.

Clearly a hold position zealot should hold position. Clearly a race that relies on wall-ins as a defense should be able to wall in.

This needs to be fixed.


i dont want to let anyone look bad, the zealots quote that they cant hold, so its their fault anyways ;o


Hold position zealots wouldnt attack, since to attack they switch into the attack "stance" without moving, and when you retreat, they get back to the hold position stance. so you can attack the zealot, if he attacks back you can still runby.

The problem would require a rewritten AI, which Blizzard announces "soon". I don't see a fix anytime soon, and i have yet to see a Protoss, how knows what he's doing loose against such things.


Er I hope you mean hold position zealots won't come out to attack. I assure you, if you run your zergling up to my hold position zealot, he'll attack you when you are in range.


yes thats what i meant, but if you look closely they will switch between "attack hold" and hold position.

and @Hysteria just stfu thank you.
A Man chooses, a slave obeys
thenk
Profile Joined October 2010
Australia39 Posts
December 08 2010 04:11 GMT
#236
Um.. what are you guys talking about?

This is exactly how unit movement works. It's the same reason Terrans can move Tanks at Marine stim speed by surrounding the tank with marines, then stim moving the marines.

The radius of a Zergling is very small, therefore they can get through small gaps quite easily. This is what they're meant to do - be small, quick and dart through small holes you leave in your defense.

The complaint here is simply, I want to leave a Zealot there and forget about it, and someone figured out how to push my Zealot out of the way.

The reason the Zealot can be pushed is because the attacking player is actively ordering his units to PUSH your unit out of the way; and you are just attacking. Attacks do not push, so the force is not countered, and your zealot is moved.

The Zealot doesn't get instantly pushed, you just have to push back. Of course, you can't attack when you are pushing (and neither can the Zerglings).

At the end of the day, you are walling in with a movable ground unit. It's not a building. It's a movable unit. You should not expect a movable unit to act as a 1 square wall.
thenk, yeah?
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
December 08 2010 04:22 GMT
#237
On December 08 2010 13:11 thenk wrote:
At the end of the day, you are walling in with a movable ground unit. It's not a building. It's a movable unit. You should not expect a movable unit to act as a 1 square wall.


When it's your only form of defense early on, without completely walling in and having to later destroy your own buildings? Yes. Protoss isn't terran, they can't lower their depots or lift buildings.
"If you don't give a shit which gum you buy, get stride" - Tyler
Goggalor
Profile Joined August 2010
United States310 Posts
December 08 2010 04:29 GMT
#238
Definitely a bug, will probably get fixed.
We are a way for the cosmos to know itself - Carl Sagan
tainted muffin
Profile Joined August 2010
United States158 Posts
December 08 2010 04:34 GMT
#239
On December 08 2010 12:32 Clcsed wrote:
I must be doing it wrong because zerglings can't get through any of these openings...: http://imgur.com/kNrsa.jpg


Whenever i play PvZ I do the same type of wall in :D
Carthage
Profile Joined May 2010
105 Posts
December 08 2010 04:36 GMT
#240
On December 08 2010 13:11 thenk wrote:
Um.. what are you guys talking about?

This is exactly how unit movement works. It's the same reason Terrans can move Tanks at Marine stim speed by surrounding the tank with marines, then stim moving the marines.

The radius of a Zergling is very small, therefore they can get through small gaps quite easily. This is what they're meant to do - be small, quick and dart through small holes you leave in your defense.

The complaint here is simply, I want to leave a Zealot there and forget about it, and someone figured out how to push my Zealot out of the way.

The reason the Zealot can be pushed is because the attacking player is actively ordering his units to PUSH your unit out of the way; and you are just attacking. Attacks do not push, so the force is not countered, and your zealot is moved.

The Zealot doesn't get instantly pushed, you just have to push back. Of course, you can't attack when you are pushing (and neither can the Zerglings).

At the end of the day, you are walling in with a movable ground unit. It's not a building. It's a movable unit. You should not expect a movable unit to act as a 1 square wall.


There are some very fundamental problems with being able to push things out of the way.

For example, why can this zealot be pushed, but my command center can't crush a zergling by landing on it? It's a movable unit, and my command center is MASSIVE compared to that stupid zergling.

The answer to this and a whole lot of other scenarios is: Balance.

The zealot should not be able to be moved.
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 1
Lambo vs HeRoMaRinELIVE!
ByuN vs TBD
Astrea vs TBD
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Classic vs Rogue
Serral vs TBD
EWC_Arena3420
ComeBackTV 1648
TaKeTV 412
Hui .347
Berry_CruncH283
3DClanTV 272
Fuzer 201
Rex185
CranKy Ducklings169
mcanning115
Reynor110
EnkiAlexander 105
UpATreeSC68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena3420
Hui .347
Fuzer 201
Rex 185
mcanning 115
Reynor 110
UpATreeSC 68
StarCraft: Brood War
Britney 30121
BeSt 12317
Bisu 2278
Barracks 2050
Jaedong 671
firebathero 490
Stork 458
EffOrt 437
Soma 361
Mini 316
[ Show more ]
Larva 236
ToSsGirL 221
PianO 208
Soulkey 192
Leta 159
Pusan 103
Rush 96
Snow 86
soO 70
ZerO 66
Free 52
Backho 36
sSak 36
Sharp 28
Shine 22
Movie 20
yabsab 19
Icarus 18
zelot 18
Noble 13
JulyZerg 10
ivOry 3
Mind 0
Dota 2
XcaliburYe403
420jenkins248
BananaSlamJamma185
Counter-Strike
x6flipin692
Other Games
singsing2105
B2W.Neo780
Happy356
crisheroes304
SortOf155
Trikslyr30
ArmadaUGS25
ZerO(Twitch)13
Organizations
StarCraft: Brood War
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV414
• lizZardDota2122
League of Legends
• Stunt984
Upcoming Events
Esports World Cup
22h 36m
Esports World Cup
1d 22h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.