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Active: 2028 users

You can break a Zealot wall with Zerglings. - Page 13

Forum Index > SC2 General
Post a Reply
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emc
Profile Joined September 2010
United States3088 Posts
December 08 2010 04:58 GMT
#241
doing some testing, +1 melee allows 4 banelings to bust a zealot rather than 5. Also if a terran has a rax sandwiched in between two supplies, if you target the rax both supplies will get hit, 5 banelings can potentially destroy 2 supplies or 1 supply and an add-on in one.
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 08 2010 04:58 GMT
#242
seems like a bug or unintended consequence, and hopefully it will be fixed. there's no benefit to leave it in the game, and it breaks early game zvp
oZii
Profile Blog Joined May 2010
United States1198 Posts
Last Edited: 2010-12-08 05:12:30
December 08 2010 05:09 GMT
#243
I posted this on the blizz forum in the PTR section since this seems to be their test bed.
http://us.battle.net:80/sc2/en/forum/topic/1305772863?page=1#12


I'm on my iPhone so I will update the OP there to give credit to stratos and the op of this thread when I get to a comp at the airport right now lol. I just copied and pasted to get the info out on those forums. No intention of making it seem that I discovered this.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
December 08 2010 05:16 GMT
#244
So...now I am legitimately afraid for PvZ and getting 6 pooled every single game...Sigh...Good call though. I might stick with Terran for now then...Seeing as how this got 13 pages within the first day of posting, it seems that many people have noticed it and will exploit it.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 08 2010 05:23 GMT
#245
On December 08 2010 14:16 Wolkenritter wrote:
So...now I am legitimately afraid for PvZ and getting 6 pooled every single game...Sigh...Good call though. I might stick with Terran for now then...Seeing as how this got 13 pages within the first day of posting, it seems that many people have noticed it and will exploit it.


Most methods of dealing with 6 pool do not involve relying on the zealot block because the zerglings get there before you could possibely have a zealot out. Usually it involves building + cannon or building into zealots blocks.
NotGood-
Profile Joined March 2010
United States134 Posts
December 08 2010 05:28 GMT
#246
On December 08 2010 14:16 Wolkenritter wrote:
So...now I am legitimately afraid for PvZ and getting 6 pooled every single game...Sigh...Good call though. I might stick with Terran for now then...Seeing as how this got 13 pages within the first day of posting, it seems that many people have noticed it and will exploit it.


6 pool shows up before the first zealot is out so it does not really change how a toss defends 6 pool. It is however a matchup changing/breaking bug. I play zerg, but i really dont want a bug like this around. Goodbye protoss tech plays.
doobie_d
Profile Joined October 2010
6 Posts
December 08 2010 05:38 GMT
#247
Good thing no more zergs left on GSL...else good bye protoss hopes...
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 08 2010 05:54 GMT
#248
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying
monterto
Profile Joined June 2010
Canada103 Posts
December 08 2010 05:58 GMT
#249
hmm, the thing is that you would probably lose just as many ligs if you attacked the zealot instead of trying to glitch past it...
I'm pretty much Hyuk but white...
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 08 2010 06:01 GMT
#250
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying



I don't know how people can take enjoyment out of 5 minute games... even if you win with something like this, how can you take any joy out of it? It's not like you out-played your opponent..
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 08 2010 06:14 GMT
#251
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying


how did you prevent it from happening man? Well if you did anything at all I mean? Please share if it is something we can all use
"Just ban all the J's...even jinklejoes" --unnamed source
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
December 08 2010 06:21 GMT
#252
On December 08 2010 15:14 MassHysteria wrote:
Show nested quote +
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying


how did you prevent it from happening man? Well if you did anything at all I mean? Please share if it is something we can all use


I'm pretty sure that if you just spam hold and/or stop you should/might be okay. The game engine puts your unit onto some sort of stopped attack, which you can interrupt by spamming stop/hold
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 08 2010 06:22 GMT
#253
On December 08 2010 15:14 MassHysteria wrote:
Show nested quote +
On December 08 2010 14:54 travis wrote:
i played like 15 games tonight

over and over zergs were trying to do this to me

mostly they failed. but i could tell they were trying


how did you prevent it from happening man? Well if you did anything at all I mean? Please share if it is something we can all use


nothing i just think they werent very good at it. so they kept not getting by, and instead just pressing the lings up against my zeals and losing them.
semantics
Profile Blog Joined November 2009
10040 Posts
December 08 2010 06:24 GMT
#254
Lol i should start playing ladder again, i developed a build to exploit this in the beta fast speed lings = win after you rape their workers
Dreadwolf
Profile Joined July 2010
Canada220 Posts
December 08 2010 06:36 GMT
#255
I want my pylons to be movable now anywhere i have power. or to not make it expoitable too much anywhere i have power in a range 5 radius.
GameTime
Profile Joined May 2010
United States222 Posts
December 08 2010 06:39 GMT
#256
When I tried testing this, both my partner and I couldn't make the zealot move with slow zerglings, we could only get it to move with speed lings. Is this happening to anyone else or is there just something we are doing wrong?
Only the winner deserves to win.
Leviwtf
Profile Joined October 2010
174 Posts
December 08 2010 06:52 GMT
#257
I was watching HuK play and I noticed vs zergs he made a pylon at the bottom of his ramp and used a zea/other unit to wall it off. He never did this vs any other matchup and it was always when the zerg started running with lings towards his base. I also noticed him spamming the hold position/attack when lings were trying to break in. Don't know if its been discussed but just saying what I saw that looks to be a solution.
Zaurus
Profile Joined October 2010
Singapore676 Posts
December 08 2010 06:53 GMT
#258
On December 08 2010 12:45 TekKpriest wrote:
QQ,

be happy that you can actually wallin.

There are ways around that and no wall should be foolproof anyways, and vs a normal 14 gas/14 pool build you have at least 1 sentry out anyway, so unless you get early pooled it doesnt matter at all. and if he sacs econ in favour of trying to get through, you can always place an additional pylon at your ramp.

edit:

and i have yet to see any good player using this. Its known for a while, but most of the time not worth it.


are u a kid or something? toss are SUPPOSE to be able to zealot wall off and defend if not speedlings will be just overpowering, coming in and killing probes leaving unharm while the toss is moving towards ur base.... i suspect you try to do 9 pool every game and lose due to wall in...
DeCoder
Profile Joined December 2010
Finland236 Posts
December 08 2010 07:11 GMT
#259
One zealot guarding the ramp is only lingproof for up to 4 lings, with or without this trick.

I always engage with my lings if that's the case, and win.
Probe.
Profile Joined May 2009
United States877 Posts
December 08 2010 07:12 GMT
#260
On December 08 2010 05:22 brentsen wrote:
Not too surprising. That's why they always shout "We cannot hold.".


Best quote of all time.
meow
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