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You can break a Zealot wall with Zerglings. - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 20 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 08 2010 02:51 GMT
#201
please dont fix this. i like being able to break the walls of toss/terran.
smallerk
Profile Joined October 2010
897 Posts
December 08 2010 02:56 GMT
#202
If it was a bug hurting Z this thread would have like 50 pages right now
Never Regret anything because at one time it was exactly what you wanted.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 08 2010 02:58 GMT
#203
On December 08 2010 11:30 zak wrote:
Show nested quote +
On December 08 2010 11:29 DoomFox wrote:
I just pretend zealots became sissies ever since getting owned in Broodwar.



lol i was just messin anyways

We need dragoons! those are real badasses

Yeah, not only badass they also melt when they die. Too much blowing up when dieing in SC2. We need something that MELT when it dies.
Terran
goswser
Profile Blog Joined May 2009
United States3548 Posts
December 08 2010 02:58 GMT
#204
This only works depending on the positioning, there are safe ways to wall, even vs this, I just tested this for a while with some friends. Even if your wall-in with your zealot isn't positioned perfectly, you can delay the zerg's ability to do this by spamming the hold-position command(the zealot still attacks while you do this)
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Retgery
Profile Joined August 2010
Canada1229 Posts
December 08 2010 02:58 GMT
#205
Does it work with multiple zealots in the gap?
Fall down 7 times, stand up 8.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-12-08 03:01:43
December 08 2010 03:01 GMT
#206
Ah the wonders of the "advanced" game that is SC2. Units accidentally pushing other units out of the way. Good game design.



On December 08 2010 11:56 smallerk wrote:
If it was a bug hurting Z this thread would have like 50 pages right now

That seems very likely, haha.
Holy.BR
Profile Joined November 2010
Brazil67 Posts
Last Edited: 2010-12-08 03:06:32
December 08 2010 03:01 GMT
#207
this only work when you dont press hold position, its pretty obvious sorry if someone already posted it.

edit: Imma test this.
=D
Kishuu
Profile Joined January 2010
Brazil108 Posts
December 08 2010 03:03 GMT
#208
http://us.battle.net/sc2/en/forum/topic/1306052102

http://us.battle.net/sc2/en/forum/topic/1305772149

There are already two posts on the official forums about this. Enforce the posts there, please.
If you don't wanna do it for you do it for....for aiur? :D
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
December 08 2010 03:03 GMT
#209
On December 08 2010 12:01 Holy.BR wrote:
noobs, this only work when you dont press h, its pretty obvious sorry if someone already posted it.

Please at least give this man at least a warning for not even reading the OP. (-_-')
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Holy.BR
Profile Joined November 2010
Brazil67 Posts
December 08 2010 03:04 GMT
#210
On December 08 2010 12:03 tnud wrote:
Show nested quote +
On December 08 2010 12:01 Holy.BR wrote:
noobs, this only work when you dont press h, its pretty obvious sorry if someone already posted it.

Please at least give this man at least a warning for not even reading the OP. (-_-')


i read it.
=D
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2010-12-08 03:09:06
December 08 2010 03:05 GMT
#211
On December 08 2010 12:04 Holy.BR wrote:
Show nested quote +
On December 08 2010 12:03 tnud wrote:
On December 08 2010 12:01 Holy.BR wrote:
noobs, this only work when you dont press h, its pretty obvious sorry if someone already posted it.

Please at least give this man at least a warning for not even reading the OP. (-_-')


i read it.

As a protoss player, walling your ramp with two buildings and a zealot is pretty standard in ZvP. Every zerg player has experienced the frustration of being unable to bypass the hold position zealot.

Third sentence. (And ofc the replay..)
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
smallerk
Profile Joined October 2010
897 Posts
December 08 2010 03:05 GMT
#212
On December 08 2010 12:01 Holy.BR wrote:
noobs, this only work when you dont press h, its pretty obvious sorry if someone already posted it.


I dont want to insult you or anything, but do you really think you're smarter than the other people who have posted in the 11 pages this thread has? when the zealot isnt on hold it will just walk out toward the zerglings, not get pushed in, try it yourself since you think you're smarter than everyone else.
Never Regret anything because at one time it was exactly what you wanted.
ArmyOfPlatypi
Profile Blog Joined December 2010
United States188 Posts
December 08 2010 03:07 GMT
#213
On December 08 2010 11:58 Newguy wrote:
This only works depending on the positioning, there are safe ways to wall, even vs this, I just tested this for a while with some friends. Even if your wall-in with your zealot isn't positioned perfectly, you can delay the zerg's ability to do this by spamming the hold-position command(the zealot still attacks while you do this)


Just delay? =(
"You have something in your teeth--" "You know what I have in my teeth? VENGEANCE!"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 08 2010 03:08 GMT
#214
if you try to run your lings past wont' most toss players have a sentry? lol nullifies the lings running by anyway.
When I think of something else, something will go here
dtz
Profile Joined September 2010
5834 Posts
December 08 2010 03:09 GMT
#215
hehe considering how gamebreaking this is , the Ps are staying relatively classy.

safe to assume this will be patched though.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
December 08 2010 03:11 GMT
#216
On December 08 2010 12:08 blade55555 wrote:
if you try to run your lings past wont' most toss players have a sentry? lol nullifies the lings running by anyway.


So with this "gamebreaking" technique, zerg players would try rushing out enough lings to break past the first zealot before the cybercore can finish.
Yargh
Tossup
Profile Blog Joined September 2010
United States208 Posts
December 08 2010 03:13 GMT
#217
On December 08 2010 11:28 zak wrote:
Show nested quote +
On December 08 2010 11:26 DoomFox wrote:
This only works because Blizzard designed zealots using real life logic.

Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.



your logic is flawed. a zealot would never run if given an order to hold. he wouldnt even run against a thousand mutalisks. you need to study starcraft lore!


I second that :O. My zealots never run against mutalisks. They just keep killing drone after drone >=D
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
December 08 2010 03:15 GMT
#218
I just tried this out, it works when there is only 1 zealot blocking. However, when a second Zealot is added, it does not seem to work. Be nice to keep this in, to force Protoss uses to make a second Zealot.
Taniard
Profile Joined June 2010
United States114 Posts
December 08 2010 03:17 GMT
#219
Lol i bet with a few more zealots the wall will hold. I wouldn't freak out. Takes a lot for a zerg player to want to make that many zerglings to try to get in... Kinda feels all-inish so I wouldn't freak out. The same thing happened in bw. Granted queens accelerate this rapidly, but still... It can be stopped. Just get a sentry or something...
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
PointyBagels
Profile Joined September 2010
United States90 Posts
December 08 2010 03:20 GMT
#220
I get the feeling that this only happens if the positioning is not perfect, I do not think it can work with perfect positioning.

If it can, whatever, I'll just pull another zealot to help, or use a stalker or something.
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