You can break a Zealot wall with Zerglings. - Page 11
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WniO
United States2706 Posts
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smallerk
897 Posts
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Caphe
Vietnam10817 Posts
On December 08 2010 11:30 zak wrote: lol i was just messin anyways We need dragoons! those are real badasses Yeah, not only badass they also melt when they die. Too much blowing up when dieing in SC2. We need something that MELT when it dies. | ||
goswser
United States3519 Posts
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Retgery
Canada1229 Posts
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Angra
United States2652 Posts
On December 08 2010 11:56 smallerk wrote: If it was a bug hurting Z this thread would have like 50 pages right now That seems very likely, haha. | ||
Holy.BR
Brazil67 Posts
edit: Imma test this. | ||
Kishuu
Brazil108 Posts
http://us.battle.net/sc2/en/forum/topic/1305772149 There are already two posts on the official forums about this. Enforce the posts there, please. If you don't wanna do it for you do it for....for aiur? :D | ||
tnud
Sweden2233 Posts
On December 08 2010 12:01 Holy.BR wrote: noobs, this only work when you dont press h, its pretty obvious sorry if someone already posted it. Please at least give this man at least a warning for not even reading the OP. (-_-') | ||
Holy.BR
Brazil67 Posts
On December 08 2010 12:03 tnud wrote: Please at least give this man at least a warning for not even reading the OP. (-_-') i read it. | ||
tnud
Sweden2233 Posts
As a protoss player, walling your ramp with two buildings and a zealot is pretty standard in ZvP. Every zerg player has experienced the frustration of being unable to bypass the hold position zealot. Third sentence. (And ofc the replay..) | ||
smallerk
897 Posts
On December 08 2010 12:01 Holy.BR wrote: noobs, this only work when you dont press h, its pretty obvious sorry if someone already posted it. I dont want to insult you or anything, but do you really think you're smarter than the other people who have posted in the 11 pages this thread has? when the zealot isnt on hold it will just walk out toward the zerglings, not get pushed in, try it yourself since you think you're smarter than everyone else. | ||
ArmyOfPlatypi
United States188 Posts
On December 08 2010 11:58 Newguy wrote: This only works depending on the positioning, there are safe ways to wall, even vs this, I just tested this for a while with some friends. Even if your wall-in with your zealot isn't positioned perfectly, you can delay the zerg's ability to do this by spamming the hold-position command(the zealot still attacks while you do this) Just delay? =( | ||
blade55555
United States17423 Posts
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dtz
5834 Posts
safe to assume this will be patched though. | ||
JinDesu
United States3990 Posts
On December 08 2010 12:08 blade55555 wrote: if you try to run your lings past wont' most toss players have a sentry? lol nullifies the lings running by anyway. So with this "gamebreaking" technique, zerg players would try rushing out enough lings to break past the first zealot before the cybercore can finish. | ||
Tossup
United States208 Posts
On December 08 2010 11:28 zak wrote: your logic is flawed. a zealot would never run if given an order to hold. he wouldnt even run against a thousand mutalisks. you need to study starcraft lore! I second that :O. My zealots never run against mutalisks. They just keep killing drone after drone >=D | ||
Lexvink
Canada310 Posts
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Taniard
United States114 Posts
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PointyBagels
United States90 Posts
If it can, whatever, I'll just pull another zealot to help, or use a stalker or something. | ||
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