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Hey guys So my partner, Dknight and I tried this. Do I think this is a bug? not from my testing, but its only a opinion
We used the Ins and Del buttons to change the viewing angle, and you can see the zealot leaves room. Especially if there is a cliff to the side. The size of the zealot doesn't really close the gap, unless it was in the "perfect" place from our testing, and just left barely enough room for a ling to run by.
I agree there seems to be a small "push" animation, but I do think positioning has alot to do with it (maybe why some maps are harder then others?)
Anyways, you can seal it off with a zealot and prob and I couldn't get by with my lings, or like someone said, a second zealot. I'm thinking time will tell if this is a tru bug or not, or just a mechanic with have to fight with the way our static camera works, but try holding down the Ins and check it out the next time, u might see what i mean
pce!
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If you hit early enough, and he only has 1 zealot, and you attack the building instead - if he decides to move, you can then run lings past, I guess he has to be bad, and not 2gating, but still..
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This is more than just a simple bug, I think. It has to do with the general way that units push other units.
By the same principle, I have used a ball of marines to "carry" tanks across the map. (I'm sorry, I don't have the replay handy - writing this mobile-y) Move your tanks into the fore of a marine ball, select the whole group, start move, stim and laugh.
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So .. What everyone thinks but avoids to ask *grin*
How do Z utilize this "secret"/bug the most? 6 pool? 10 pool? 14 pool?
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This works because the zealot does not completely plug in the wall, the camera just creates an optical illusion. Maybe spam clicking hold position or lining the zealot to plug one half and a probe behind it plugging up the hole thats left would work against mass lings until you get another zealot. If you lined up the probe and zealot to plug it up and attack when the lings try to push they might not get pushed out of the way.
EDIT: i tried the probe idea and it sort of works. If you're worried about losing to a 7pool or something placing a probe next to the zealot will stop the pushing but then you have to worry about the probe getting killed if there is a ton of lings. Getting 2 zealots shuts this down completely and so does having a sentry next to your zealot, even without FF.
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LOL omg this works. It's not a massive deal since you actually kill the zealot faster if you aren't doing this trick, but still kinda silly that it works. It works better if the gap is larger behind the zealot, but honestly most maps with a gate/forge wall this is hardly an issue.
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I looked through the patch notes that came out during beta and none of them mention the fix everyone is talking about. Can someone post a source?
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LOL time to abuse this until it get fixed. Great post!
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This only works because Blizzard designed zealots using real life logic.
Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.
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On December 08 2010 11:26 DoomFox wrote: This only works because Blizzard designed zealots using real life logic.
Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.
your logic is flawed. a zealot would never run if given an order to hold. he wouldnt even run against a thousand mutalisks. you need to study starcraft lore!
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I just pretend zealots became sissies ever since getting owned in Broodwar. And in-game zealots actually do run when attacked by mutas lol. Just saying.
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On December 08 2010 11:29 DoomFox wrote: I just pretend zealots became sissies ever since getting owned in Broodwar.
lol i was just messin anyways
We need dragoons! those are real badasses
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I believe some top players know about this for quite a while. If you watch Sen stream regularly, you will see him always try to right click behind the wall at ramp be it zealot or probe. And I've seen him success a few time breaking in Protoss base.
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Thats just silly. Zergs don't make lings.... they make drones.
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On December 08 2010 11:26 DoomFox wrote: This only works because Blizzard designed zealots using real life logic.
Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.
"WE CANNOT HOLD (POSITION) !!!!"
Toss proceeds to -________- '
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United States4126 Posts
If this doesn't get fixed, early pools are going to be so common in ZvP. 6pools will be rampant and protoss players will have to develop some sick probe micro or be forced to completely wall off.
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AHHH I've had this happen to me before! I didn't know what happened if I had accidentally hotkeyed the zealot or misplaced or something.
GJ on the find!!
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I don't believe it till I see it in a pro match.
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On December 08 2010 11:33 Chronopolis wrote:Show nested quote +On December 08 2010 11:26 DoomFox wrote: This only works because Blizzard designed zealots using real life logic.
Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss. "WE CANNOT HOLD (POSITION) !!!!" Toss proceeds to -________- ' hahaha! This is a pretty gamebreaking bug, in all seriousness.
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