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You can break a Zealot wall with Zerglings. - Page 10

Forum Index > SC2 General
Post a Reply
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Putrid
Profile Joined December 2010
1 Post
December 08 2010 01:34 GMT
#181
Hey guys
So my partner, Dknight and I tried this.
Do I think this is a bug? not from my testing, but its only a opinion

We used the Ins and Del buttons to change the viewing angle, and you can see the zealot leaves room. Especially if there is a cliff to the side. The size of the zealot doesn't really close the gap, unless it was in the "perfect" place from our testing, and just left barely enough room for a ling to run by.

I agree there seems to be a small "push" animation, but I do think positioning has alot to do with it (maybe why some maps are harder then others?)

Anyways, you can seal it off with a zealot and prob and I couldn't get by with my lings, or like someone said, a second zealot.
I'm thinking time will tell if this is a tru bug or not, or just a mechanic with have to fight with the way our static camera works, but try holding down the Ins and check it out the next time, u might see what i mean

pce!
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
December 08 2010 01:37 GMT
#182
If you hit early enough, and he only has 1 zealot, and you attack the building instead - if he decides to move, you can then run lings past, I guess he has to be bad, and not 2gating, but still..
Die tomorrow - Live today
Radnewt
Profile Joined June 2010
United States67 Posts
December 08 2010 01:40 GMT
#183
This is more than just a simple bug, I think. It has to do with the general way that units push other units.

By the same principle, I have used a ball of marines to "carry" tanks across the map. (I'm sorry, I don't have the replay handy - writing this mobile-y) Move your tanks into the fore of a marine ball, select the whole group, start move, stim and laugh.
Grab your gun and bring in the cat.
MiNDtriX
Profile Joined November 2010
Sweden146 Posts
December 08 2010 01:40 GMT
#184
So .. What everyone thinks but avoids to ask *grin*

How do Z utilize this "secret"/bug the most? 6 pool? 10 pool? 14 pool?
I don't rap about bitches and hoes. I rap about witches and trolls.
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2010-12-08 02:05:12
December 08 2010 01:51 GMT
#185
This works because the zealot does not completely plug in the wall, the camera just creates an optical illusion. Maybe spam clicking hold position or lining the zealot to plug one half and a probe behind it plugging up the hole thats left would work against mass lings until you get another zealot. If you lined up the probe and zealot to plug it up and attack when the lings try to push they might not get pushed out of the way.

EDIT: i tried the probe idea and it sort of works. If you're worried about losing to a 7pool or something placing a probe next to the zealot will stop the pushing but then you have to worry about the probe getting killed if there is a ton of lings. Getting 2 zealots shuts this down completely and so does having a sentry next to your zealot, even without FF.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-12-08 01:58:00
December 08 2010 01:52 GMT
#186
LOL omg this works. It's not a massive deal since you actually kill the zealot faster if you aren't doing this trick, but still kinda silly that it works. It works better if the gap is larger behind the zealot, but honestly most maps with a gate/forge wall this is hardly an issue.
Donger
Profile Joined October 2009
United States147 Posts
December 08 2010 02:13 GMT
#187
I looked through the patch notes that came out during beta and none of them mention the fix everyone is talking about. Can someone post a source?
zak
Profile Joined April 2010
Korea (South)1009 Posts
December 08 2010 02:20 GMT
#188
LOL time to abuse this until it get fixed. Great post!
You know how to gain a victory, but not use it - maharbal
DoomFox
Profile Joined April 2010
Canada51 Posts
Last Edited: 2010-12-08 02:27:19
December 08 2010 02:26 GMT
#189
This only works because Blizzard designed zealots using real life logic.

Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.
zak
Profile Joined April 2010
Korea (South)1009 Posts
December 08 2010 02:28 GMT
#190
On December 08 2010 11:26 DoomFox wrote:
This only works because Blizzard designed zealots using real life logic.

Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.



your logic is flawed. a zealot would never run if given an order to hold. he wouldnt even run against a thousand mutalisks. you need to study starcraft lore!
You know how to gain a victory, but not use it - maharbal
DoomFox
Profile Joined April 2010
Canada51 Posts
Last Edited: 2010-12-08 02:30:36
December 08 2010 02:29 GMT
#191
I just pretend zealots became sissies ever since getting owned in Broodwar. And in-game zealots actually do run when attacked by mutas lol. Just saying.
zak
Profile Joined April 2010
Korea (South)1009 Posts
December 08 2010 02:30 GMT
#192
On December 08 2010 11:29 DoomFox wrote:
I just pretend zealots became sissies ever since getting owned in Broodwar.



lol i was just messin anyways

We need dragoons! those are real badasses
You know how to gain a victory, but not use it - maharbal
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
Last Edited: 2010-12-08 02:33:51
December 08 2010 02:32 GMT
#193
I believe some top players know about this for quite a while. If you watch Sen stream regularly, you will see him always try to right click behind the wall at ramp be it zealot or probe. And I've seen him success a few time breaking in Protoss base.
Terran
hidiliho
Profile Joined September 2004
Canada685 Posts
December 08 2010 02:32 GMT
#194
Thats just silly. Zergs don't make lings.... they make drones.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 08 2010 02:33 GMT
#195
On December 08 2010 11:26 DoomFox wrote:
This only works because Blizzard designed zealots using real life logic.

Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.


"WE CANNOT HOLD (POSITION) !!!!"

Toss proceeds to -________- '
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
December 08 2010 02:34 GMT
#196
This makes my build even better
http://www.teamliquid.net/forum/viewmessage.php?topic_id=160744
Kinky
Profile Blog Joined September 2008
United States4126 Posts
December 08 2010 02:35 GMT
#197
If this doesn't get fixed, early pools are going to be so common in ZvP. 6pools will be rampant and protoss players will have to develop some sick probe micro or be forced to completely wall off.
happyness
Profile Joined June 2010
United States2400 Posts
December 08 2010 02:37 GMT
#198
AHHH I've had this happen to me before! I didn't know what happened if I had accidentally hotkeyed the zealot or misplaced or something.

GJ on the find!!
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
December 08 2010 02:40 GMT
#199
I don't believe it till I see it in a pro match.
Vei
Profile Joined March 2010
United States2845 Posts
December 08 2010 02:40 GMT
#200
On December 08 2010 11:33 Chronopolis wrote:
Show nested quote +
On December 08 2010 11:26 DoomFox wrote:
This only works because Blizzard designed zealots using real life logic.

Imagine you were a zealot. The second you saw 8 zerglings barreling towards you and you were by yourself you would run tail immediately, hence not being able to hold position. But if you had a buddy with you (another zealot) he wouldn't hesitate for a second and push you right up against the door and sacrifice your ass to save himself and the rest of the protoss.


"WE CANNOT HOLD (POSITION) !!!!"

Toss proceeds to -________- '

hahaha!
This is a pretty gamebreaking bug, in all seriousness.
www.justin.tv/veisc2 ~ 720p + commentary
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