• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:33
CET 13:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0223LiuLi Cup: 2025 Grand Finals (Feb 10-16)38Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker12PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)17
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly) SC2 AI Tournament 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion Which units you wish saw more use in the game? TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1771 users

New ZvP All-In Build

Forum Index > StarCraft 2 Strategy
Post a Reply
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
Last Edited: 2010-10-14 18:30:47
October 14 2010 18:20 GMT
#1
So for my 1k post, I decided to announce a new all-in build. In BW, ZvP was a lot about zerg agression like 3 hatch hydra busts, and speedling all-ins, but I found that in sc2, there really weren't many of these types of builds, besides 6pool and 7pool.

Basically, this build makes the protoss player think you're going for a macro game, and so you often catch them off-gaurd. Here's the build order

15 hatch
14 pool
13 gas
drone to 15
15 ovie
2 lings to 17
queen at 17
Keep pumping out lings

Remember to pull drones off gas at 100, and get metabolic boost. Also, you have to put one ling each at the control towers, and stop all scouting. Once the metabolic is done, and you have lings after the first or 2 larvae injects and from the additional hatchery, attack. If the protoss did a 2 gate, this is almost an auto win. And if he pressures with zealots, its all the better because he won't have nearly enough zealots to block. However, this build won't work against a good forge fe, with a wall off because of the cannons. Also, against 1 gate core build, if he goes stalkers, keep pressuring and attack, you will eventually get through. If he gets sentries though, you have to wait untill he is out of position to get up the ramp, or it won't work.

Even if the toss has a good wall off with 1 or 2 zealots blocking the ramp, and 1 or 2 stalkers shooting at the lings, just keep pumping them out, and you will get through. Even if he has like 4-5 zealots from a 2 gate, keep attacking because he won't be able to make zealots nearly as fast as you make speedlings. If you see a good walled off forge fe, Just stop making lings, and drone up, and take a third expansion very quickly.

I searched on the search function things like "zvp all-in" "speedling all-in" and things like that, but I've never seen a build like this one. But if someone has already created this build, i'm very sorry, and i never meant to copy your work, and mods can feel free to shut this thread down.

I think this build could stop toss from controlling the early game so much, and really make toss players be wary of early zerg pressure. I think this build is kind of like the 3 hatch hydra bust in sc1.

Try this build and post feedback. I've tested this build a lot, but i won't get to play sc2 until november 6, because of SATs, so make adjustments and tell me what you think works best.
GosuSheep
Profile Joined June 2010
United States119 Posts
Last Edited: 2010-10-14 18:26:02
October 14 2010 18:25 GMT
#2
Like most strategies, proof of concept really helps the idea. Do you have any replays of this working and not working?

Have you tried this in combination with baneling busts?

Also, do you get a second queen? If so, when?
http://sc2ranks.com/us/388259/GosuSheep
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
Last Edited: 2010-10-14 18:30:30
October 14 2010 18:28 GMT
#3
On October 15 2010 03:25 GosuSheep wrote:
Like most strategies, proof of concept really helps the idea. Do you have any replays of this working and not working?

Have you tried this in combination with baneling busts?

Also, do you get a second queen? If so, when?

You don't get a second queen, no banelings. And I don't have replays because I can't play at home. I have to go to the uni lab to play. But I am 1500 diamond, if that helps, even though i know 1500 diamond sucks
hmpstr
Profile Joined May 2010
Norway11 Posts
October 14 2010 18:40 GMT
#4
I have doubts this build would work against many standard protoss builds, you need an awful lot of zerglings to break through a wall while you have stalkers and/or sentries + zealots in choke.
I'll even argue it'll be hard against 2gate aswell, as zealots can just fight 1v1 or 1v2 of your lings at their building choke.

I'm confused with the "new" tag of this ZvP tactic also, speedling all in is an old strat as far as i know, and most protosses account for it in their normal build.

I will say though I do this build when the protoss for some reason do not wall their choke, and rarely lose with it if they don't.
If you could reason with religious people, there would be no religious people
hiddencamper
Profile Joined May 2010
49 Posts
October 14 2010 18:47 GMT
#5
A toss player will be able to wall or have sentries out by the time you get metabolic boost. You really need banelings to try and punch through this. Either way it is fairly silly to do because if it gets repelled you are at a considerable econ disadvantage.
You could speedling contain and take a third + mutas or hydra, but your econ will probably be fuxed for a bit while you try to drone up and if your speedlings fail to do at least a moderate amount of damage the toss should be able to catch back up.
Xylarthen
Profile Joined October 2010
United States137 Posts
October 14 2010 18:53 GMT
#6
I've seen a few variations on this strategy since about early September. The basic theory is that you pump lings and drone like mad up till about 50 Slings on your way to hard-teching to Lair. The mass of lings handles most early pushes, and the ability to FE with Lair tech on the way and a transition into Mutas makes this a the beginnning of a simple Sling-Muta build, nothing special. This "all-in" (which has no all-in qualities except for not listing in the OP plans to do anything other than make Speedlings) basically just sends all the availiable Slings to harass, which they do effectively in numbers from 20-30 over 3-5 Zealots/Stalkers. The option is there to throw down a Baneling Nest if they wall off, but this build benefits from a Speedling run-by otherwise or mobbing their small army.

Throw in a Evolution Chamber and grab +1 melee attack or +1 carapace and you still have a very traditional build, although more effective than double in-base hatch IMO.

I'll try to find some replays of pure Speedling Harass that I've done and post them.
He who becomes a beast forgets the pain of being a man.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 14 2010 18:58 GMT
#7
Basically you would do this on hard-to-wall maps, preferably where the protoss player is quick expoing. Doing this against a 3/4 gating protoss generally fails unless the protoss makes some kind of error.

The build is not really new, its just one of a bunch of variants for mass zergling all-in. I've loss to this build going 1 gate expo forge, basically having 5 zealots against zerglings, but I think if you are aware of the threat, taking precautions and fending it off is no problem. Just need a good cannon zealot simcity (on maps like xelnaga or meta)
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 14 2010 19:04 GMT
#8
Guys, just try it, exactly how i said it. I've tried this build on over 20 ladder games against toss, and it has worked all the time against a 2gate. Don't tech to lair, don't worry about a second queen, and don't worry about banelings.

And what makes this build new is that you do this from a 15 hatch. Toss players will suspect you to be trying to macro hard. All other speedling builds deal with 1 base play, but if a toss sees this, he could get suspicious.

Just try it out, exactly according to the build order. Even if a single zealot can block the wall, you will break through if you continue to pump lings unless the toss has sentries.
Jayrod
Profile Joined August 2010
1820 Posts
October 14 2010 19:15 GMT
#9
I have a friend that used to do this exact build against me literally every time and I have never lost to it. If the protoss builds his base properly there is no amount of lings early game that will break it. Having said that, he got to about 1100 or so diamond with this build as well... and won like 30 of 35 games according to his match history. I think up until a certain level your opponents wont know how to deal with this, but I also think at a certain skill level your opponent will be able to stop/hold this without even changing his build order... at which point its near impossible for you (the zerg player) to win
hiddencamper
Profile Joined May 2010
49 Posts
October 14 2010 19:16 GMT
#10
On October 15 2010 04:04 Tazza wrote:
Guys, just try it, exactly how i said it. I've tried this build on over 20 ladder games against toss, and it has worked all the time against a 2gate. Don't tech to lair, don't worry about a second queen, and don't worry about banelings.

And what makes this build new is that you do this from a 15 hatch. Toss players will suspect you to be trying to macro hard. All other speedling builds deal with 1 base play, but if a toss sees this, he could get suspicious.

Just try it out, exactly according to the build order. Even if a single zealot can block the wall, you will break through if you continue to pump lings unless the toss has sentries.


No, you post some replays.

We aren't trying to tell you that you are stupid or anything, but what you are doing isn't all that special and you are also depending on metagame (something that is only good if it doesn't get scouted).
Stronger players will recognize something isn't right. And with no clear transition plan I fail to see how this could work. If the toss goes 4gate, even the lower aggression versions of 4gate, he will be able to overpower you as you aren't droning and aren't making crawlers.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 14 2010 19:19 GMT
#11
Cool did something similar to this in GSL, except he used banes.

You're going to have problems with cannons if Toss went that route.
bobcat
Profile Joined May 2010
United States488 Posts
October 14 2010 19:22 GMT
#12
On October 15 2010 04:16 hiddencamper wrote:
Show nested quote +
On October 15 2010 04:04 Tazza wrote:
Guys, just try it, exactly how i said it. I've tried this build on over 20 ladder games against toss, and it has worked all the time against a 2gate. Don't tech to lair, don't worry about a second queen, and don't worry about banelings.

And what makes this build new is that you do this from a 15 hatch. Toss players will suspect you to be trying to macro hard. All other speedling builds deal with 1 base play, but if a toss sees this, he could get suspicious.

Just try it out, exactly according to the build order. Even if a single zealot can block the wall, you will break through if you continue to pump lings unless the toss has sentries.


No, you post some replays.

We aren't trying to tell you that you are stupid or anything, but what you are doing isn't all that special and you are also depending on metagame (something that is only good if it doesn't get scouted).
Stronger players will recognize something isn't right. And with no clear transition plan I fail to see how this could work. If the toss goes 4gate, even the lower aggression versions of 4gate, he will be able to overpower you as you aren't droning and aren't making crawlers.



You are completely right except for one thing

Cheese = a strategy that depends on not getting scouted.
Metagame= making a decision based upon what your opponent is likely to do based on the current game environment. For instance, walling a ramp and chrono boosting zealots beacause zergling rushes and 6 pools are such incredibly common openers is an example of metagaming. 6 pooling or proxy gates is an example of cheese.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 14 2010 19:24 GMT
#13
On October 15 2010 04:16 hiddencamper wrote:
Show nested quote +
On October 15 2010 04:04 Tazza wrote:
Guys, just try it, exactly how i said it. I've tried this build on over 20 ladder games against toss, and it has worked all the time against a 2gate. Don't tech to lair, don't worry about a second queen, and don't worry about banelings.

And what makes this build new is that you do this from a 15 hatch. Toss players will suspect you to be trying to macro hard. All other speedling builds deal with 1 base play, but if a toss sees this, he could get suspicious.

Just try it out, exactly according to the build order. Even if a single zealot can block the wall, you will break through if you continue to pump lings unless the toss has sentries.


No, you post some replays.

We aren't trying to tell you that you are stupid or anything, but what you are doing isn't all that special and you are also depending on metagame (something that is only good if it doesn't get scouted).
Stronger players will recognize something isn't right. And with no clear transition plan I fail to see how this could work. If the toss goes 4gate, even the lower aggression versions of 4gate, he will be able to overpower you as you aren't droning and aren't making crawlers.

See that is the problem with new sc2 zerg players, and really a lot of the sc2 zerg players is that you are always trying to macro. This is an all-in build. I never said you could transition well after this. Just like you couldn't transition well after a 3 hatch hydra bust. What i said was, if you see a forge fe, stop zergling production, and get drones, and a third quickly. And I'm sorry I can't post a replay. But its just my situation right now. I've told you my exacty build order. I wouldn't make a post about this, without trying this extensively. And this comes way before a 4gate. And like I said, what makes this build different from other speedling builds is the 15 hatch.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 14 2010 19:34 GMT
#14
On October 15 2010 04:15 Jayrod wrote:
I have a friend that used to do this exact build against me literally every time and I have never lost to it. If the protoss builds his base properly there is no amount of lings early game that will break it. Having said that, he got to about 1100 or so diamond with this build as well... and won like 30 of 35 games according to his match history. I think up until a certain level your opponents wont know how to deal with this, but I also think at a certain skill level your opponent will be able to stop/hold this without even changing his build order... at which point its near impossible for you (the zerg player) to win

Yes, I completely agree with this. However, I'm not saying that players should use this every game. I'm simply saying that this would make toss players more wary of what they're doing in the early game against zerg now. And since this is a cheese, you should be able to block this without a problem. And you're friend did it all the time, you knew what to expect. But since you think he's gonna do this every game, what if he went for a 3 hatch before pool while you were waiting for the rush?

And this unexpectedness is what I want to create. If a macro zerg played against a toss, the toss will likely scout only once, believing the zerg will play macro after seeing a 15 hatch. And bam, the zerg has a bunch of lings on the ramp about to break it
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-10-14 19:42:43
October 14 2010 19:41 GMT
#15
Sorry to poop on your parade, but it seems to me that any good protoss who scouts hatch first is going to immediately put down a forge and try and block your choke. While this all-in may actually be able to catch them off guard if you can prevent the choke block, any cannon cheese at your natural/choke is going to be a huge problem for lings to deal with. Additionally it will enable the protoss to easily defend against plenty of speedlings. I would suggest going pool first so that they don't forge.
hadoken5
Profile Joined May 2010
Canada519 Posts
October 14 2010 19:44 GMT
#16
We are ZERG! We don't all-in!
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 14 2010 20:11 GMT
#17
On October 15 2010 04:41 Wr3k wrote:
Sorry to poop on your parade, but it seems to me that any good protoss who scouts hatch first is going to immediately put down a forge and try and block your choke. While this all-in may actually be able to catch them off guard if you can prevent the choke block, any cannon cheese at your natural/choke is going to be a huge problem for lings to deal with. Additionally it will enable the protoss to easily defend against plenty of speedlings. I would suggest going pool first so that they don't forge.

What I do against that is, I pull about 7-8 drones off my mineral line, and attack the pylons or probes if i can, and wait for the lings. The toss will almost never get a cannon there if i do this
Barca
Profile Blog Joined October 2010
United States418 Posts
October 14 2010 20:14 GMT
#18
As a Protoss player, if I see hatch before pool, I normally 4-gate all-in, and I think that would hard counter this Zergling-only all-in. Of course, I have no idea, since I have yet to see a replay...
- I hate threads that end with "Thoughts?" -
snadmonkey
Profile Joined September 2010
United States26 Posts
October 14 2010 20:36 GMT
#19
I have used a build very similiar to this in 2v2 matches before with split base. Typically toss will have 2 zealots and a stalker or so blocking a narrow choke. Sure your getting 2-1 ling to zealot ratio but your also beating down the buildings around choke. The problem for toss is that they expect you to back off with those first sets of lings. Yet when you keep attacking he'll realize that even at 2-1 ratio the zerglings start killing zealots faster than you can produce and have a serious chance to break through. That or if your choke is super tight for a 1v1 ratio you'll prolly find the pylon or other weak point at the choke going down before you have enough to stop the mass speedlings.

I had a partner blow up at me once cause he thought i was throwing away lings into this kind of choke, but when you kill those first 1-2 lots, well then its GG for the toss. The main reason this build works is because the toss feels safe behind his narrow choke and still gets the core and warpgate etc before getting the 3-4 gates he needs to hold the choke.
Mainland
Profile Joined September 2010
Canada551 Posts
October 14 2010 21:05 GMT
#20
Does larva production match income in this build? Or is there a surplus of some kind?
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
Rex 47
StarCraft: Brood War
Rain 8424
Bisu 1795
Shuttle 1517
Sea 1388
Jaedong 864
Mini 297
Stork 256
Larva 255
ggaemo 244
Barracks 228
[ Show more ]
Pusan 179
Sharp 123
ToSsGirL 111
Backho 83
JYJ 79
sorry 55
Hm[arnc] 51
Shinee 44
yabsab 28
[sc1f]eonzerg 25
IntoTheRainbow 24
scan(afreeca) 22
Noble 19
GoRush 14
Shine 10
Terrorterran 1
Aegong 1
Dota 2
XaKoH 466
NeuroSwarm132
XcaliburYe88
Counter-Strike
olofmeister2918
pashabiceps1540
shoxiejesuss947
zeus924
byalli632
x6flipin441
allub181
edward75
Super Smash Bros
Mew2King99
Other Games
B2W.Neo846
crisheroes326
Sick253
KnowMe4
Organizations
Counter-Strike
PGL16450
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Response 76
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV359
League of Legends
• Stunt755
Upcoming Events
Wardi Open
27m
Rex47
Monday Night Weeklies
4h 57m
OSC
11h 27m
WardiTV Winter Champion…
23h 27m
PiGosaur Cup
1d 12h
Replay Cast
1d 20h
WardiTV Winter Champion…
1d 23h
Replay Cast
2 days
PiG Sty Festival
2 days
The PondCast
2 days
[ Show More ]
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.