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You can break a Zealot wall with Zerglings. - Page 9

Forum Index > SC2 General
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Ridiculisk
Profile Joined November 2010
Australia191 Posts
December 07 2010 23:42 GMT
#161
I've had this happen to me before but I always just thought it was a small bug.

(I had no success in repeating it)

Do you need to spam click the ground next to the Zealot?
TAhackdZ.379 - Sc2sea.com Article Writer
TanukTanukTuk
Profile Joined December 2008
United States40 Posts
December 07 2010 23:43 GMT
#162
To be perfectly honest I don't think this is the end of the world by any means for protoss. I mean you could drone drill in Brood War but it didn't make the matchup stupid impossible for protoss. I don't understand why people are so up in arms about this...just think of a different/better solution. Bring 2 probes out to also block with the zealot when you see the lings approach, or spam hold position like other people say.
GEEE GEEEEEEEEEEEEEEEE
mardi
Profile Blog Joined August 2010
United States1164 Posts
December 07 2010 23:45 GMT
#163
im a zerg player but an easy fix to this is to put a zealot/sentry/stalker right behind your zealot wall in hold/stop and that zealot won't move.
Gr1m
Profile Joined October 2010
Australia52 Posts
December 08 2010 00:08 GMT
#164
*switches to Terran*
Grim.776 SEA / GRiM.445 NA
Scoop
Profile Joined August 2010
Finland482 Posts
December 08 2010 00:11 GMT
#165
On December 08 2010 08:45 mardi wrote:
im a zerg player but an easy fix to this is to put a zealot/sentry/stalker right behind your zealot wall in hold/stop and that zealot won't move.


No I'll just block zerg's ramp with two pylons. Oh wait...........
DamageInq
Profile Joined April 2010
United States283 Posts
December 08 2010 00:18 GMT
#166
While this may be true... it's an exploit and unintended. OP honestly should've reported it to Blizzard and kept it to himself... I'm scared to ladder now hah.
"Scissors are OP. Rock is fine." -Paper
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
December 08 2010 00:23 GMT
#167
On December 08 2010 09:18 DamageInq wrote:
While this may be true... it's an exploit and unintended. OP honestly should've reported it to Blizzard and kept it to himself... I'm scared to ladder now hah.

Don't be. I think you're overestimating how many people lurk this forum 24/7 ... oh wait :O
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
burn man
Profile Joined June 2010
United States47 Posts
December 08 2010 00:25 GMT
#168
this is so lame if it is true. unless it is patched protoss standard will have to change from getting fast robo to probably more like a 2 gate into a 4 gate, which would likely ruin the matchup, or all zergs will get like a 14 pool with witch to ling rush protoss (scary thought). my only question is that in the latest patch there was something about hold position units, does this possibly fix this problem?
thezergk
Profile Joined October 2009
United States492 Posts
December 08 2010 00:28 GMT
#169
although this was discovered early in beta, that problem was patched. this is a completely new problem
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
PerQ
Profile Joined March 2010
Sweden48 Posts
December 08 2010 00:29 GMT
#170
On December 08 2010 03:40 dolpiff wrote:
if its true itll be patched quickly..or we will see ActionJesuses everywhere

LOL! This is so true! ^^ ActionJesus... ActionJesus EVERYWHERE! xD
http://twitter.com/PerKIU
krok(obs)
Profile Blog Joined July 2010
Germany264 Posts
December 08 2010 00:32 GMT
#171
wow, just tried it and its true,works like a charm. my opponent even tried to put 3 zealots in a clump between his buildings and they were holding it pretty nicely, but were slowly but surely pushed back by the lings, im not kidding you. if its just one zealot you can pretty much just ignore him because hes gonna be pushed away so easily.
http://www.sc2ranks.com/eu/481074/krok
peachsncream
Profile Joined April 2010
United States289 Posts
December 08 2010 00:35 GMT
#172
i've done this since day 1 and it is very broken, there goes the secret
I Micro I Micro - PLZLEAVEDUCK
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 08 2010 00:36 GMT
#173
then i'll just have to use 2 zealots? lol @ the "we cannot hold" comment.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Genovi
Profile Joined May 2010
Sweden388 Posts
December 08 2010 00:36 GMT
#174
It somewhat depends on the placement of the zealot. In my tests it didnt work very well with 2 zeals blocking next to eachother. Plus it isnt worthwhile if one side of the gateway is parallel to the edge of your base.l
We fucking lost team - RTZ
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
December 08 2010 00:45 GMT
#175
oh i am switching to zerg.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
hitman133
Profile Joined October 2010
United States1425 Posts
December 08 2010 01:21 GMT
#176
sighh, why did you post this up OP (
Kpyolysis32
Profile Joined April 2010
553 Posts
December 08 2010 01:26 GMT
#177
/sadface
Time to 2-gate FE every game
Man, do I not keep this up to date, or what?
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 08 2010 01:28 GMT
#178
Hurry up, free laddder wins in 6 mins~~~~~~
To Skeleton King: "Have you considered employment at Apple?"
B-Wong
Profile Joined October 2010
United States240 Posts
December 08 2010 01:28 GMT
#179
Now, let's try 2 zealots!

I've done this as zerg plenty of times before and opponents scream "OP, omfg hacker, my zealot was on hold"

"Maybe next time try 2 zealots?"
"stfu hackerr"

etc.etc.

2nd zealot may slow down first stalker, though. Alternatively, you can use the first stalker but that takes a bit more time than the second zealot to produce.
anxman
Profile Joined October 2010
United States7 Posts
December 08 2010 01:34 GMT
#180
This is horrible ... and makes a lot of sense. I've had lings break through my wall a bunch of times, and it's drove me crazy and I couldn't figure out how it happened. This needs to be patched.
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