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On December 08 2010 06:41 Geo.Rion wrote: hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away.
Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =<
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...man all those games that I could of swore that I had my zealot on hold yet zerglings got thru. I could of sworn I was pushed out of the way. Zerg player probably didnt even realize what he did either....
This can send protoss even farther down the ranks
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On December 08 2010 06:45 ScythedBlade wrote:Show nested quote +On December 08 2010 06:41 Geo.Rion wrote: hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away. Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =< i checked the rep in OP, the zealot was on hold position and it held position, then it switched to attack. I dont know, i assume you're saying they do this randomly, still holding down H will save you. Just watch the rep and select the zealot, it does not move half an inch when the HoldP is selected
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A 3 meter tall manlot with laser fists should not get pushed aside so easily. Disgrace to the Khala.
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oGsMC can break a Zealot with his bare hands!
Nice observation OP, I will have to try this in my play sometime.
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I've been 10pooling and doing this against Protoss for weeks, they just die to it. There's really nothing they can do because they aren't aware that zerglings can leak through (hence they've made zero, maybe one other unit).
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this sounds like a good micro trick for zerg, just like muta magic box to make thors useless.
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Oh god no.. No0o0o0o0o0o0o0ooo! Oh well, good observation i'll have to watch my ramp even more-so now..
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Looks like I'll have to completely wall off the ramp until I'm ready to move out. Sad, but I guess it's necessary.
100 mineral pylon works just as well as a 100 mineral zealot.
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Maybe sentrys should have a slightly faster build time? Darn the zealot and warpgate build time nerf. I always felt it was only because Blizzard made such imbalance close spawn maps that they got nerfed(I'm looking at you steppes).
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wow this is pretty broken. if i didn't want to improve my game i'd just abuse this and win sooo many games vs protoss because i just don't see how it's possible to hold a 10 pool or overpool with this bug without being massively behind.
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if i recall this has been discover in the Beta, I am surprise they havent patch this yet
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i tried this and some player spam hold position to counter it. theres ways around this
bugs made broodwar so fun to watch. i think little things like these shouldnt be taken away.
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On December 08 2010 06:45 SuperYo1000 wrote: ...man all those games that I could of swore that I had my zealot on hold yet zerglings got thru. I could of sworn I was pushed out of the way. Zerg player probably didnt even realize what he did either....
Had the same, there were situations were i swore to god i placed my zealot right and on hold, but somehow zerglings squeezed through. : |
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Can someone (someone with friends ;_;) test this with stop instead of hold position? From the replay it looked like the zealot only moved in the duration of his attack animation, so theoretically the stop command wouldn't allow the push.
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Wall off with zealot next to gateway and not cyber core. Cybercore is actually a little smaller than the gateway if you look at the circle. I just tested it and the zlot died before getting pushed out of the way when you wall off with the zealot next to gateway, however in the replay the zealot was next to a cybernetics.
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On December 08 2010 06:49 Geo.Rion wrote:Show nested quote +On December 08 2010 06:45 ScythedBlade wrote:On December 08 2010 06:41 Geo.Rion wrote: hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away. Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =< i checked the rep in OP, the zealot was on hold position and it held position, then it switched to attack. I dont know, i assume you're saying they do this randomly, still holding down H will save you. Just watch the rep and select the zealot, it does not move half an inch when the HoldP is selected We were testing this earlier, the glitch seems to make the zealots switch to a-move. Then we tested if you can stop it by spamming H, which actually helps a little bit, but it still happens. Holding H does nothing, so unless you have some kind of turbo button, it still pushes the zealot out of the way.
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I'm officially not playing this game anymore until this is fixed. So fucking retarded.
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Australia8532 Posts
On December 08 2010 08:00 sixghost wrote:Show nested quote +On December 08 2010 06:49 Geo.Rion wrote:On December 08 2010 06:45 ScythedBlade wrote:On December 08 2010 06:41 Geo.Rion wrote: hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away. Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =< i checked the rep in OP, the zealot was on hold position and it held position, then it switched to attack. I dont know, i assume you're saying they do this randomly, still holding down H will save you. Just watch the rep and select the zealot, it does not move half an inch when the HoldP is selected We were testing this earlier, the glitch seems to make the zealots switch to a-move. Then we tested if you can stop it by spamming H, which actually helps a little bit, but it still happens. Holding H does nothing, so unless you have some kind of turbo button, it still pushes the zealot out of the way.
That is just a ridiculous element of multitasking that is required; shouldn't be required i don't think..
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