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You can break a Zealot wall with Zerglings. - Page 7

Forum Index > SC2 General
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ScythedBlade
Profile Joined May 2010
308 Posts
December 07 2010 21:45 GMT
#121
On December 08 2010 06:41 Geo.Rion wrote:
hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away.


Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =<
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 07 2010 21:45 GMT
#122
...man all those games that I could of swore that I had my zealot on hold yet zerglings got thru. I could of sworn I was pushed out of the way. Zerg player probably didnt even realize what he did either....

This can send protoss even farther down the ranks
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-12-07 21:50:47
December 07 2010 21:49 GMT
#123
On December 08 2010 06:45 ScythedBlade wrote:
Show nested quote +
On December 08 2010 06:41 Geo.Rion wrote:
hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away.


Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =<

i checked the rep in OP, the zealot was on hold position and it held position, then it switched to attack. I dont know, i assume you're saying they do this randomly, still holding down H will save you. Just watch the rep and select the zealot, it does not move half an inch when the HoldP is selected
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Chemist391
Profile Joined October 2010
United States368 Posts
December 07 2010 21:55 GMT
#124
A 3 meter tall manlot with laser fists should not get pushed aside so easily.
Disgrace to the Khala.
eyeEX
Profile Joined June 2010
United States64 Posts
Last Edited: 2010-12-07 21:59:50
December 07 2010 21:58 GMT
#125
oGsMC can break a Zealot with his bare hands!

Nice observation OP, I will have to try this in my play sometime.
ìX
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
December 07 2010 22:00 GMT
#126
I've been 10pooling and doing this against Protoss for weeks, they just die to it. There's really nothing they can do because they aren't aware that zerglings can leak through (hence they've made zero, maybe one other unit).
Lanaia is love.
frumpylumps
Profile Joined September 2010
61 Posts
December 07 2010 22:07 GMT
#127
this sounds like a good micro trick for zerg, just like muta magic box to make thors useless.
Valestrum
Profile Blog Joined November 2010
United States246 Posts
December 07 2010 22:10 GMT
#128
Oh god no.. No0o0o0o0o0o0o0ooo!
Oh well, good observation i'll have to watch my ramp even more-so now..
¯\_(ツ)_/¯
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2010-12-07 22:14:26
December 07 2010 22:14 GMT
#129
Looks like I'll have to completely wall off the ramp until I'm ready to move out. Sad, but I guess it's necessary.

100 mineral pylon works just as well as a 100 mineral zealot.
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
Last Edited: 2010-12-07 22:17:41
December 07 2010 22:17 GMT
#130
Maybe sentrys should have a slightly faster build time?
Darn the zealot and warpgate build time nerf. I always felt it was only because Blizzard made such imbalance close spawn maps that they got nerfed(I'm looking at you steppes).
aruno, arunoaj, aruno_aj | Those are my main aliases
Herculix
Profile Joined May 2010
United States946 Posts
December 07 2010 22:27 GMT
#131
wow this is pretty broken. if i didn't want to improve my game i'd just abuse this and win sooo many games vs protoss because i just don't see how it's possible to hold a 10 pool or overpool with this bug without being massively behind.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
December 07 2010 22:28 GMT
#132
if i recall this has been discover in the Beta, I am surprise they havent patch this yet
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Looky
Profile Joined April 2010
United States1608 Posts
December 07 2010 22:29 GMT
#133
i tried this and some player spam hold position to counter it. theres ways around this

bugs made broodwar so fun to watch. i think little things like these shouldnt be taken away.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 07 2010 22:38 GMT
#134
On December 08 2010 06:45 SuperYo1000 wrote:
...man all those games that I could of swore that I had my zealot on hold yet zerglings got thru. I could of sworn I was pushed out of the way. Zerg player probably didnt even realize what he did either....


Had the same, there were situations were i swore to god i placed my zealot right and
on hold, but somehow zerglings squeezed through.
: |
wat
mskaa
Profile Joined May 2010
Denmark155 Posts
December 07 2010 22:39 GMT
#135
oh god this is horrible
kzn
Profile Blog Joined June 2007
United States1218 Posts
December 07 2010 22:39 GMT
#136
Can someone (someone with friends ;_;) test this with stop instead of hold position? From the replay it looked like the zealot only moved in the duration of his attack animation, so theoretically the stop command wouldn't allow the push.
Like a G6
Marcury
Profile Joined September 2009
Canada141 Posts
December 07 2010 22:50 GMT
#137
Wall off with zealot next to gateway and not cyber core. Cybercore is actually a little smaller than the gateway if you look at the circle. I just tested it and the zlot died before getting pushed out of the way when you wall off with the zealot next to gateway, however in the replay the zealot was next to a cybernetics.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 07 2010 23:00 GMT
#138
On December 08 2010 06:49 Geo.Rion wrote:
Show nested quote +
On December 08 2010 06:45 ScythedBlade wrote:
On December 08 2010 06:41 Geo.Rion wrote:
hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away.


Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =<

i checked the rep in OP, the zealot was on hold position and it held position, then it switched to attack. I dont know, i assume you're saying they do this randomly, still holding down H will save you. Just watch the rep and select the zealot, it does not move half an inch when the HoldP is selected

We were testing this earlier, the glitch seems to make the zealots switch to a-move. Then we tested if you can stop it by spamming H, which actually helps a little bit, but it still happens. Holding H does nothing, so unless you have some kind of turbo button, it still pushes the zealot out of the way.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Scoop
Profile Joined August 2010
Finland482 Posts
December 07 2010 23:04 GMT
#139
I'm officially not playing this game anymore until this is fixed. So fucking retarded.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
December 07 2010 23:04 GMT
#140
On December 08 2010 08:00 sixghost wrote:
Show nested quote +
On December 08 2010 06:49 Geo.Rion wrote:
On December 08 2010 06:45 ScythedBlade wrote:
On December 08 2010 06:41 Geo.Rion wrote:
hold position zealot can hold the spot since early beta. This was a problem during the early days, that zealots couldnt hold zerglins (oh my gawd, they had to get a sentry) so they fixed it, as long as the zealot(s) dont switch to attack move they wont get pushed away.


Unfortunately, I will 100% completely assure you that Hold Position STILL SCREWs up. Had it not been for my, "ZOMG BUILD PYLONS" reaction, I would've lost that game. See replay. It does screw up =<

i checked the rep in OP, the zealot was on hold position and it held position, then it switched to attack. I dont know, i assume you're saying they do this randomly, still holding down H will save you. Just watch the rep and select the zealot, it does not move half an inch when the HoldP is selected

We were testing this earlier, the glitch seems to make the zealots switch to a-move. Then we tested if you can stop it by spamming H, which actually helps a little bit, but it still happens. Holding H does nothing, so unless you have some kind of turbo button, it still pushes the zealot out of the way.


That is just a ridiculous element of multitasking that is required; shouldn't be required i don't think..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
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