Solid play by Kal and a great PvP series overall.
[MSL] [MST] Wildcard!! - Page 32
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Emon_
3925 Posts
Solid play by Kal and a great PvP series overall. | ||
Hyde
Australia14568 Posts
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Taosu
Ukraine1074 Posts
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Kirb
Germany900 Posts
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SkytoM
Austria1137 Posts
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PoP
France15446 Posts
On November 04 2010 20:04 GeLaar wrote: I don't understand why he insisted on playing without Templars. He also didn't harass at all. Kal had the superior starting position by far. After losing so many probes to Kal's brute force drops he decided to cut probes completely and all-in with pure gateway units. Almost worked... Not so big a deal as far as Bisu is concerned though. | ||
Kirb
Germany900 Posts
On November 04 2010 20:09 SkytoM wrote: Is it Bo3 or Bo1 now?? i am confused It was Bo3 and Kal won 2:1 | ||
PineappleLumpsToss
New Zealand2434 Posts
On November 04 2010 20:07 Hyde wrote: That was Bisu's first loss this season? Losses, yep. Still a pretty good night for him with the PvZ ELO result. Edit: Other than IEF ofc. | ||
Zona
40426 Posts
On November 04 2010 20:08 Taosu wrote: Excuse me but what do the results of this wildcard tourney affect? Will we see players who lost today in future matches? yes we will basically Kal, who won today's tournament, gets to skip a round in the coming MSL/survivor | ||
Archer_
United States14 Posts
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Spazer
Canada8028 Posts
On November 04 2010 20:09 SkytoM wrote: Is it Bo3 or Bo1 now?? i am confused The initial games were Bo1. The finals were Bo3. | ||
disciple
9069 Posts
On November 04 2010 20:07 PineappleLumpsToss wrote: Grats to Kal. He was the aggressor in that final set and Bisu was just playing too reactionary. I agree that he blundered by not playing with HTs - those storms in the last three battles really made the difference. Bisu had no other choice but to be passive - map positions allowed Kal to drop and harass Bisu's main, while KTY hasnt got such an option because if he was to harass Kal in some way he had to go all the way around the map - stuff like that happened a lot on maps like Tau Cross in the past or Medusa lately. Thats why I would assume both players choose their scouting paths in the beginning, on 3 players maps is almost always like A>B>C>A positional wise for PvP | ||
purpose
Sweden1017 Posts
To bad because I think Bisu could do much more with that seed then Kal will. On the other hand Bisu is more likelly to pull off from a unseeded position then Kal is so maybe this is a good thing for the protoss :-) On a side note. Lol at being warned for typing GG in this topic when the game was not over. There are so many things people are typing that can indicate that the game is over when its not, just like GG. So if GG gives warn tl.net have alot of warning to do. Its not like I sad, Bisu GGs. I just stated that this game is over for Bisu since Kal is so ahead. But well well. | ||
Zona
40426 Posts
On November 04 2010 20:11 disciple wrote: Bisu had no other choice but to be passive - map positions allowed Kal to drop and harass Bisu's main, while KTY hasnt got such an option because if he was to harass Kal in some way he had to go all the way around the map - stuff like that happened a lot on maps like Tau Cross in the past or Medusa lately. Thats why I would assume both players choose their scouting paths in the beginning, on 3 players maps is almost always like A>B>C>A positional wise for PvP yep, yep - you would expect the map makers to learn... | ||
PineappleLumpsToss
New Zealand2434 Posts
On November 04 2010 20:11 disciple wrote: Bisu had no other choice but to be passive - map positions allowed Kal to drop and harass Bisu's main, while KTY hasnt got such an option because if he was to harass Kal in some way he had to go all the way around the map - stuff like that happened a lot on maps like Tau Cross in the past or Medusa lately. Thats why I would assume both players choose their scouting paths in the beginning, on 3 players maps is almost always like A>B>C>A positional wise for PvP Hmmm...interesting point disciple. Cheers for the explanation. | ||
disciple
9069 Posts
On November 04 2010 20:20 Zona wrote: yep, yep - you would expect the map makers to learn... 3players maps are the best concept imo. just look at the stats on Tau Cross - the only real problem is the PvP | ||
endy
Switzerland8970 Posts
On November 04 2010 20:24 disciple wrote: 3players maps are the best concept imo. just look at the stats on Tau Cross - the only real problem is the PvP Or they could just put all the main mineral lines sticking to the map border like on Longinus. Leaving a huge space in a base and not in the others doesn't make sense. I can't blame Kal for abusing it, but that's definitely what threw Bisu off this game. | ||
KTF_CloaK
Netherlands1338 Posts
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vectorix108
United States4633 Posts
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zerious
Canada3803 Posts
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