This is interesting though, I was not expecting it but I can see why it is going to included. But this still affirms my feelings and beliefs that to meet the deadline, Blizzard really left out quite a bit.
Blizzard Casually Announces Custom Hotkeys - Page 6
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Nilrem
United States3684 Posts
This is interesting though, I was not expecting it but I can see why it is going to included. But this still affirms my feelings and beliefs that to meet the deadline, Blizzard really left out quite a bit. | ||
hellsan631
United States695 Posts
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GeorgeForeman
United States1746 Posts
Personally, I think it's a better product with customizable hotkeys, but I don't think I'll be willing to go back and put the time in to re-learn them. Never bothered for WC3, so I don't think I'll do it for SC2, either. | ||
TheResidentEvil
United States991 Posts
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Jugan
United States1566 Posts
On October 10 2010 15:44 b_unnies wrote: Why should you be allowed to set your own hotkeys? Some versions of the game have incredibly weird hotkeys. For example, let's say you live in Japan and you play Protoss. You are forced to have a certain version of the game, and in that version the hotkey for building a zealot is "L". See how awkward that is? And on top of that, it varies from language to language. They did a really poor job on some of them as well, from what I hear. The example I used was something I made up, but the issue I was demonstrating is not made up - a lot of people have expressed much frustration with the current system blizzard uses. | ||
fantomex
United States313 Posts
On October 10 2010 13:53 Ndugu wrote:I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T. How exactly would you setup your grid? I also use grid and attack on T annoys me. The big one for me is the Ready Warpgate button is Y, which is really far on a split keyboard. Can't wait to change that to something on my mouse. | ||
Ndugu
United States1078 Posts
On October 12 2010 05:21 fantomex wrote: How exactly would you setup your grid? I also use grid and attack on T annoys me. The big one for me is the Ready Warpgate button is Y, which is really far on a split keyboard. Can't wait to change that to something on my mouse. Not 100% sure, to be honest. Will probably spend more hours than its worth trying to set up the best hotkeys | ||
Liha
26 Posts
L=Terran building Liftoff/Land L=Mutate hatch to Lair O=Load SCV's to Lifted CC Y=Rally point. This key is way too important to be in bad key like Y, altho it's not the worst key but rally point is much more important key than putting it for Y. Y=Also for Cybernetics core U=Bunker N=Sensor Tower N=Nudys Canal Building and the ability to build a canal of it elsewhere M=Mothership M=Evolve Melee attack upgrade from Evolution chamber M=Metabolic Speed upgrade from spawning pool i=Immortal i=Infestation Pit U=Spawn Ultra and Ultra building P=Enable Pneumatic Carapace from Hatchery (Overlord speed) K=Research Khaydarin Amulet for High Templars C+N=High Templars hallucination ability to make hallucination of an archon +Make the Tilde key work for Euro keyboards or move this key's location to the same spot it is in American keyboards. Because as far as i've understood the tilde key is in completely different place for Americans than most Euro keyboards. If Tilde key is meant to be on the left side of 1 on the left side numbers. In this case Tilde only hide's nameplates for me when held down which i have automatically on anyway. So waste of key for me. Pic of Tilde on American keyboards: http://healthlinks.washington.edu/howto/navigating/tilde.gif In place of american tilde button i got §-key and ½ if you hold shift. ~ Key is left side of Enter key and lower left of backspace lol. Oh and it's finnish keyboard but i doubt many Euro keyboards have tilde on the leftside of 1. | ||
LunarC
United States1186 Posts
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Terranist
United States2496 Posts
i once had a nightmare they turned custom hotkeys, chat channels, and multiplayer replay viewing into paid DLC. | ||
NET
United States703 Posts
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LonelyMargarita
1845 Posts
On October 10 2010 19:29 Terr wrote: Ok, so it's feature and not future but it still remains the same patch. Two digit patches (1.1; 1.2; 1,3 and so on) contain both balance changes and new features. While tree digit patches (1.0.1; 1.1.1) are just bug fixes. And they also said that chat channels are coming in 1.2, so 1.2 definitely contains balance changes and new features. Are you seriously suggesting patch 1.1.2 was just bug fixes? Barracks requiring a command center instead of a supply depot was a bug (as well as the other 19 changes listed under the category "Balance")? I misread it as "future" the first time as well. It's ok to admit when you make mistakes; you don't have to state blatantly false information trying to appear like you didn't. ... I'm quite glad they will be implementing this. Not everyone types on qwerty, and it sucks losing games because you accidentally switched your keyboard input language and didn't realize it until you go to your rally point and have no reinforcements. | ||
darklordjac
Canada2231 Posts
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Swimcito
Italy52 Posts
hopefully there is a feature for lan play or something of the likes | ||
leve15
United States301 Posts
this will help | ||
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