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http://us.battle.net/sc2/en/forum/topic/791409182?page=2
+ Show Spoiler +"While the ability to customize key bindings is not currently available, we know that it's something that players would greatly appreciate and are already working to add it with the next feature patch.
In the meantime, we cannot condone, and must strongly advise against, the modification of MPQs. Manipulating these files is in violation of the game's Terms of Use and may cause your account to come under scrutiny by some of our cheat and hack detection software. Of course, it's not our intention to remove someone's access to the game for simply trying to get custom hotkeys to work, but the workaround proposed can open a player up to these sorts of situations.
We ask that you please wait for the proper and official addition of custom hotkeys to be added to the game."
"I can try to confirm for you whether or not mouse buttons (including the scroll wheel) will also be customizable. I may not be able to return with an answer instantly, but I will definitely ask on your behalf."
I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T.
With key bindings presumably saved to the battle.net account, it will finally provide a reason this battle.net thing is worthwhile-- pro-gamers won't have to set up their custom hot-keys every time they go to a tournament.
Want this much more than a clock. Patch 1.2 is looking increasingly heaven sent.
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Personally i'm just surprised they didn't put all this stuff in BEFORE they released the game..
better late than never. this is awesome!
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It really seems like the Starcraft development team finished on time for the release date, and the Battle.net team didn't, and they decided there was no reason to delay the game because B.net wasn't done yet.
Will be pretty pleased when they add this in. Will I be able to do something with my ~ key?!?!?!
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On October 10 2010 14:01 Ketara wrote: It really seems like the Starcraft development team finished on time for the release date, and the Battle.net team didn't, and they decided there was no reason to delay the game because B.net wasn't done yet.
Will be pretty pleased when they add this in. Will I be able to do something with my ~ key?!?!?!
To be fair, I imagine there was plenty of internal debate about whether or not they should add custom hotkeys to the game and that this wasn't just a time or effort decision. I think QQing and logical arguments on the forums have probably pushed them in the direction of adding them.
They probably weren't sure how the community would react to custom hotkeys after the onslaught over MBS, automining, etc. Learning the bad hotkeys was considered a skill, in Brood War. Remember the RIDICULOUS Protoss hand positions? lol
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Yaaaay! Finally I can set up my hotkeys as grid keys but not have to use t-move to attack-move. This should've been implemented much much earlier.
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OMG! Amazing!
This also coincides with the Ultralisk Cavern annoying hotkey, though that's one of the only ones I'd change.
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seems they are adding alot of features along the way, kinda strange they weren't there at release for a huge game like SC :/
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Man, you guys can turn any thread sadness inducing.
In other news, Blizzard announces free puppies for everyone!
"WTF I LUV KITTENS. Gonna have to wait for HoTs for Kittens! Gawd I hate Blizzard!"
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Seems nice for some. Personally after playing on blizzard hotkeys for awhile now I probably wont change much if at all.
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It will be a happy day when i can save locations to F2-F4
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Personally i'm just surprised they didn't put all this stuff in BEFORE they released the game..
better late than never. this is awesome!
because adding these features take time, do you want to wait until christmas for them to add these features?
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I can't think of a hotkey I have trouble with. Actually, that took no time. The nuke/energy upgrade are too close together. 1+ for blizzard. SCV as P 0p0p0p0p. The real question for me is if they will allow this in tournaments. I don't want to waste my time doing something if it isn't going to be LEGAL in big tournaments.
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I personally see no benefit to this, most people have already memorized one of the default layouts provided and Im 99% sure they will just stick to it. Besides blizzard's hotkeys kinda make sense this go around.
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On October 10 2010 14:22 MaD.pYrO wrote: It will be a happy day when i can save locations to F2-F4 My god yes.
And it's annoying when people complain about something that blizzard "should have put in the original release". Is it that much of a problem?
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United States7481 Posts
On October 10 2010 14:01 Ketara wrote: It really seems like the Starcraft development team finished on time for the release date, and the Battle.net team didn't, and they decided there was no reason to delay the game because B.net wasn't done yet.
Will be pretty pleased when they add this in. Will I be able to do something with my ~ key?!?!?!
probably because the starcraft team had 10 years while the b.net team had 1 (seriously the b.net 2.0 stuff was really new and they had to start almost from scratch recently)
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Honestly, I'm not going to easily be able to re-wire myself to new hotkeys after years of Starcraft.
So I guess I don't really care.
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On October 10 2010 14:22 MaD.pYrO wrote: It will be a happy day when i can save locations to F2-F4
This is the only change I want, thank you Blizzard for finally letting me be able to do this.
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This is great news... provided they dont put this off for a year or 2...
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This would be a buff to Zerg.. being able to rebind backspace to a more accessible key.
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On October 10 2010 14:36 0mgVitaminE wrote:Show nested quote +On October 10 2010 14:22 MaD.pYrO wrote: It will be a happy day when i can save locations to F2-F4 My god yes. And it's annoying when people complain about something that blizzard "should have put in the original release". Is it that much of a problem?
It's that that it's been such a big problem, it's just that it seems like a relatively simple feature to add that's incredibly useful, and they spent their time on other things. Like facebook integration. Or not developing chat channels. But it's ok! Slowly but surely Blizzard is improving :D
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Nice to hear that blizzard does stuff like this ^^
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Nice. It was weird of them to put majority of hotkeys to left hand side of keyboard, but then have a few really bad ones like immortal, khaydarin amulet, zerg melee up, building lift off/land.
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better late than never. i was amazed at why they didnt put this in the first place since many players would greatly welcome it (just leave the default to standard keys or unit grid)
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Aotearoa39261 Posts
Yeah they already said that this was going to be available post-release no new news here folks!
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Awesome news (not according to plexa), thanks for the post.
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The first thing I am going to do is switch backspace with capslock. It will make Z macro a lot less cumbersome.
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Friggin awesome, gonna put backspace on ~ to make larva inject a billion times easier. Gj with this one blizz.
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I was happy enough that they added grid hotkeys. As a former Natural Selection player I think grid keys make the most sense.
This is definitely a great thing to add though.
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United States7166 Posts
HELL YEAHHHH WOOOOOOO!!!!!!!!
also can anyone confirm that modifying mpq's can in fact be caught by Blizzard by their warden or w/e checks? so no sound customization, nor hotkey customization till next patch ?
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Why should you be allowed to set your own hotkeys?
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I've been using custom hotkeys for the last few weeks (using the file.sc2hotkeys method) but I'm definitely happy because this change will make custom hotkeys allowed in tournaments and stuff
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On October 10 2010 14:53 SovSov wrote: This would be a buff to Zerg.. being able to rebind backspace to a more accessible key.
soo true! didnt think of that one
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On October 10 2010 14:53 SovSov wrote: This would be a buff to Zerg.. being able to rebind backspace to a more accessible key. agreed. i've wanted to bind that function to shift tab for so long. i imagine that'll make larva injection much easier.
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Damn... bout freakin time. As the OP said I can't believe this wasn't something implemented way before the release... it is a 2010 game after all. Anyway, better late then never.
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Which retards need this feature? What's wrong with the hotkeys if you play the english version of the game? Blizzard could move the main building cycle to tab and save locations to f2..., but that's it.
There also needs to be a difference between burrow and unburrow.
User was temp banned for this post.
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On October 10 2010 16:21 Perscienter wrote: Which retards need this feature? What's wrong with the hotkeys if you play the english version of the game? Blizzard could move the main building cycle to tab and save locations to f2..., but that's it.
There also needs to be a difference between burrow and unburrow. ultralisk cavern ^^''
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A little annoyed that this didn't came out with the game, especially since it has been in development for so long and had WoW as an example to learn from in terms of customizable hotkeys. It's not like people can make macros in SC2 and turn this ability into a game breaking unfair advantage.
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V U makes sense, so you don't accidentally hit B C.
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Yeeee, I can change the stupid yamato cannon hotkey. "y" is so far awayyyy.
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I hope that the game will then highlight the new key.
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I kept quickly trying to hit V - U for my ultralisk cavern in a game. And when I finally looked at my base for more than a second to see why my ultralisk cavern was never building, I found I had 3 infestation pits. So I'm happy they're adding this now.
Immortals and Infestation pit definitely need to not be "i" though too.
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intrigue
Washington, D.C9931 Posts
more good news! the hotkeys i'd change off the top of my head are hydra den, infestor pit, terran/protoss ground upgrades (w instead of e for weapons), and zerg harvester rally point.
i'm seriously considering setting probes back to p too, i think my control group usage was much cleaner when i used the full keyboard. 0p9p0p9p0p i miss you so much
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On October 10 2010 13:58 GenericTerranPlayer wrote: Personally i'm just surprised they didn't put all this stuff in BEFORE they released the game..
cause this way you'll forget about chat channels eventually!
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great
now that i've finally gotten used to stupid hotkey like "i" for immortal they introduce custom settings....
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I can't say I'm very pleased with these news. Not looking forward to learning yet another new hotkey setup.
Ahh, it's about time blizzard! My 66v 77v 88v 99v felt a bit off when I reached 88v, I'd love to move that key. Not to mention I won't ever go back to my base and find two infestation pits instead of one infestation pit and one ultra den.. Lost me so many games :|
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On October 10 2010 18:45 vyyye wrote: I can't say I'm very pleased with these news. Not looking forward to learning yet another new hotkey setup.
Ahh, it's about time blizzard! My 66v 77v 88v 99v felt a bit off when I reached 88v, I'd love to move that key. Not to mention I won't ever go back to my base and find two infestation pits instead of one infestation pit and one ultra den.. Lost me so many games :| During the beta I changed my hotkeys on a weekly basis. If you design the setup yourself it really shouldn't be too hard to get used to.
"feature patch" That means... that we might get 3 "balance patches" before it? With 1 month between each? Yay.
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I wonder if that will make it possible to assign attack-move to my third mouse button.
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On October 10 2010 18:51 spinesheath wrote: "feature patch" That means... that we might get 3 "balance patches" before it? With 1 month between each? Yay. Lylirra said "THE next future patch" or in other words patch 1.2
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Yeah, this in the next patch would be good. However I wouldn't bet on it, they are working on quite a few things for the next patch (Is it just my imagination or did they say somewhere that chat channels would be in the next patch?). However 1.2 would be amazing, as I really dislike some of the hotkeys lol.
On October 10 2010 18:55 Scorch wrote: I wonder if that will make it possible to assign attack-move to my third mouse button.
Exactly, this would be one of the first things I did with custom hotkeys. I'd do it now by making my side button =a, but I get the feeling that it might fall into the realm of macros, which are shady territory.
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Hopefully this includes the f-keys. Screen location ftw. I mean seriously who wants "Selecet Hero X" on your f2 key instead of saving screen locations? If I want a hero in the campaign I hotkey him anyways. Sometimes I really have no idea what thoose guys are thinking.
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yes! yes! oh the joy! :D blizzard answered my prayers
too bad itll have to wait for the next patch.....
basically this means that im going to be screwed when playing at blizzcon :/
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This is already possible. Didn't you read the thread? Just make a Hotkeys folder in your SC2 folder (where the replays etc are) and put a whatever.sc2hotkeys. There you just add the hotkeys you like and you get those as additional option when choosen your hotkeys. Just look for thwe thread for better description.
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On October 10 2010 19:15 TzTz wrote: This is already possible. Didn't you read the thread? Just make a Hotkeys folder in your SC2 folder (where the replays etc are) and put a whatever.sc2hotkeys. There you just add the hotkeys you like and you get those as additional option when choosen your hotkeys. Just look for thwe thread for better description. exept you cant rebind unit producing hotkeys.
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On October 10 2010 18:56 Terr wrote:Show nested quote +On October 10 2010 18:51 spinesheath wrote: "feature patch" That means... that we might get 3 "balance patches" before it? With 1 month between each? Yay. Lylirra said " THE next future feature patch" or in other words patch 1.2
Read properly. A feature patch is a patch that adds features. The next patch will most likely be just another balance patch.
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Meh. they remembered it too late.
I just used keytweak to move all the keys around so i could play with just my left hand.
been a nightmare getting used to it, but i also replaced the actual keys so adjusting would be easier.
I no longer know what a qwderty keyboard is
On October 10 2010 18:45 vyyye wrote: I can't say I'm very pleased with these news. Not looking forward to learning yet another new hotkey setup.
Ahh, it's about time blizzard! My 66v 77v 88v 99v felt a bit off when I reached 88v, I'd love to move that key. Not to mention I won't ever go back to my base and find two infestation pits instead of one infestation pit and one ultra den.. Lost me so many games :|
google keytweak install tell it to move 6~0 keys to F1~F5(and thhose F keys to 6~0) move any other key you want ??? profit
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nice, but id' rather blizzard would fix hotkeys for sc:bw german version
for zerg, to build a drone, i have to press 'l' and then 'd'. now look where these two keys are located on the keyboard
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On October 10 2010 19:21 spinesheath wrote:Show nested quote +On October 10 2010 18:56 Terr wrote:On October 10 2010 18:51 spinesheath wrote: "feature patch" That means... that we might get 3 "balance patches" before it? With 1 month between each? Yay. Lylirra said " THE next future feature patch" or in other words patch 1.2 Read properly. A feature patch is a patch that adds features. The next patch will most likely be just another balance patch. Ok, so it's feature and not future but it still remains the same patch. Two digit patches (1.1; 1.2; 1,3 and so on) contain both balance changes and new features. While tree digit patches (1.0.1; 1.1.1) are just bug fixes. And they also said that chat channels are coming in 1.2, so 1.2 definitely contains balance changes and new features.
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Meh, I'm going to use the original ones. This is good for left handed people and people with other setups though.
The F keys would have been nice 6 months ago. I've had to redesign a system around not having them now.
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On October 10 2010 18:45 vyyye wrote: I can't say I'm very pleased with these news. Not looking forward to learning yet another new hotkey setup.
You don't have to?
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On October 10 2010 19:16 papaz wrote:Show nested quote +On October 10 2010 19:15 TzTz wrote: This is already possible. Didn't you read the thread? Just make a Hotkeys folder in your SC2 folder (where the replays etc are) and put a whatever.sc2hotkeys. There you just add the hotkeys you like and you get those as additional option when choosen your hotkeys. Just look for thwe thread for better description. exept you cant rebind unit producing hotkeys.
I', using grid anyway so that doesn't matter, but okay, if you want to use different hotkeys that may be problematic.
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Nice for everyone who waited for the feature. I myself wont use it. I really like the hotkeys in SC2 and I liked them in BW as well. Imo its all a matter of getting used to hotkeys the way they are. The only thing I might use are F2-F4 for locations
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Awesome, can't wait to move some things around. I was really tempted to just move to grid. We'll see if I can make some more comfortable setups. I really don't like reaching past 6 since my hands are fairly small.
On October 10 2010 17:16 intrigue wrote: more good news! the hotkeys i'd change off the top of my head are hydra den, infestor pit, terran/protoss ground upgrades (w instead of e for weapons), and zerg harvester rally point.
Careful changing W for Protoss since that is currently your Warpgate key. Unless you have some other setup in mind...
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I don't understand how this is new, you dont have to modify MPQ's as it is in order to have custom hotkeys, i already have shift + f2-f4 bound properly etc...
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not bad, but i somehow wonder why they havend implemented such a feature in the first place? there have been rts games with this feature for over a decade....
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its possible to bind keys already but I dont dare because I dont want to get my account banned because of some BS like that, so this is great news !!! hurry blizz I want it now ;D
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On October 10 2010 13:53 Ndugu wrote:http://us.battle.net/sc2/en/forum/topic/791409182?page=2+ Show Spoiler +"While the ability to customize key bindings is not currently available, we know that it's something that players would greatly appreciate and are already working to add it with the next feature patch.
In the meantime, we cannot condone, and must strongly advise against, the modification of MPQs. Manipulating these files is in violation of the game's Terms of Use and may cause your account to come under scrutiny by some of our cheat and hack detection software. Of course, it's not our intention to remove someone's access to the game for simply trying to get custom hotkeys to work, but the workaround proposed can open a player up to these sorts of situations.
We ask that you please wait for the proper and official addition of custom hotkeys to be added to the game."
"I can try to confirm for you whether or not mouse buttons (including the scroll wheel) will also be customizable. I may not be able to return with an answer instantly, but I will definitely ask on your behalf." I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T. With key bindings presumably saved to the battle.net account, it will finally provide a reason this battle.net thing is worthwhile-- pro-gamers won't have to set up their custom hot-keys every time they go to a tournament. Want this much more than a clock. Patch 1.2 is looking increasingly heaven sent.
they mentioned custom keys months ago actually.
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I would guess that most people that are already at least decent at the game shouldn't even need custom hot keys. I think it's great that something like L for example for lifting off is far as hell away from an accidental button press but maybe that's just me.
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Im not sure whether tournaments would allow hotkey changing so yeah. Im happy for those who are happy but im personally happy with the hotkeys blizzarf gave us so no change until i find something that pisses me off
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So rebinding "build advanced structure." No more accidentally throwing down a hatchery instead of a hydra den for me!
That's probably the only worthwhile change though.
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im abit confused.
they announced that like in the first 1/3 of beta? then they removed the ability to just put a key.txt in the folder to edit the keys and forced people into mpq editing. now 5 month later they come out "hey dont do it! or we might steal 60$ from you! you will get customkeys! soon! maybe..."
its nothing to be "ecstatic" about. its something that could be implemented within days but got handled in the worst possible way.
people have such a short term memory :/
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On October 10 2010 13:58 GenericTerranPlayer wrote: Personally i'm just surprised they didn't put all this stuff in BEFORE they released the game..
better late than never. this is awesome!
To be honest, I am not so very much surprised. Sure, Battle.net 0.2 was even worse than I anticipated, but from a purely commercial point of view, Blizzard did the thing they knew would work: bring in the cash first, care about the players later.
Imagine yourself knowing the rather underwhelming aspects of the game (hotkeys, no chat, etc) at start before you bought it: would that have changed anything ? Would you really have said "Screw it, I'm waiting half a year for them to have improved most of the basic stuff before I buy the game and let all other players have an advantage of half a year of multiplayer experience on me ?"
Blizzard's leadership and marketing department knows players mentality from their experience with past games, and no matter how much the game developers themselves might wish to put some finishing touches on the product and make very basic things like hotkeys and chat work; when the guys up top say "Release the game NOW!" then that is what will happen.
And time and time again, we all (including me) prove them right.
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Hope I can bind camera on f2,f3,f4,f5 in the future.
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I'm quite happy with the standard layout only thing needing to be reassigned is backspace. Going across the keyboard everytime you need to inject larva isnt very fun, although it works.
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On October 10 2010 22:34 simme123 wrote: Hope I can bind camera on f2,f3,f4,f5 in the future.
I'd rather have this than custom hotkeys.
But yeah, it's nice to see that they're making it available for people that do want custom hotkeys.
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Glad this will be coming. I play random, use grid layout for that reason, and have German keyboard, and having to switch to English keyboard layout in windows for that to work with protoss warp gates is just annoying.
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I hope they allow me to put shift + control on my side mouse buttons. Grid keys are great, but this is one thing I've thought would make a big difference since I started playing the game.
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I'm gonna change backspace to caps lock
THink this helps zerg the most. And lefties....
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Honnestly I don't have that much problem with the current keys, but I guess some people really want this.
Blizzard could have released the game with it, and the chat channel/clan features, it's really easy to implement and they are losing many customer because of things like that.
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Blizzard Casually Announces Custom Hotkeys
dohoho, clever rascal
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No more accidentally making my templars into archons when I'm trying to chronoboost \e/
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omg, P for probes incoming? YEAH BABY! I'm having such a hard time adjusting to the sc2 protoss because of the new hotkeys. :S
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Finally, I can bind something to shift-tilde.
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Thank goodness. The Zerg hotkeys were awful.
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On October 10 2010 23:17 XsebT wrote: omg, P for probes incoming? YEAH BABY! I'm having such a hard time adjusting to the sc2 protoss because of the new hotkeys. :S You know theres a classic keyboard layout that changes the probe hotkey to p right?
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On October 10 2010 23:09 TheAntZ wrote:dohoho, clever rascal
LMAO.
Kinda surprised to hear that this was announced months ago. It's something I've intensely wanted and I spend enough time here and on the SCII forums that I wouldn't have expected myself to miss it. Ugh.
I guess less time spent looking forward to them and more time spent trying to accept some of the worse hotkeys as a fact of life?
Also, I feel better that everyone except 2 that have posted missed this news as well lmao
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Finally! Everyone has their own style of play, it's only fair that we are all allowed to set our hotkeys in our preferred manner. Some people will be perfectly happy with the default set up while others will not be so comfortable with it, this evens everything up and is helpful in creating better play.
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I hope they let you use mouse buttons as hotkeys as well, that is what I'm really looking forward to. Oh and the A key, it does nothing when using grid, so maybe it will be useful now.
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Its kinda funny, as the feature is allready in the freaking game.
The method posted here in the forum shows that the game allready reads a "Hotkey" folder for a hotkey text file, how can it be difficult to simply put the text file in it ?
Making the hotkey customizable is super simpel in terms of adding this feature to the existing UI , theirs simply no reason they can't do it right away, they just dont want to ...
However as it is, all the posts also show they wont ban for changing the hotkeys right now, so everyone can simply ignore it and stick with the Custom Layout (that doesnt modify the MPQ), while they will never make it an "official" option.
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Sorry guys i dont understand quite well... If I have modified MPQ will I get banned or not ? sorry i suck at understanding sometimes
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I'm so going to change things back to the BW-layout. Still can't get used to the current setup.
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While I never played BW (well, not signficantly at least) and thus have no particular attachment to a static hotkey setup, I can see an argument for making them non-configurable. To some extent lots of customization options can be a bad thing, and there's something appealing about making the playing field level, as well as ensuring that hopping to a new computer is easy (admittedly, server-side hotkey customization, which I'm sure they'll have, fixes that issue).
The problem I saw after just a week or so of playing is that it's sort of living in a fantasy world to embrace this kind of non-configurable design. On an impulse, I decided to map the side button on my mouse to backspace, then immediately realized the fact that I could do so pretty much tears apart any benefit their system has. Then I realized my f-keys on my keyboard are configurable as well. Then I realized they should probably just add custom hotkeys, cuz it's awkward and pointless to try to prevent it from happening.
I do see the intention, though. Consoles don't typically let you configure the way the buttons work on a controller willy-nilly, and there's some strong benefit to that simplicity. But I think we kinda have to live in the real world where PCs just don't work that way.
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Something I'm curious to see is if there will be a way to link your custom key setup to your account. That way in large tournaments if people entering all use different key setups they can just log in instead of having to go through the menus, which I imagine wouldn't be allowed in big name tournaments anyway.
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They better make it so that your custom keys are bound to your bnet profile, and not to the computer you use. I dont want to have to reset all my keys if I go to a new computer or have to carry a text file around or something else equally silly.
edit: in reality, there will only be a few keys I actually change. i for immortal is an obvious one, so is m for ling speed. I will also be happy to finally have F keys in the correct locations so I can start using them in sc2.
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On October 10 2010 23:31 Repok wrote:Show nested quote +On October 10 2010 23:17 XsebT wrote: omg, P for probes incoming? YEAH BABY! I'm having such a hard time adjusting to the sc2 protoss because of the new hotkeys. :S You know theres a classic keyboard layout that changes the probe hotkey to p right? Had no idea... Is that legal?
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On October 11 2010 11:49 XsebT wrote:Show nested quote +On October 10 2010 23:31 Repok wrote:On October 10 2010 23:17 XsebT wrote: omg, P for probes incoming? YEAH BABY! I'm having such a hard time adjusting to the sc2 protoss because of the new hotkeys. :S You know theres a classic keyboard layout that changes the probe hotkey to p right? Had no idea... Is that legal? I haven't seen any tournaments disallow it so far, and I think it should remain legal.
Although it is good sometimes to force all players to be on the same level, something like hot keys I think is minor and should be left to preference.
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On October 11 2010 11:49 XsebT wrote:Show nested quote +On October 10 2010 23:31 Repok wrote:On October 10 2010 23:17 XsebT wrote: omg, P for probes incoming? YEAH BABY! I'm having such a hard time adjusting to the sc2 protoss because of the new hotkeys. :S You know theres a classic keyboard layout that changes the probe hotkey to p right? Had no idea... Is that legal?
yeah even at GSL there was one game that was delayed because a player forgot to turn grid off after his game.
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Can't wait to finally have F1-F4 as my location keys. REJOICE
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Can we ask them to also change the upgrades as well to Sc:Bw days? I do not play Terran a lot, I severely dislike the race. But when I do and I open up the armory, I always get frustrated with their new layout. Granted, it does sort of make sense why they did it this way. But because of mine, and I am sure other peoples experience (in playing Bw so much), it gets a little annoying.
This is interesting though, I was not expecting it but I can see why it is going to included. But this still affirms my feelings and beliefs that to meet the deadline, Blizzard really left out quite a bit.
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only difference for me is going to be binding the F1-F4 hotkeys to map positions, and not silly hero abilities. Because F5-F8 are currently the map position hotkeys.
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People are surprised that Blizz is adding features to a game post-release? Do you even remember that replays weren't implemented in SC1 until after BW's release?
Personally, I think it's a better product with customizable hotkeys, but I don't think I'll be willing to go back and put the time in to re-learn them. Never bothered for WC3, so I don't think I'll do it for SC2, either.
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mouse binds would be so friggen awesome. Mouse4 attack move i would be in heaven.
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On October 10 2010 15:44 b_unnies wrote: Why should you be allowed to set your own hotkeys?
Some versions of the game have incredibly weird hotkeys. For example, let's say you live in Japan and you play Protoss. You are forced to have a certain version of the game, and in that version the hotkey for building a zealot is "L". See how awkward that is? And on top of that, it varies from language to language. They did a really poor job on some of them as well, from what I hear.
The example I used was something I made up, but the issue I was demonstrating is not made up - a lot of people have expressed much frustration with the current system blizzard uses.
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On October 10 2010 13:53 Ndugu wrote:I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T.
How exactly would you setup your grid? I also use grid and attack on T annoys me.
The big one for me is the Ready Warpgate button is Y, which is really far on a split keyboard. Can't wait to change that to something on my mouse.
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On October 12 2010 05:21 fantomex wrote:Show nested quote +On October 10 2010 13:53 Ndugu wrote:I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T. How exactly would you setup your grid? I also use grid and attack on T annoys me. The big one for me is the Ready Warpgate button is Y, which is really far on a split keyboard. Can't wait to change that to something on my mouse.
Not 100% sure, to be honest. Will probably spend more hours than its worth trying to set up the best hotkeys
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Keys i would change (I use standard):
L=Terran building Liftoff/Land L=Mutate hatch to Lair O=Load SCV's to Lifted CC Y=Rally point. This key is way too important to be in bad key like Y, altho it's not the worst key but rally point is much more important key than putting it for Y. Y=Also for Cybernetics core U=Bunker N=Sensor Tower N=Nudys Canal Building and the ability to build a canal of it elsewhere M=Mothership M=Evolve Melee attack upgrade from Evolution chamber M=Metabolic Speed upgrade from spawning pool i=Immortal i=Infestation Pit U=Spawn Ultra and Ultra building P=Enable Pneumatic Carapace from Hatchery (Overlord speed) K=Research Khaydarin Amulet for High Templars C+N=High Templars hallucination ability to make hallucination of an archon
+Make the Tilde key work for Euro keyboards or move this key's location to the same spot it is in American keyboards. Because as far as i've understood the tilde key is in completely different place for Americans than most Euro keyboards. If Tilde key is meant to be on the left side of 1 on the left side numbers. In this case Tilde only hide's nameplates for me when held down which i have automatically on anyway. So waste of key for me.
Pic of Tilde on American keyboards: http://healthlinks.washington.edu/howto/navigating/tilde.gif
In place of american tilde button i got §-key and ½ if you hold shift. ~ Key is left side of Enter key and lower left of backspace lol. Oh and it's finnish keyboard but i doubt many Euro keyboards have tilde on the leftside of 1.
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I use classic hotkeys because relearning sc2 hotkeys would be such a hassle. Now I might consider trying to create my own optimized layout..
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disappointed to see the latest patch did not address the issue of custom hotkeys! not sure what their reasoning for not including it on retail launch was, but here's to hoping it will be included in the next patch.
i once had a nightmare they turned custom hotkeys, chat channels, and multiplayer replay viewing into paid DLC.
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Too bad I already changed the F-Keys Pre 1.1.2 Patch. The option was there before, it just required a little more tweaking, an unnecessary amount of tweaking... Well this is definitely good news though.
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On October 10 2010 19:29 Terr wrote:Show nested quote +On October 10 2010 19:21 spinesheath wrote:On October 10 2010 18:56 Terr wrote:On October 10 2010 18:51 spinesheath wrote: "feature patch" That means... that we might get 3 "balance patches" before it? With 1 month between each? Yay. Lylirra said " THE next future feature patch" or in other words patch 1.2 Read properly. A feature patch is a patch that adds features. The next patch will most likely be just another balance patch. Ok, so it's feature and not future but it still remains the same patch. Two digit patches (1.1; 1.2; 1,3 and so on) contain both balance changes and new features. While tree digit patches (1.0.1; 1.1.1) are just bug fixes. And they also said that chat channels are coming in 1.2, so 1.2 definitely contains balance changes and new features.
Are you seriously suggesting patch 1.1.2 was just bug fixes? Barracks requiring a command center instead of a supply depot was a bug (as well as the other 19 changes listed under the category "Balance")?
I misread it as "future" the first time as well. It's ok to admit when you make mistakes; you don't have to state blatantly false information trying to appear like you didn't.
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I'm quite glad they will be implementing this. Not everyone types on qwerty, and it sucks losing games because you accidentally switched your keyboard input language and didn't realize it until you go to your rally point and have no reinforcements.
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Well I will have great fun screwing around with hotkeys
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patch 1.2 seems like the promised land lol
hopefully there is a feature for lan play or something of the likes
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i normally don't make immortals just because the button is too far away to push.
this will help
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