Patch 1.1.2 Notes - Page 16
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Kywalk
Brazil23 Posts
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SONE
Canada839 Posts
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vyyye
Sweden3917 Posts
On October 15 2010 03:48 Caphe wrote: Yep, I am not concern about defending cheese, I'm concern about cheesing as terran. How the hell is Terran players gonna "surprise" his opponent now? Tourney map w/o players watch out for each other's cheese is boring. Note: I play Terran and I never cheese, but watching people cheese and defending cheese on tourney is so much fun and exciting Boxer esque 4 rax > fly to enemies base > make marines > win? No but seriously, not really any cheese available to T anymore. You can rush some tech but they don't really have a 6pool/double proxy gate. | ||
Achilles
Canada385 Posts
On October 15 2010 03:50 SONE wrote: Hmm, right before MLG and GSL. Hope people are prepared for this. i hope not. more interesting that way. | ||
MasterFischer
Denmark836 Posts
especially after we seen time and time again how Zerg players like Fruitdealer rape everybodys face.. It must be hard to keep a straight face.. | ||
Tevinhead
United Kingdom470 Posts
On October 15 2010 03:48 HaN- wrote: These changes looks really good, I can't wait to try them in game. Obviously the game will require many other patches to become the best game possible, but Blizzard is definitely going in the right direction ! This. While this patch may not be up to the extremely high standards of the team liquid forum browsing professional Starcraft players. This patch came fast and it IS in the right direction. Be happy people! There's hope! :D | ||
NicolBolas
United States1388 Posts
Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything. Very good; that's the point. It nerfs precharging by making uncharged VRs better. This encourages use of the VR as a standard unit rather than with a gimmick rush or somesuch. | ||
gods_basement
United States305 Posts
not that i usuallly build a rax before supply, but its just nice to have the option to 10rax maurader. | ||
bokeevboke
Singapore1674 Posts
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klauz619
453 Posts
Thors having no energy makes em less vulnerable to feedback, +50 supply depot hp is always welcome. The medivac speed loss is pretty crappy though. No major nerf really. Except for voidrays OWNED. | ||
MrCon
France29748 Posts
On October 15 2010 03:45 Zelniq wrote: i hope terrans continue to assume that now all hope is lost for any sort of fast barracks play, and they cannot stop hatch first plays anymore. just like for the longest time most people didnt know how mutas could effectively deal with thors, or like in wc3 where people didnt realize how good uprooted Ancients of war were after the nerf that came with Frozen Throne. silly people wat u mean like a nice 6 depot 6 rax ? I don't get what you say, can you elaborate the "fast barrack play still viable" part ? | ||
CaptainFwiffo
United States576 Posts
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Zelniq
United States7166 Posts
how is it more interesting this way | ||
syllogism
Finland5948 Posts
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Deathstar
9150 Posts
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Champ24
177 Posts
Just gotta work on my expo timing again... | ||
illumination
Korea (South)248 Posts
On October 15 2010 03:46 blitzkrieger wrote: I don't think you get how void rays work. They are only useful when charged. Its like buffing siege tanks damage in tank mode and nerfing its siege damage and saying "its good ok lol". No one cares about tank/uncharged they are used for siege/charged. Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything. i don't think you know how the game works. Sure they are weaker in this cheesey allins where you charge on a pylon but in late game when there are battle cruisers and ravens in your base voidrays didnt do a single damn thing for you. Now they can be made for a straight up game instead of just an allin... sounds good to me | ||
vyyye
Sweden3917 Posts
On October 15 2010 03:51 gods_basement wrote: can terrans stop 10/12 gate proxies now? what about 7 gates? by the time i scout him he has a gateway started, so now i have to do 8 supply 8 rax? this barracks change just feels wrong. i'd rather have mauraders gone than have to do supply barracks every game. not that i usuallly build a rax before supply, but its just nice to have the option to 10rax maurader. There's such a thing as a 7 gate? Huh? I've never seen that, ever. | ||
cocosoft
Sweden1068 Posts
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Aurdon
United States2007 Posts
This is kind of a big change to come out a day before a major tournament. Will some players even get a chance to test the patch since most of these guys are traveling and settling in at the moment? | ||
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