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Patch 1.1.2 Notes - Page 17

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 15 16 17 18 19 93 Next
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:52 GMT
#321
On October 15 2010 03:45 Liquid`Jinro wrote:
Show nested quote +
On October 15 2010 03:41 Achilles wrote:
On October 15 2010 03:38 bigjenk wrote:
On October 15 2010 03:35 Achilles wrote:
Reaper is already making friends with the dark templar in the house of fail


What do you mean that ranged dt that you can get out faster than normal dts is amazing and it flies. Oh wait they gave it to terran...


Meant units that became useless due to overzealous developers. DT not being able to be made at temp archives makes them about as useless as reapers now that you have to research reaper speed @ factory stage.

But I agree about the banshee. Hate the cloak + gigantic dmg they do. Pick one blizz imo.

I used to think the same but I think DTs are actually kinda good now. Maybe the building should be slightly cheaper but other than that... Comsat energy is just too "expensive" now compared to in SC1, and they 1hit all workers.

They seem really nice later on, when the cost of the shrine isn't really an issue. The harass is good, and they seem nice as support units, forcing constant scans because they have such beastly damage.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 14 2010 18:53 GMT
#322
thank god for voidray nerf!

zerg buffs seems good. i still think the ultra cavern seems really really weak o-O. but i wont argue iwth it... cuz usually if they have ultras i already lost anyways XD ... so atleast lemme stall my death by snipin the cavern!

rax supply depot nerf is retarded and makes no sense at all.. its been a feature in the game since sc1!




but i really think TvP is going to be ALOT harder to play now due to the medivac nerf. the only way to really play vs a SUPER TURTLY protoss.... is to harass with dropships.
There is no way in hell you can match a protoss who just expos>> turtles till colossus crtical mass >>> attack (if ur at the same skill level) without harassing them.

the medivac in conjunction with nexus HP boost (even tho i do admit it was a lil easy to snipe nexuses.... im just saying its a small thing alongside with the medivac nerf) is gunna make harassing toss alot harder.

Terran honestly doesnt have that many viable options vs tosses anymore. It already became alot duller since tanks got nerfed and blow chunks now. All you see nowadays is 100% bio ball and its gunna be alot weaker cuz weaker drop play. What are you supposed to down on these maps with narrow choked expos now such as Shakuras, Jungle basin etc... Just stim and attack right into the turtle toss army? No way in hell that will work in high level TvP. (and plus voidray nerf so no more seeing that in games anymore)

People already complain about how TvP is boring to watch nowadays since the match is becoming vanilla due to the nerfs. Now i guarantee its going to be even more boring.

Let's face it... Terran is not the terran it was in SC1. You can't just turtle at a high level. Terran NEEDS to harass in order to keep up with zerg. Terran NEEDS to harass in order to keep up with protoss. Terran is strong early game but the terran's only option is to stay on T1 vs protoss for the entire game... which grows increasingly weak as the game drags on. Once P has Storm + Colossi its GG unless u were already in a huge advantage anyways.


If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
SmoKim
Profile Joined March 2010
Denmark10304 Posts
October 14 2010 18:53 GMT
#323
On October 15 2010 03:46 Jantix wrote:
Looks like only about 50-60% of TL hates the patch... must be pretty good.


zing!
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
October 14 2010 18:53 GMT
#324
Very excited about phoenix fix, I pretty much use them in every pvz now and it's just the best fucking opening ever. I like this patch overall.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
illumination
Profile Joined August 2010
Korea (South)248 Posts
October 14 2010 18:53 GMT
#325
On October 15 2010 03:50 MasterFischer wrote:
People still saying Z is UP and T is OP after this patch...

especially after we seen time and time again how Zerg players like Fruitdealer rape everybodys face..

It must be hard to keep a straight face..


Who else is "like fruitdealer" I guess all the other pro zerg players just noobs and fruitdealer is the only decent one. Relying on an outlier (that agrees Zerg is UP) in a single tourny to prove balance.

It must be hard to keep a straight face.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
Weavel
Profile Joined January 2010
Finland9221 Posts
October 14 2010 18:53 GMT
#326
REALLY GOOD PATCH!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 14 2010 18:53 GMT
#327
On October 15 2010 03:45 Cade)Flayer wrote:
The removal of Thors energy bar is a very good and fair change. It was extremely unfair for such a massive target to be given a huge feedback weakness when it has no default ability and can only waste energy in 125 chunks in a way which makes them suck in combat and costs lots of gas to research.


Yeh its stupid that if you built a unit that it can lose to a better composition even though it requires more APM and the unit itself can't actually kill your unit. They should just give stim and CS to thors with a speed boost and bio label so you won't ever have to think again.
trevf
Profile Joined May 2010
United States237 Posts
October 14 2010 18:54 GMT
#328
On October 15 2010 03:45 Zelniq wrote:
i hope terrans continue to assume that now all hope is lost for any sort of fast barracks play, and they cannot stop hatch first plays anymore. just like for the longest time most people didnt know how mutas could effectively deal with thors, or like in wc3 where people didnt realize how good uprooted Ancients of war were after the nerf that came with Frozen Throne. silly people


First thing I'm trying when i get home is going to be... SBB!!!! BBS sad and weaker little brother.

BBS was so sick getting out and sniping scouting overlords. I think the build will be similar in effectiveness. now proxy bunkers will be a lot later / easier to stop.
DooMDash
Profile Joined May 2010
United States1015 Posts
October 14 2010 18:54 GMT
#329
Anyone thinks Nuke's should do more damage to buildings to make up for all the building buffs?
S1 3500+ Master T. S2 1600+ Master T.
Omar91
Profile Joined April 2010
Angola620 Posts
October 14 2010 18:54 GMT
#330
supply depot before racks ...meh
GinDo
Profile Blog Joined September 2010
3327 Posts
October 14 2010 18:54 GMT
#331
Yay Void Nerf
THors cooldown


MECH MECH MECH MECH
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
kentonator
Profile Joined July 2010
Vatican City State95 Posts
October 14 2010 18:54 GMT
#332
On October 15 2010 03:47 [-]Ocelot[-] wrote:
Show nested quote +
On October 15 2010 03:34 trotskyist wrote:
On October 15 2010 03:31 [-]Ocelot[-] wrote:
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were.


In my opinion 6pool is the weakest cheese option available in the game. Select all your SCV and attack click the zerglings and you'll beat them. you'll still be able to get a depot up (now with more health) and throw down a barracks. Maybe it makes 6pool a bit stronger if your micro is bad, but it still suffers quite a bit.


this is a dumb comment. do you even play terran? sure, in BW you could pull scv's. but in sc2 scv's are useless against lings, they dont do damage and they take alot of damage.

6 pool is really strong, even on 4 player maps. on 2 player maps its sick. if those lings get in your base, they are going to put the hurt on the scv line. if you attack them straight up with scv's, youll have maybe 3 or 4 scv's left after the fight is over and then you will be behind in econ, also by the way there is 8 more lings headed towards your base.

dumb comment i think from a non-terran player. 6 pool might be the strongest cheese option in the game.


I play zerg. I've never lost to a 6 pool rush, so maybe you're doing something wrong. All I have is drones, do you know how to micro your workers correctly to counter a 6 pool? maybe that's part of the problem. Thanks for calling my comment and opinion dumb multiple times, it really reinforces your point and makes your a respectable poster.

I understand it's different when terran gets 6pooled as they have their walloff to worry about. But I don't see it being too troublesome, especially on a 4 player map. But it sounds like you haven't been so lucky.


Have to agree with Ocelot here, and as a Terran player I don't wall off because of how many B-Busters there are on ladder. Your SCV's can surround the lings off a 6 pool and kill them with maybe losing 2-3 most of the time. After you stop his first 6 pool attack you have pretty much won since it sets them back pretty far...
Looky
Profile Joined April 2010
United States1608 Posts
October 14 2010 18:55 GMT
#333
On October 15 2010 03:43 lowercase wrote:
Let me say this too:

ROACH BUFF?

WHO NEEDS HYDRAS ANYMORE


anti air. but hydras never been use to replace roaches anyways. should give hydra a speed upgrades option.. -_-
Kryptonite333
Profile Joined September 2010
42 Posts
October 14 2010 18:55 GMT
#334
WTF no energy on corrupters how the fuck do you kill them now as p fk this =D h well i lika a challenge, and all buildings life upgraded thank god !@#king maurauder you bad boys =p
hmm
Azide
Profile Joined March 2010
Canada566 Posts
October 14 2010 18:55 GMT
#335
Shoulda made salvage 75% not 100%..
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 14 2010 18:55 GMT
#336
This before GSL 2, YEES!
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2010-10-14 18:56:54
October 14 2010 18:56 GMT
#337
On October 15 2010 03:53 blitzkrieger wrote:
Show nested quote +
On October 15 2010 03:45 Cade)Flayer wrote:
The removal of Thors energy bar is a very good and fair change. It was extremely unfair for such a massive target to be given a huge feedback weakness when it has no default ability and can only waste energy in 125 chunks in a way which makes them suck in combat and costs lots of gas to research.


Yeh its stupid that if you built a unit that it can lose to a better composition even though it requires more APM and the unit itself can't actually kill your unit. They should just give stim and CS to thors with a speed boost and bio label so you won't ever have to think again.

That's ridiculous. A better composition? A HT by itself could storm any infantry composition left and right but also feedback nearly every higher tech unit terran has before 1.2. Such a no brainer unit. If you have the tech just always build them against everything.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
October 14 2010 18:56 GMT
#338
Void ray 10 (+15) to 8 (+8) now..?? WTF is that.. from 25 to 16? Thats insane.

Protoss has been nerfed to shit so often, not that im surprised, but this is fucking retarded. No reason to really get void rays anymore.
Canada Gaming ~~ The-Feared
debasers
Profile Joined August 2010
737 Posts
October 14 2010 18:56 GMT
#339
On October 15 2010 03:54 DooMDash wrote:
Anyone thinks Nuke's should do more damage to buildings to make up for all the building buffs?



It's a pretty decent thought indeed.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2010-10-14 18:57:06
October 14 2010 18:56 GMT
#340
On October 15 2010 03:54 DooMDash wrote:
Anyone thinks Nuke's should do more damage to buildings to make up for all the building buffs?

O shi-
That makes so much sense lol.
EDIT: NOOOO ninja'd
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
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