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Patch 1.1.2 Notes - Page 93

Forum Index > SC2 General
1843 CommentsPost a Reply
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KevinIX
Profile Joined October 2009
United States2472 Posts
October 23 2010 22:32 GMT
#1841
On October 24 2010 05:49 iEchoic wrote:
I'm still in shock that Blizzard would release a patch just a few weeks after the last patch. With drastic balance changes in it. I thought Blizzard was doing a really good job until this, but there's no way this was properly tested in such a short time.

Terrible balancing philosophy, and piss-poor job so far by Blizzard.


I'm sure there was more to it than Blizzard just caving into a Pro's request. Those replays must have been overwhelmingly convincing. Or perhaps they already felt that charged Void Rays were too strong and the replay put them over the edge. But I don't think Blizzard would make a balance change on a whim.
Liquid FIGHTING!!!
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
October 23 2010 23:03 GMT
#1842
They mentioned a long time ago that they were "keeping our eyes on void rays".

The thing is, they are relatively weak on their own- but once your get enough of them, they can melt an army of equal size and cost within seconds of being charged.

I play protoss, and the one thing that PvP really makes me unhappy about is voids. If I ever win with them, I feel it was a cheap win, and the same in reverse.

They feel like a dirty unit to me.
[i]Ready to BURRRRNN![/i]
TheYango
Profile Joined September 2008
United States47024 Posts
October 23 2010 23:06 GMT
#1843
On October 24 2010 05:58 Yaotzin wrote:
This is BM :0 D2 has its own set of rules about things you can't use (generally slow stuff, and poison stacking like that) since it's imba as hell. There's a fair bit of depth to it actually.

Doesn't the fact that there are things so OP built into the base game that they have to be outlawed by convention mean that the base game was poorly balanced?
Moderator
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
October 23 2010 23:37 GMT
#1844
On October 18 2010 23:05 Kryptix wrote:
I think its absolutely retarded that this patch removed all of the alternative openers for terran and made it so 10 depot 12 rax 13 gas 15 orbital or 10 depot 11 gas 13 rax 16 orbital are now the only two viable openings as terran, and once again I have to wall vs Z and P in case of 6 pool/2 gate cheese where I hadn't been walling vs either for a while now instead going 10 rax 10 depot 12 orbital 13 bunker...

and how Zerg only had 14gas 13pool solid opening pre-patch? >_> 14hatch = auto lose to 7rax reaper. HOWEVER, I do disagree with that depot before rax requirement.
Jaedong <3 HOOK'EM HORNS!
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