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Patch 1.1.2 Notes

Forum Index > SC2 General
1843 CommentsPost a Reply
1 2 3 4 5 91 92 93 Next
Struan
Profile Joined June 2010
United States5 Posts
Last Edited: 2010-10-14 20:27:43
October 14 2010 17:56 GMT
#1
from http://us.starcraft2.com/launcher/patch-notes.htm

Edit: Patch is Live on NA servers.
Edit 2: Servers are working with the new patch now.

StarCraft II: Wings of Liberty – Patch 1.1.2

General

-Players will no longer receive achievement toasts while their status is set to "Busy."
-The messaging when attempting to load a saved game or replay from a previous version has been clarified
-Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


Balance

PROTOSS
Buildings
-Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
-Damage level 1 increased from 5 to 6 (+4 armored).
-Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
-Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
TERRAN
Buildings
-Barracks requirement changed from Command Center to Supply Depot.
-Supply Depot life increased from 350 to 400.
Medivac
-Acceleration reduced from 2.315 to 2.25.
-Speed reduced from 2.75 to 2.5.
Reaper
-Nitro Packs speed upgrade now has a Factory Requirement.
Thor
-Energy bar removed.
-250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
ZERG
Buildings
-Hatchery life increased from 1250 to 1500.
-Lair life increased from 1800 to 2000.
-Spawning Pool life increased from 750 to 1000.
-Spire life increased from 600 to 850.
-Ultralisk Cavern life increased from 600 to 850.
Corruptor
-Energy bar removed.
-Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Infestor
-Fungal Growth now prevents Blink.
Roach
-Range increased from 3 to 4.


Bug Fixes

-Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
-Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
-Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
-Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
-Fixed a desync that could occur on user-created maps with custom mod dependencies.
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dbosworld
Profile Blog Joined April 2010
United States317 Posts
Last Edited: 2010-10-15 16:56:36
October 14 2010 17:58 GMT
#2
YAY PATCH

http://www.teamliquid.net/video/userstream.php?user=dbosworld
Former CAL-I/CPL CounterStrike Player - Halo1PC CPL/CAL Player
dtz
Profile Joined September 2010
5834 Posts
October 14 2010 17:58 GMT
#3
wow that was really fast. lol

totally did not expect that. I thought it will be 1o r 2 months before they implemented it.
dras
Profile Joined August 2010
Kazakhstan376 Posts
October 14 2010 17:58 GMT
#4
void ray nerf, hooray
Decessus
Profile Joined November 2004
Brazil105 Posts
October 14 2010 17:58 GMT
#5
Let the carnage begin.
Quis custodiet ipsos custodes?
BlueLobster
Profile Joined May 2010
Singapore205 Posts
Last Edited: 2010-10-14 17:59:30
October 14 2010 17:59 GMT
#6
nice! thanks for the update! guess they wanna patch before gsl season 2 ?
saltydeeds
Profile Joined April 2010
United States15 Posts
October 14 2010 17:59 GMT
#7
Didn't know about the void ray nerf coming, were there a lot of complaints?
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 14 2010 17:59 GMT
#8
Thor energy removed! Very interesting!
The room is ripe with the stench of bitches!
blae000
Profile Joined April 2010
Norway1640 Posts
October 14 2010 17:59 GMT
#9
Patch already.. roach range 4 not 3.5 as many thought.
Liquid
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 14 2010 18:00 GMT
#10
whoa thors!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
TheResidentEvil
Profile Joined September 2010
United States991 Posts
Last Edited: 2010-10-14 18:01:17
October 14 2010 18:00 GMT
#11
wow...void ray speed upgrade seems totally worthless now. Cant believe we cant feedback thors now
Arcanne
Profile Joined August 2010
United States1519 Posts
October 14 2010 18:00 GMT
#12
Is it live yet? Its not downloading.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
JoxxOr
Profile Blog Joined September 2007
Sweden1502 Posts
October 14 2010 18:01 GMT
#13
When will this be implemented? Would be sick if it was like 1 day before MLG and 2 for GSL :O
Gör om, gör rätt
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-14 18:02:23
October 14 2010 18:01 GMT
#14
On October 15 2010 02:59 saltydeeds wrote:
Didn't know about the void ray nerf coming, were there a lot of complaints?

Yes lots. Not at all sure if it's going to be built much now..the idea is fine (stronger pre-charged, weaker charged), but it seems a bit much. Guess we'll see.

Least our Nexus gets marauder.owned less easily now!

Really glad to see medivacs getting hit with the nerfbat.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
October 14 2010 18:01 GMT
#15
This is a pretty sick Terran nerf / Zerg buff wow. Can't believe they actually made that depot before raxx happen. WTF.
ModeratorI know Teamliquid is known as a massive building
nka203
Profile Joined May 2010
United States102 Posts
October 14 2010 18:01 GMT
#16
THIS IS HUGE!!
i love cake
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
October 14 2010 18:01 GMT
#17
Soo glad to see the Phoenix bug is fixed
Hugoboss21
Profile Joined June 2009
France346 Posts
October 14 2010 18:01 GMT
#18
On October 15 2010 03:00 TheResidentEvil wrote:
wow...void rays seems totally worthless now. Cant believe we cant feedback thors now


fixed, well im happy about it =D
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 14 2010 18:02 GMT
#19
nice that the patch comes so early. vr change is very appreciated. the building life increase aswell. and removing the energy from thors might actually make them worth getting in tvps..... they dont get countered by feedback anymore, their heavy dam wont overshoot too badly on the beefy toss units, and they provide a good meatshield. very very interesting.
"What am I supposed to do against this?" - "Lose!" :-]
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-10-14 18:03:50
October 14 2010 18:02 GMT
#20
As a Zerg user, I do not approve. Feel like T rax change and nitro pack changes were retarded. It'd be better just to revert it back to 100/100 from 50/50.

I dislike Roach Range increase being standard, would rather see a 100/100 upgrade (available at hatchery tech fine).

No cost reduction to hydra range? Tweaking hydras? Bleh.

Supply depots will still fall to 5 banelings... guess it will help double thick walls though.


Am glad to see medivacs nerfed though!! And taking out energy bars really good for Thors! Iffy about with corrupters. Yeah, feedback was a pain, but really there was no other way for mass Protoss air to work without high temp support. I would have rather seen it change from corrupters starting with like 40 energy, needing 50 energy to cast corruption, and having a 100 max energy bar (instead of 200).
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