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Patch 1.1.2 Notes - Page 3

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 2 3 4 5 91 92 93 Next
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
October 14 2010 18:05 GMT
#41
Void rays seem pretty worthless now.
=O
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
October 14 2010 18:05 GMT
#42
--- Nuked ---
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
October 14 2010 18:05 GMT
#43
Rax requiring depot and void rays' nerf 2 of the most stupid decisions IMO. Nitro packs isn't too smart either, now we will see reapers ONLY as a cheese play -.-"

Love removing energy from Corr. and Thor
Diude
Profile Joined March 2007
Canada124 Posts
October 14 2010 18:05 GMT
#44
I think I'll be playing Zerg on ladder again. <3
Peepeeteepee for the Sprinkling Weewee
Traceback
Profile Joined October 2010
United States469 Posts
October 14 2010 18:05 GMT
#45
Feedback just got a lot less useful... And its not like they made 250mm Strike Cannons or Coruption anymore effective then they already were. Seems like a toss nerf in disguise.
English
Profile Joined April 2010
United States475 Posts
October 14 2010 18:05 GMT
#46
No more maurader sniping buildings I guess.
nka203
Profile Joined May 2010
United States102 Posts
October 14 2010 18:05 GMT
#47
On October 15 2010 03:02 Wr3k wrote:


This video pretty much sums up how I feel about this patch.



lolol this video is hilarious
i love cake
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 14 2010 18:05 GMT
#48
On October 15 2010 03:03 itsMAHVELbaybee wrote:
Mass Thor+EMP vs P could be a little bit more viable now. I'm not sure if Reaper builds will go away. Hellion+Reaper is something no ones ever tried before.


Probably because they are countered hard by stalkers...?
dtz
Profile Joined September 2010
5834 Posts
October 14 2010 18:05 GMT
#49
i think protoss are hit the hardest No more void ray timing push with charged pylon. No more feedbacking thors and corruptors. Stalkers won't be able to abuse roaches anymore.

Terran is also hit quite hard although the vr nerf should be welcomed especially with so many terrans losing to vr pushes recently. Not sure if the medivac nerf will make any difference. The number difference seems really small. Marauder will take longer to snipe buildings as well.

Zerg should be happy with this.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 14 2010 18:06 GMT
#50
On October 15 2010 03:02 Logo wrote:
You got cooldowns in my SC2 .


There where cooldowns even earlier than 1.1.2
Inputting special characters into chat should no longer cause the game to crash.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 14 2010 18:06 GMT
#51
Wow, this is a pretty big list of changes.

Void Rays will work way differently now.

Supply Depots take 1 more Baneling to bust.

Reapers totally slaughtered, but everybody knew about that already.

Like the Thor and Corrupter changes. 250mm cannons may get more use now.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lunares
Profile Joined May 2010
United States909 Posts
October 14 2010 18:06 GMT
#52
why the void rays change though? I really would love to see a carrier buff to make protoss stargate tech a more viable route when compared to templar / robotics
MasterFischer
Profile Joined August 2009
Denmark836 Posts
October 14 2010 18:06 GMT
#53
PLEASE GET THIS TO EU ASAP !!!! ;/
WHO is this who speaks to me as though I needed his advice?
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 14 2010 18:06 GMT
#54
On October 15 2010 03:04 Senx wrote:
Right in time for MLG DC

Nony YOUR PHOENIXES ARE BACK!!!

<3

Or are they?

Just watch, there'll be a third bug that prevents use of Graviton Beam altogether. =(
The room is ripe with the stench of bitches!
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-10-14 18:08:56
October 14 2010 18:06 GMT
#55
-Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.

Thank you! And nice being able to use corruptors vs P without risk of instagivving due to feedback. Their ability is even more stupid now though, 45 sec cooldown damage debuff, uh?

Oh and I guess I'll never see void rays again, not that they were that good to begin with. Kind of feels like Blizz would rather overnerf than remove, like the reaper. The speed upgrade is useless now.
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
October 14 2010 18:06 GMT
#56
Void Rays got trashed, also harder to charge them up since the initial damage is higher, they kill things quicker before full charge.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Barook
Profile Joined July 2010
Germany143 Posts
October 14 2010 18:06 GMT
#57
So Terran drops got slightly nerfed in terms of effectiveness? Thank God! Although decreasing Marauder DPS against building would have been a far simpler solution.

As much as I hate Void Rays (despite playing Protoss), a 20% (or 36% against Armored) DPS nerf and a nerf to the already expensive (due to requiring Fleet Beacon) speed upgrade is brutal. I guess Void Rays are, like Reapers, prime candidates for a redesign in the future. Their roles currently suck badly.
"Blink is pretty good, it helps your Stalkers to die quicker."
papaz
Profile Joined December 2009
Sweden4149 Posts
October 14 2010 18:06 GMT
#58
that was fast. patch already?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-10-14 18:07:32
October 14 2010 18:06 GMT
#59
Reapers are not even a real threat vs Zerg anymore.. I really don't see how Idra can not win MLG DC now :0
"trash micro but win - its marine" MC commentary during HSC 4
Borked
Profile Joined October 2010
221 Posts
October 14 2010 18:06 GMT
#60
I think the reason it is being rushed is GSL2
Thou shall not crave thy neighbor.
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