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Patch 1.1.2 Notes - Page 4

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 2 3 4 5 6 91 92 93 Next
maellestrom
Profile Joined April 2010
United States194 Posts
October 14 2010 18:07 GMT
#61
Interesting patch. Like the zerg buffs, kind of questionable about the buff to corruptors and nerf to vr's at the same time. Kind of leaves toss a difficult means for dealing with air in pvz without being able to feedback.
Holla
413X
Profile Joined April 2010
Sweden203 Posts
October 14 2010 18:07 GMT
#62
I like the voidray nerf because when protoss get an amount of 12+ voidrays in teamgames.. they are pretty much unstoppable.. The rest is all good.. It's intresting though of the building hpboost. Not sure how this will effect the game. Also the roach range is need to see.
The pro noob
Niick
Profile Joined September 2010
Australia426 Posts
October 14 2010 18:07 GMT
#63
Patch downloaded! Logging in now :D

(SEA)
You'll have to speak up, I'm wearing a towel.
iggyfisk
Profile Joined April 2008
Sweden212 Posts
Last Edited: 2010-10-14 18:08:32
October 14 2010 18:07 GMT
#64
So the supply depot requirement nerf has to be a team game related fix right? Surely rax first rushes could not have been a 1v1 balance issue... at all really? Really sad to see variation cut like that.
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
October 14 2010 18:07 GMT
#65
I really like the energy changes on the thor and corruptor. Lots of players were noting that terran especially had a lot of units that could be feedbacked. The void ray nerf does not seem to bad, I mean it will still fit it's role but not be impossible to kill when they are fully charged and in decent numbers.

I am looking forward to see how this affects matchups and what new build orders / games will be played because of them.

It may sound a little to optimistic but the game seems to be coming along really well in terms of balance. Keeps getting closer and closer, might get it near perfect just in time for Heart of the Swarm to fuck it all up again.
THIS NEEDS FACE!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:07 GMT
#66
On October 15 2010 03:05 dtz wrote:
Terran is also hit quite hard although the vr nerf should be welcomed especially with so many terrans losing to vr pushes recently. Not sure if the medivac nerf will make any difference. The number difference seems really small. Marauder will take longer to snipe buildings as well.

Main thing I'm thinking of is if they stim and run their medivacs will be left behind pretty bad and my stalkers can eat them. And just general mobility is decreased post stim, with medivacs now sorta slow.
Ohdamn
Profile Joined June 2010
Germany765 Posts
October 14 2010 18:08 GMT
#67
wow i can't believe they released the patch notes SO fast O_O

pretty nice to finally read it black on white
(and also pretty awesome medivac nerf that wasn't revealed in the previous post)
"If you can chill....chill!"
Looky
Profile Joined April 2010
United States1608 Posts
October 14 2010 18:09 GMT
#68
i love the medivac nerf. it was simply too fast and too mobile and plus drop option. this will help against snipping mauders and love that more hp for main buildings
Kryptonite
Profile Joined June 2010
United States155 Posts
October 14 2010 18:09 GMT
#69
I think I'm going to vomit. The Roach range buff is going to negate fast expands for Protoss
http://www.sc2ranks.com/us/299590/fLcKrypt
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 14 2010 18:09 GMT
#70
when is the patch gonna go live on europe, what do u guys guess?
"What am I supposed to do against this?" - "Lose!" :-]
Achilles
Profile Joined August 2010
Canada385 Posts
October 14 2010 18:09 GMT
#71
Thor
-Energy bar removed.

Huge buff.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
dtz
Profile Joined September 2010
5834 Posts
October 14 2010 18:09 GMT
#72
i picked nex genius and inca to go far in gsl2 in the prediction thread =(

seems like a bad decision now.

i'm glad they patch this before the huge tournaments though and not in the middle of one. but this seems really like a team games oriented patch with the vr nerf and reaper nerf. Sadly, this might make TvP even harder for the pros
papaz
Profile Joined December 2009
Sweden4149 Posts
October 14 2010 18:09 GMT
#73
On October 15 2010 03:06 Borked wrote:
I think the reason it is being rushed is GSL2


Yup, you are probably right.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
October 14 2010 18:09 GMT
#74
Does this mean that we get chat channels too...???

Wasnt that a PATCH 1.2 PROMISE ????

Guys pls confirm.
WHO is this who speaks to me as though I needed his advice?
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
October 14 2010 18:10 GMT
#75
So psyched. Can't wait for this to go Live in the states.

Message Approved. THANK YOU BLIZZARD!
Who Dares Wins
PsykoMantis
Profile Joined June 2010
United States203 Posts
October 14 2010 18:10 GMT
#76
On October 15 2010 03:09 MasterFischer wrote:
Does this mean that we get chat channels too...???

Wasnt that a PATCH 1.2 PROMISE ????

Guys pls confirm.


Yea, it was a Patch 1.2 promise...this happens to be patch 1.1.2 ;D
Alou
Profile Blog Joined March 2010
United States3748 Posts
October 14 2010 18:10 GMT
#77
Love building health improvements.
Hate barracks change.
Hate voidray change.
Love medivac speed change.

Decentish patch overall.
Life is Good.
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 14 2010 18:11 GMT
#78
On October 15 2010 03:09 MasterFischer wrote:
Does this mean that we get chat channels too...???

Wasnt that a PATCH 1.2 PROMISE ????

Guys pls confirm.

This isn't patch 1.2.
ModeratorGood content always wins.
TestSubject893
Profile Joined September 2009
United States774 Posts
Last Edited: 2010-10-14 18:12:34
October 14 2010 18:11 GMT
#79
On October 15 2010 03:07 Yaotzin wrote:
Show nested quote +
On October 15 2010 03:05 dtz wrote:
Terran is also hit quite hard although the vr nerf should be welcomed especially with so many terrans losing to vr pushes recently. Not sure if the medivac nerf will make any difference. The number difference seems really small. Marauder will take longer to snipe buildings as well.

Main thing I'm thinking of is if they stim and run their medivacs will be left behind pretty bad and my stalkers can eat them. And just general mobility is decreased post stim, with medivacs now sorta slow.


Is a 9% speed decrease really gonna make them so slow that it holds back the whole terran ball? I mean I honestly don't know, but to me, this change just seems to give you a little mote time to react to a drop if you spot in on its way, and thats about it.
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2010-10-14 18:15:04
October 14 2010 18:11 GMT
#80
Wow void rays are completely worthless now it seems. I'd have to test them, but they were pretty weak pre-patch...

I'll admit mass speedrays was a problem, but when did anyone ever get that except for team games, and shouldn't you be expecting it then..

Speed decrease and a huge damage decrease.. only 16 now against armored instead of 25.

Also I don't think the reaper nerfs were needed given that roaches now have range 4. That was always the problem, that with really good control you could kite roaches.
TIME TO SAY GOODNIGHT BRO!
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