Patch 1.1.2 Notes - Page 4
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maellestrom
United States194 Posts
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413X
Sweden203 Posts
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Niick
Australia426 Posts
(SEA) | ||
iggyfisk
Sweden212 Posts
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omgCRAZY
Canada551 Posts
I am looking forward to see how this affects matchups and what new build orders / games will be played because of them. It may sound a little to optimistic but the game seems to be coming along really well in terms of balance. Keeps getting closer and closer, might get it near perfect just in time for Heart of the Swarm to fuck it all up again. | ||
Yaotzin
South Africa4280 Posts
On October 15 2010 03:05 dtz wrote: Terran is also hit quite hard although the vr nerf should be welcomed especially with so many terrans losing to vr pushes recently. Not sure if the medivac nerf will make any difference. The number difference seems really small. Marauder will take longer to snipe buildings as well. Main thing I'm thinking of is if they stim and run their medivacs will be left behind pretty bad and my stalkers can eat them. And just general mobility is decreased post stim, with medivacs now sorta slow. | ||
Ohdamn
Germany765 Posts
pretty nice to finally read it black on white (and also pretty awesome medivac nerf that wasn't revealed in the previous post) | ||
Looky
United States1608 Posts
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Kryptonite
United States155 Posts
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Black Gun
Germany4482 Posts
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Achilles
Canada385 Posts
-Energy bar removed. Huge buff. | ||
dtz
5834 Posts
seems like a bad decision now. i'm glad they patch this before the huge tournaments though and not in the middle of one. but this seems really like a team games oriented patch with the vr nerf and reaper nerf. Sadly, this might make TvP even harder for the pros | ||
papaz
Sweden4149 Posts
On October 15 2010 03:06 Borked wrote: I think the reason it is being rushed is GSL2 Yup, you are probably right. | ||
MasterFischer
Denmark836 Posts
Wasnt that a PATCH 1.2 PROMISE ???? Guys pls confirm. | ||
[-]Ocelot[-]
United States256 Posts
Message Approved. THANK YOU BLIZZARD! | ||
PsykoMantis
United States203 Posts
On October 15 2010 03:09 MasterFischer wrote: Does this mean that we get chat channels too...??? Wasnt that a PATCH 1.2 PROMISE ???? Guys pls confirm. Yea, it was a Patch 1.2 promise...this happens to be patch 1.1.2 ;D | ||
Alou
United States3748 Posts
Hate barracks change. Hate voidray change. Love medivac speed change. Decentish patch overall. | ||
motbob
United States12546 Posts
On October 15 2010 03:09 MasterFischer wrote: Does this mean that we get chat channels too...??? Wasnt that a PATCH 1.2 PROMISE ???? Guys pls confirm. This isn't patch 1.2. | ||
TestSubject893
United States774 Posts
On October 15 2010 03:07 Yaotzin wrote: Main thing I'm thinking of is if they stim and run their medivacs will be left behind pretty bad and my stalkers can eat them. And just general mobility is decreased post stim, with medivacs now sorta slow. Is a 9% speed decrease really gonna make them so slow that it holds back the whole terran ball? I mean I honestly don't know, but to me, this change just seems to give you a little mote time to react to a drop if you spot in on its way, and thats about it. | ||
DuneBug
United States668 Posts
I'll admit mass speedrays was a problem, but when did anyone ever get that except for team games, and shouldn't you be expecting it then.. Speed decrease and a huge damage decrease.. only 16 now against armored instead of 25. Also I don't think the reaper nerfs were needed given that roaches now have range 4. That was always the problem, that with really good control you could kite roaches. | ||
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