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Patch 1.1.2 Notes - Page 6

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 4 5 6 7 8 93 Next
nka203
Profile Joined May 2010
United States102 Posts
October 14 2010 18:15 GMT
#101
omgomgomgomg phoenix bug is phiexed. thank god its about time.
i love cake
butter
Profile Blog Joined July 2009
United States785 Posts
October 14 2010 18:15 GMT
#102
So you can't feedback Thor or Corruptor now, but in return you can feedback PDD again. I think it's pretty telling that they had to invent an entirely new mechanic for these two abilities...
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
radiaL
Profile Joined August 2003
Andorra2690 Posts
October 14 2010 18:15 GMT
#103
this is pretty huge, wow
like nearly a complete overhaul
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
dras
Profile Joined August 2010
Kazakhstan376 Posts
October 14 2010 18:16 GMT
#104
is it live?
nonparfumee
Profile Joined September 2010
Canada21 Posts
October 14 2010 18:16 GMT
#105
Interesting changes. Good thing I don't normally harass with voids!
Blackrobe
Profile Joined August 2010
United States806 Posts
Last Edited: 2010-10-14 18:17:19
October 14 2010 18:16 GMT
#106
This patch is out already!?!?! OFF TO SC2!!!

Edit: It's not live.. only the patch notes are out
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
DragoonPK
Profile Blog Joined July 2007
3259 Posts
October 14 2010 18:16 GMT
#107
This is just awesome! YAY Blizzard, I didnt think you would update the patch this soon!
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
Last Edited: 2010-10-14 18:17:04
October 14 2010 18:16 GMT
#108
They really followed through with the supply depot/reaper speed changes. What are they thinking? Well you'll never see a game with more than 1 reaper anymore. And I'm never scouting before I finish my own barracks in TvT anymore since I have absolutely NOTHING to worry about. Just like Protoss and Zerg don't have to worry about Terran cheese anymore. My gosh...

But, to not just be a pessimistic panda, I do like the changes on the thor and corruptor. 250 cannon might actually get used. Corruptors are far more dangerous against an air-heavy toss now that they can't be nearly 1-shotted with feedback.

A small cube of sugar trying to sweeten a glass of cherry flavored cough syrup.

Edit: Void ray nerf fuck yeah.
Sup.
Niick
Profile Joined September 2010
Australia426 Posts
October 14 2010 18:16 GMT
#109
On October 15 2010 03:16 dras wrote:
is it live?


Yes in SEA
You'll have to speak up, I'm wearing a towel.
Adila
Profile Joined April 2010
United States874 Posts
October 14 2010 18:16 GMT
#110
I'm curious as to how this'll affect players tomorrow in DC.
Cloak
Profile Joined October 2009
United States816 Posts
October 14 2010 18:16 GMT
#111
Only viable PvT midgame push nerfed, yet all Terran options are as strong as ever. They're really making sure Protoss never win tournaments. Don't be surprised if 0 Protoss make it to Ro8 in GSL.
The more you know, the less you understand.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
October 14 2010 18:17 GMT
#112
So.. you can't feedback thors anymore.. yet they have yet to fix the whole scvs repairing problem.
Jaedong <3 HOOK'EM HORNS!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-10-14 18:18:12
October 14 2010 18:17 GMT
#113
On October 15 2010 03:15 Devlin wrote:
Show nested quote +
On October 15 2010 03:06 Ketara wrote:
Wow, this is a pretty big list of changes.

Void Rays will work way differently now.

Supply Depots take 1 more Baneling to bust.

Reapers totally slaughtered, but everybody knew about that already.

Like the Thor and Corrupter changes. 250mm cannons may get more use now.


Wrong. Banelings do 80 (base) damage to buildings. You still need 5 (5x80=400) banelings to destroy a depot, same as before.

About your last point: I'm pretty sure that 250mm cannons are not avoided because it costs energy, but rather because of a bad mechanic. The ability itself is not getting changed in any way. Only thing that changes is that you can't feedback Thors anymore, which is good though. You still need to research the upgrade.


Supply Depots have 1 armor.

The buff to 250mm cannon is not the lack of the energy requirement, but the ability to use them immediately after the Thor is built rather than having to wait literally a full minute before you have enough energy.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 18:17 GMT
#114
Overharsh vr nerf. considering the only way they are really useful now is if you can proxy and surprise people with them. Toss seems heavily lacking in air compared to other races even more now.
Ignore my opinions I am bad
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
October 14 2010 18:17 GMT
#115
This. Is, Too much. The roach range and reaper nerf are so fucking huge. Roach range means, no more pressuring with hellions(TLO vs Losira build doesn't work anymore) Reapers aren't viable anymore(this is some stupid 2v2 nerf i bet, 5 seconds was enough made it more then easy enough to stop) So how can a Terran harass the zerg now? If you don't harass a zerg you are just going to die because of zerg's economy.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:18 GMT
#116
On October 15 2010 03:14 Sfydjklm wrote:
how nice how they fix all bugs except the one that affects zerg(ultra spash one)

There's not an ultra bug?
Hrrrrm
Profile Joined March 2010
United States2081 Posts
October 14 2010 18:18 GMT
#117
Nice knowing ya Reaper. Speed upgrade requiring factory is the funniest thing ever. Roach range upgrade was enough for zerg to deal with them. The GSL will be very, very interesting.
alot = a lot (TWO WORDS)
AyJay
Profile Joined April 2010
1515 Posts
Last Edited: 2010-10-14 18:19:14
October 14 2010 18:18 GMT
#118
Idra's happy reaction:
[image loading]

dimfish
Profile Blog Joined February 2010
United States663 Posts
October 14 2010 18:18 GMT
#119
I like this patch, feels like a bunch of things are getting fixed instead of changes that seem bizarre. Can't wait to see how it shakes out
Wire
Profile Joined July 2009
United States494 Posts
October 14 2010 18:18 GMT
#120
and browder said: let my 14hatch go!

:D we'll see how the void and new terran playstyle rolls out. too early to make predictions
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
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