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Patch 1.1.2 Notes - Page 7

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 5 6 7 8 9 93 Next
Comeh
Profile Blog Joined July 2008
United States18918 Posts
October 14 2010 18:19 GMT
#121
This patch is hilarious.
Really thats the only word i can find to describe how i feel about it.
I don't agree with a lot of changes except medivac, FG, building health, and thats about it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Lann555
Profile Joined February 2010
Netherlands5173 Posts
October 14 2010 18:19 GMT
#122
Rax/supply change and reaper upgrade at factory makes me think Blizzard really has no idea what they are doing. Reaper speed upgrade will be researched maybe a total of two times now in the next year in all of Bnet (statistical odds of misclicking).

And the voidray nerf is purely due to their popularity in team-games, which is another bad sign. Trying to balance the game for 2v2/3v3/4v4 will be disastrous for 1v1 in the long run
Fantasy Fan! Gogogo vultures
strength
Profile Blog Joined September 2010
United States493 Posts
October 14 2010 18:19 GMT
#123
WHERE ARE THE CHAT ROOMS? =[ oh well but some nice balance changes ~
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
October 14 2010 18:19 GMT
#124
I liek this patch. A bit confused about the flux vanes speed nerf but hopefully it will be something like the roach increase in food, alot of people thinking it would spell disaster but in actuality it sort of worked out ok.
Do you really want chat rooms?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-14 18:19:47
October 14 2010 18:19 GMT
#125
On October 15 2010 03:15 butter wrote:
So you can't feedback Thor or Corruptor now, but in return you can feedback PDD again. I think it's pretty telling that they had to invent an entirely new mechanic for these two abilities...

Cooldown isn't a new mechanic. Storm has a 2 second cooldown for example. Not to mention build stuff..
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
October 14 2010 18:19 GMT
#126
On October 15 2010 03:19 Comeh wrote:
This patch is hilarious.
Really thats the only word i can find to describe how i feel about it.
I don't agree with a lot of changes except medivac, FG, building health, and thats about it.


I agree.
Ympulse
Profile Joined August 2010
United States287 Posts
October 14 2010 18:19 GMT
#127
Oh hey look.

Blizz is balancing for teams.

Is anyone actually surprised by this?
HavoK.
Profile Joined March 2010
United States172 Posts
October 14 2010 18:19 GMT
#128
On October 15 2010 03:01 nka203 wrote:
THIS IS HUGE!!


I couldnt agree more roach range alone is gonna be vastly different.
schiznak
Profile Joined October 2009
Australia258 Posts
October 14 2010 18:19 GMT
#129
i dread having to play tons of zvz's now that zerg is going to be the flavor of the month, but at least my other 2 MU's might be more enjoyable now.
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 14 2010 18:19 GMT
#130
On October 15 2010 03:18 AyJay wrote:
Idra's happy reaction:
[image loading]



Hilarious. Also true!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 14 2010 18:20 GMT
#131
Oh snap. Did not expect a patch so fast.

I didn't think the Void Ray nerf was really necessary though, but life boost for buildings is a nice change. I hope Roaches will be used more now.
@Drayxs | Drayxs.221 | Drayxs#1802
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-10-14 18:21:59
October 14 2010 18:20 GMT
#132
i am very sad to see ultralisk splash wasnt fixed..it seems blizzard is doing another stealth nerf to zerg and keeping it (a la neural parasite duration, never listed in any patch note ever)

thank god they nerfed medivac speed, been suggesting that for quite a while
ModeratorBlame yourself or God
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 14 2010 18:20 GMT
#133
awesome, if it's true i hope it will be implemented soon. Though the nitro pack thing removes reapers from the game. Which is actually a good thing, but not from the game developer's point of view i guess
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
October 14 2010 18:20 GMT
#134
On October 15 2010 03:14 vyyye wrote:
Show nested quote +
On October 15 2010 03:12 [-]Ocelot[-] wrote:
On October 15 2010 03:07 iggyfisk wrote:
So the supply depot requirement nerf has to be a team game related fix right? Surely rax first rushes could not have been a 1v1 balance issue... at all really? Really sad to see variation cut like that.


IMO it was at least in part a 1v1 fix. Ever get 7 rax reaper proxy reaper rushed? It's almost impossible to stop unless you scout it almost immediately (which is tough, because by the time your drone gets to their base, you're SOL and the first reaper is on the field).

I think it is still viable, but now you can have a few lings out to deal with the initial harass.

Uh, it's hardly impossible to stop a 7 rax reaper. You're going to lose drones, sure, but he's already cut a lot of SCVs.
But yeah, not going to see any really early rax again.


It's much easier if you go 10-13 pool. A more macro style play, either 14 hatch or 14 pool makes it much tougher. Especially with reaper speed, you can get hit extremely hard and sometimes lose outright until/unless you get your queen.
Who Dares Wins
marine63
Profile Joined July 2010
43 Posts
October 14 2010 18:20 GMT
#135
So... When i lose my main and cc's, I can make a supply and rax then start pumping marines?
Terran: NA Masters
mucker
Profile Blog Joined May 2009
United States1120 Posts
October 14 2010 18:21 GMT
#136
Voidrays nerfed so Blizzard can keep making maps with destructible rocks in the the mains? Bleh. Might as well just replace it with the scout.
It's supposed to be automatic but actually you have to press this button.
StarSense
Profile Blog Joined September 2010
206 Posts
October 14 2010 18:21 GMT
#137
Is the reaper a dead unit?
TheYango
Profile Joined September 2008
United States47024 Posts
October 14 2010 18:21 GMT
#138
On October 15 2010 03:07 iggyfisk wrote:
So the supply depot requirement nerf has to be a team game related fix right? Surely rax first rushes could not have been a 1v1 balance issue... at all really? Really sad to see variation cut like that.

Fast reaper basically turns 14cc/nexus/hatchery into an auto-loss in the relevant matchups. The change probably created just as much variation as it cut, IMO.
Moderator
Pisonmyhands
Profile Joined August 2010
United States14 Posts
October 14 2010 18:21 GMT
#139
:/ ummm i kinda wish that vr had more health... i mean seriously how many people have seen them worked into any army? they're still just used for cheese atm
Kate Lockwell got an undeserved promo to anchor... gonna need Ron Burgundy level advice ASAP
universalwill
Profile Blog Joined August 2010
United States654 Posts
Last Edited: 2010-10-14 18:25:51
October 14 2010 18:22 GMT
#140
i really like this patch. i didn't think the void ray nerf was necessary, but i understand it. while they may not be imbalanced in diamond, i know they're almost unbeatable in bronze-gold. lot of players are just giving up on the game because they're so OP at lower skill levels, and blizzard won't have that.

what i really love is the roach buff. i'd be willing to bet roach openings will actually become viable again.

but i'm willing to bet a lot of terrans will fall in rating after this patch. i hope blizzard doesn't assume that it is imbalanced, but understands that it will just be bad terrans finally losing to zergs who totally outplay them.
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