• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:49
CEST 14:49
KST 21:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down6ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League51Weekly Cups (October 5-11): Farewell to 5.0.164
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion SCHNAIL now supports Remastered Rollback Netcode in Brood War SOOP Announces New Women's Monthly Tournament
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [BSL23] RO24 Group Stage [ASL22] Grand Finals
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7161 users

Patch 1.1.2 Notes - Page 8

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 6 7 8 9 10 93 Next
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 14 2010 18:22 GMT
#141
On October 15 2010 03:20 Geo.Rion wrote:
awesome, if it's true i hope it will be implemented soon. Though the nitro pack thing removes reapers from the game. Which is actually a good thing, but not from the game developer's point of view i guess

I wonder if they wanted to make the reaper useless, but as it's a 'cool' unit you can still do fancy stuff with it in lower leagues. Only removed from competitive SC2 in other words.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
October 14 2010 18:22 GMT
#142
I like some ideas in this patch,

But some things that I think are very bad:

- supply req. for rax
Just stupid

- VR nerf (Speed and damage)
Speed upgrade becomes completely pointless. With the damage change, the main idea of the VR, the keeping of charge gets killed

- Thor Energy bar removed
One way to handly Thors as P gone

- Increasement of Spire and Ultralisk buuiildings
It has always been an important part of SC to harass and try to take out Zerg buildings because of low HP. However, I guess this isnt too bad because T can snipe way too easily with Marauders


Things that are good imo:

- Nexus HP increase
P has such a hard time against T especially in early to mid game. FE is so risky because Marauders take out Nexi in seconds. They are supposed to be Main buildings and to be strong, not weaker buildings like Zerg techstructures!

- Zerg buffs in generall, although I dont want to talk about them too much because it will take some time to see the influence of something like Roach range increase

- Fungal prevents blink
like it because Infestors get much more usefull against P
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 14 2010 18:22 GMT
#143
sweeeeeet roach range 4 not 3.5 XD
ModeratorBlame yourself or God
TheImmortal
Profile Joined September 2010
Hong Kong84 Posts
October 14 2010 18:22 GMT
#144
protoss seems a bit like the under-powered race now. will see lots of roaches in gsl probably
Lann555
Profile Joined February 2010
Netherlands5173 Posts
October 14 2010 18:22 GMT
#145
On October 15 2010 03:21 TheYango wrote:
Show nested quote +
On October 15 2010 03:07 iggyfisk wrote:
So the supply depot requirement nerf has to be a team game related fix right? Surely rax first rushes could not have been a 1v1 balance issue... at all really? Really sad to see variation cut like that.

Fast reaper basically turns 14cc/nexus/hatchery into an auto-loss in the relevant matchups. The change probably created just as much variation as it cut, IMO.



Doesn't 14cc/nexus auto-lose vs any sort of bio-pressure in general? Not sure if the reaper was the problem there
Fantasy Fan! Gogogo vultures
lim1017
Profile Joined April 2010
Canada1278 Posts
October 14 2010 18:23 GMT
#146
as a Terran i actually welcome the supply depot change since ill stop getting 6 rack'd... but its pretty much impossible to cheese as terran now?? Thats a major disadvantage in tournaments psychologically.. i mean even to players will 6 pool or proxy gate once in a while in a long series just to throw their opponent off..

6 supply 8 racks cheese ftw?...

Voidrays got nerfed SO HARD.. 9 dmg or -35% off full charge..

supply depot 50 life increase? while every other race gets 250-500? =(


ROACH 4 range will shut down builds like forge FE and reactor hellion expand IMO.. i think zerg will honest be very hard to play VS
CheeseGrater
Profile Joined August 2010
United States290 Posts
October 14 2010 18:23 GMT
#147
Just in time for MLG Awesome. <3 Blizzard.
eloist
Profile Joined September 2010
United States1017 Posts
October 14 2010 18:23 GMT
#148
So uhm... why no CC HP increase?
carebear91
Profile Joined February 2010
Singapore236 Posts
October 14 2010 18:23 GMT
#149
rip reaper.

i sorta trusted blizzard.. but now i really think they have no idea what they are doing.. especially with supply depot before rax.
NonY
Profile Blog Joined June 2007
8751 Posts
October 14 2010 18:23 GMT
#150
Void Rays worthless now They had such difficult to overcome weaknesses against very basic and common units, Marines Hydras and Stalkers. Marines and Hydras in numbers at like 1/4 or 1/3 the cost of the Void Rays could fend off Void Rays but that wasn't enough? Vikings totally owned Void Rays before they got speed upgrade and now they own them even when the Void Rays get speed upgrade. Stalkers can probably approach charged up Void Rays now too since that reduction in damage against armored is so huge. And of course Protoss keeps getting worse against air... brood lords, corruptors and battlecruisers are now much more difficult to deal with.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Shaman.us
Profile Joined May 2010
United States319 Posts
October 14 2010 18:23 GMT
#151
I really dont like the voidray nerf, but i guess we'll just have to see how the rest of the patch plays out.

Pretty nice buff to 250mm too. No more worries of templar feedback
Shaman.233
Xadar
Profile Joined October 2010
497 Posts
October 14 2010 18:23 GMT
#152
Nice to see Roaches finally get a bit better as a zerg player
Toxigen
Profile Joined July 2010
United States390 Posts
October 14 2010 18:24 GMT
#153
I didn't think the Void Ray nerf was really necessary though, but life boost for buildings is a nice change. I hope Roaches will be used more now.

Agreed on the void ray part, but did you really not see a lot of roaches? I already build roaches in every matchup. They're amazing tanking units and they're cheap.

The VR nerf is the only one I simply can't understand. Was anybody complaining about these? Is this a team-game balance move?
dilbags
Profile Joined August 2010
Australia13 Posts
October 14 2010 18:24 GMT
#154
implemented in sea region as of now
Borked
Profile Joined October 2010
221 Posts
October 14 2010 18:24 GMT
#155
On October 15 2010 03:23 eloist wrote:
So uhm... why no CC HP increase?


cause you can go PF if you like...
Thou shall not crave thy neighbor.
xajten
Profile Joined June 2009
Sweden18 Posts
October 14 2010 18:25 GMT
#156
On October 15 2010 03:23 eloist wrote:
So uhm... why no CC HP increase?


My guess would be cause you can just repair it anyway.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-10-14 18:27:17
October 14 2010 18:25 GMT
#157
Lololol

Cant they just create some kind of defensive option against retarded 7 rax reaper cheese instead of making the unit useless? Like, give drones and probes back range so you can do moving shot vs them like you did vs bunker rushes in SC1.

Void ray nerf seems like it could almost be too much, Im not sure, but it seems like itd make them a bit impotent late game (maybe even more than it nerfs them early game as they should be almost the same vs marines at least)?

I think there is some overkill going on in this patch =[

Id much rather zergs were allowed to fast expo by virtue of being able to defend it with micro (which isnt possible right now because you cant actually micro against a reaper with anything ) than have them completely remove any cheese threat AND make it a lot harder to even attempt whatever cheese still exists since the hatchery is tougher to take down now.
On October 15 2010 03:25 xajten wrote:
Show nested quote +
On October 15 2010 03:23 eloist wrote:
So uhm... why no CC HP increase?


My guess would be cause you can just repair it anyway.

Also because it would be retarded It can lift off already, CCs are tough enough.

Anyhow, TvZ is gonna become pretty tough, while TvP got easier I guess... Tho Id like to get a personal feel for what exactly the medivac nerf does to your game.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mucker
Profile Blog Joined May 2009
United States1120 Posts
October 14 2010 18:25 GMT
#158
On October 15 2010 03:23 eloist wrote:
So uhm... why no CC HP increase?


Because you can lift before the stimmed marauders kill it.
It's supposed to be automatic but actually you have to press this button.
Phyxx
Profile Joined April 2010
Denmark681 Posts
October 14 2010 18:25 GMT
#159
I still don't get why they keep the reaper in the game? Just remove the unit and reinstate it with something else. The way they are trying to balance it out is just stupid imo. The rax change in particular. Good overall patch tho.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
October 14 2010 18:25 GMT
#160
On October 15 2010 03:24 Toxigen wrote:
Show nested quote +
I didn't think the Void Ray nerf was really necessary though, but life boost for buildings is a nice change. I hope Roaches will be used more now.

Agreed on the void ray part, but did you really not see a lot of roaches? I already build roaches in every matchup. They're amazing tanking units and they're cheap.

The VR nerf is the only one I simply can't understand. Was anybody complaining about these? Is this a team-game balance move?


Yes, almost every 3v3 nowadays has a protoss massing Voidrays. It's kinda annoying to deal with (but doable), but I guess the n00bs got fed up with it.
Fantasy Fan! Gogogo vultures
Prev 1 6 7 8 9 10 93 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 28
IntoTheiNu 1004
RotterdaM568
TKL 245
SteadfastSC165
Rex116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 568
Lowko373
TKL 245
SteadfastSC 165
Rex 116
StarCraft: Brood War
Britney 38422
Jaedong 752
Horang2 563
Soma 551
Leta 518
Hyuk 409
EffOrt 399
Larva 284
Mini 283
Light 266
[ Show more ]
Stork 228
BeSt 172
Snow 162
Soulkey 158
Last 153
Rush 132
Hyun 70
Pusan 64
Mind 59
hero 44
Aegong 33
sorry 30
Free 24
Shine 22
Sacsri 19
Creator 19
Bishop 18
Sexy 18
Hm[arnc] 13
HiyA 13
Terrorterran 8
JYJ 6
Icarus 5
Dota 2
Gorgc3450
qojqva388
XcaliburYe275
syndereN7
Counter-Strike
olofmeister1428
edward52
Other Games
singsing2130
B2W.Neo785
hiko538
DeMusliM320
crisheroes286
Pyrionflax232
Mlord172
QueenE34
Chillindude10
[ Show 13 non-featured ]
StarCraft 2
• maralekos16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV481
League of Legends
• Jankos1974
• TFBlade383
Upcoming Events
IntoTheTV X SOOP
22h 11m
Reynor vs Zoun
Neeb vs Rogue
FEL
2 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
[ Show More ]
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.