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Patch 1.1.2 Notes - Page 2

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 2 3 4 5 91 92 93 Next
Keype
Profile Joined March 2010
Sweden455 Posts
October 14 2010 18:02 GMT
#21
wow that was quite a huge change to voidrays Gotta try em out much different.
Tornado Terran Fighting!
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 14 2010 18:02 GMT
#22
Woah really nice changes!... well wished for few more Terran nerfs, but this is ok =)
Progamertwitter.com/welmu1 | twitch.com/Welmu1
SmoKim
Profile Joined March 2010
Denmark10305 Posts
October 14 2010 18:02 GMT
#23
WHAT? a patch? now? already?
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 14 2010 18:02 GMT
#24
You got cooldowns in my SC2 .
Logo
Postman
Profile Joined July 2010
United States269 Posts
October 14 2010 18:02 GMT
#25
On October 15 2010 02:59 saltydeeds wrote:
Didn't know about the void ray nerf coming, were there a lot of complaints?

Void rays are "OP" according to gold level terrans.

I don't see myself getting void rays nearly as often now because they lost the ability to quickly take buildings out. The best thing about void rays, for me, was harassing the back of my opponent's base when they tried to move out or getting a quick void ray out against an unprepared opponent. Now, between the buff to building health and the huge damage nerf it's not nearly going to be that effective.

=/
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 14 2010 18:02 GMT
#26
-Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.

Thought this was intentional?
Dont really like the patch for a change.
Inputting special characters into chat should no longer cause the game to crash.
Emon_
Profile Blog Joined November 2009
3925 Posts
October 14 2010 18:02 GMT
#27
Interesting changes. Perhaps this will lead to games being more focused on macro
"I know that human beings and fish can coexist peacefully" -GWB ||
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-10-14 18:05:49
October 14 2010 18:02 GMT
#28


This video pretty much sums up how I feel about this patch. Thanks MikeJLowell.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
October 14 2010 18:02 GMT
#29
Wow that was fast, kinda disapointed they didnt thought of an other way to nerf the reaper rush, depot > barracks is ridiculous. But all the other changes are GREAT!!! Sniping a nexus/hatch will be harder with 4 marauders.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
October 14 2010 18:02 GMT
#30
Yay a nexus life increase! Now it will take 4 marauders 2.5 seconds instead of 2 seconds to snipe my expo!!!
Lunares
Profile Joined May 2010
United States909 Posts
October 14 2010 18:03 GMT
#31
Wow this is actually a fairly large patch, suprised it's out already.
FatHuntresS
Profile Joined August 2010
Malaysia78 Posts
October 14 2010 18:03 GMT
#32
im on this patch in SEA !
Timing is perhaps the most important element.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 14 2010 18:03 GMT
#33
they really hit team games. The void ray and the reaper nerfs both affected mainly teams
Protoss_Carrier
Profile Joined September 2010
414 Posts
Last Edited: 2010-10-14 18:04:11
October 14 2010 18:03 GMT
#34
whoa what? Seriously? I won't get reaper pwned anymore? It's funny how this has more balance change than 1.1
Carrier has arrived.
AyJay
Profile Joined April 2010
1515 Posts
Last Edited: 2010-10-14 18:04:05
October 14 2010 18:03 GMT
#35
1.1.2 is bigger than 1.1

Lolblizz

HOLY SHIT WHAT A BADASS PATCH
spydR
Profile Blog Joined March 2008
Australia243 Posts
October 14 2010 18:03 GMT
#36
Wow, losing the ability to feedback Thors/Corruptors is going to be big in teamgames and PvZ :<
#1 Eric Marienthal fanboy. Dropped engineering for this >.<
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
October 14 2010 18:03 GMT
#37
Mass Thor+EMP vs P could be a little bit more viable now. I'm not sure if Reaper builds will go away. Hellion+Reaper is something no ones ever tried before.
I am boss. -Minami-ke
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:04 GMT
#38
On October 15 2010 03:02 FabledIntegral wrote:
No cost reduction to hydra range? Tweaking hydras? Bleh.

Hydras will almost certainly get worked on at some point. It's foolish to change too much at once. Would be extremely easy to suddenly make Zerg unstoppable, and it can make it tricky to figure out which of the changes made were actually the key ones.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 14 2010 18:04 GMT
#39
Right in time for MLG DC

Nony YOUR PHOENIXES ARE BACK!!!

<3

Or are they?
"trash micro but win - its marine" MC commentary during HSC 4
Protoss_Carrier
Profile Joined September 2010
414 Posts
October 14 2010 18:04 GMT
#40
Hmm, I have a feeling that SC2 is going to patch with the lesson learned from GSL.
Carrier has arrived.
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