Patch 1.1.2 Notes - Page 2
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Keype
Sweden455 Posts
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Welmu
Finland3295 Posts
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SmoKim
Denmark10301 Posts
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Logo
United States7542 Posts
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Postman
United States269 Posts
On October 15 2010 02:59 saltydeeds wrote: Didn't know about the void ray nerf coming, were there a lot of complaints? Void rays are "OP" according to gold level terrans. I don't see myself getting void rays nearly as often now because they lost the ability to quickly take buildings out. The best thing about void rays, for me, was harassing the back of my opponent's base when they tried to move out or getting a quick void ray out against an unprepared opponent. Now, between the buff to building health and the huge damage nerf it's not nearly going to be that effective. =/ | ||
green.at
Austria1459 Posts
Thought this was intentional? Dont really like the patch for a change. | ||
Emon_
3925 Posts
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Wr3k
Canada2533 Posts
This video pretty much sums up how I feel about this patch. Thanks MikeJLowell. | ||
Roggay
Switzerland6320 Posts
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Reason.SC2
Canada1047 Posts
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Lunares
United States909 Posts
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FatHuntresS
Malaysia78 Posts
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Chairman Ray
United States11903 Posts
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Protoss_Carrier
414 Posts
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AyJay
1515 Posts
Lolblizz HOLY SHIT WHAT A BADASS PATCH | ||
spydR
Australia243 Posts
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itsMAHVELbaybee
292 Posts
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Yaotzin
South Africa4280 Posts
On October 15 2010 03:02 FabledIntegral wrote: No cost reduction to hydra range? Tweaking hydras? Bleh. Hydras will almost certainly get worked on at some point. It's foolish to change too much at once. Would be extremely easy to suddenly make Zerg unstoppable, and it can make it tricky to figure out which of the changes made were actually the key ones. | ||
Senx
Sweden5901 Posts
Nony YOUR PHOENIXES ARE BACK!!! <3 Or are they? | ||
Protoss_Carrier
414 Posts
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