Patch 1.1.2 Notes - Page 3
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Shifft
Canada1085 Posts
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Deleted User 61629
1664 Posts
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Kaniol
Poland5551 Posts
Love removing energy from Corr. and Thor | ||
Diude
Canada124 Posts
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Traceback
United States469 Posts
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English
United States475 Posts
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nka203
United States102 Posts
On October 15 2010 03:02 Wr3k wrote: This video pretty much sums up how I feel about this patch. lolol this video is hilarious | ||
FabledIntegral
United States9232 Posts
On October 15 2010 03:03 itsMAHVELbaybee wrote: Mass Thor+EMP vs P could be a little bit more viable now. I'm not sure if Reaper builds will go away. Hellion+Reaper is something no ones ever tried before. Probably because they are countered hard by stalkers...? | ||
dtz
5834 Posts
Terran is also hit quite hard although the vr nerf should be welcomed especially with so many terrans losing to vr pushes recently. Not sure if the medivac nerf will make any difference. The number difference seems really small. Marauder will take longer to snipe buildings as well. Zerg should be happy with this. | ||
green.at
Austria1459 Posts
On October 15 2010 03:02 Logo wrote: You got cooldowns in my SC2 . There where cooldowns even earlier than 1.1.2 | ||
Ketara
United States15065 Posts
Void Rays will work way differently now. Supply Depots take 1 more Baneling to bust. Reapers totally slaughtered, but everybody knew about that already. Like the Thor and Corrupter changes. 250mm cannons may get more use now. | ||
Lunares
United States909 Posts
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MasterFischer
Denmark836 Posts
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Archas
United States6531 Posts
On October 15 2010 03:04 Senx wrote: Right in time for MLG DC Nony YOUR PHOENIXES ARE BACK!!! <3 Or are they? Just watch, there'll be a third bug that prevents use of Graviton Beam altogether. =( | ||
vyyye
Sweden3917 Posts
Thank you! And nice being able to use corruptors vs P without risk of instagivving due to feedback. Their ability is even more stupid now though, 45 sec cooldown damage debuff, uh? Oh and I guess I'll never see void rays again, not that they were that good to begin with. Kind of feels like Blizz would rather overnerf than remove, like the reaper. The speed upgrade is useless now. | ||
Ethelis
United States2396 Posts
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Barook
Germany143 Posts
As much as I hate Void Rays (despite playing Protoss), a 20% (or 36% against Armored) DPS nerf and a nerf to the already expensive (due to requiring Fleet Beacon) speed upgrade is brutal. I guess Void Rays are, like Reapers, prime candidates for a redesign in the future. Their roles currently suck badly. | ||
papaz
Sweden4149 Posts
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Senx
Sweden5901 Posts
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Borked
221 Posts
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