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from http://us.starcraft2.com/launcher/patch-notes.htm
Edit: Patch is Live on NA servers. Edit 2: Servers are working with the new patch now.
StarCraft II: Wings of Liberty – Patch 1.1.2
General
-Players will no longer receive achievement toasts while their status is set to "Busy." -The messaging when attempting to load a saved game or replay from a previous version has been clarified -Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
PROTOSS Buildings -Nexus life and shields increased from 750/750 to 1000/1000. Void Ray -Damage level 1 increased from 5 to 6 (+4 armored). -Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored). -Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703. TERRAN Buildings -Barracks requirement changed from Command Center to Supply Depot. -Supply Depot life increased from 350 to 400. Medivac -Acceleration reduced from 2.315 to 2.25. -Speed reduced from 2.75 to 2.5. Reaper -Nitro Packs speed upgrade now has a Factory Requirement. Thor -Energy bar removed. -250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched). ZERG Buildings -Hatchery life increased from 1250 to 1500. -Lair life increased from 1800 to 2000. -Spawning Pool life increased from 750 to 1000. -Spire life increased from 600 to 850. -Ultralisk Cavern life increased from 600 to 850. Corruptor -Energy bar removed. -Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable). Infestor -Fungal Growth now prevents Blink. Roach -Range increased from 3 to 4.
Bug Fixes
-Fixed an issue where players could not cast the Feedback spell on Point Defense Drones. -Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died. -Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs. -Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue. -Fixed a desync that could occur on user-created maps with custom mod dependencies.
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wow that was really fast. lol
totally did not expect that. I thought it will be 1o r 2 months before they implemented it.
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nice! thanks for the update! guess they wanna patch before gsl season 2 ?
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Didn't know about the void ray nerf coming, were there a lot of complaints?
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Thor energy removed! Very interesting!
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Patch already.. roach range 4 not 3.5 as many thought.
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wow...void ray speed upgrade seems totally worthless now. Cant believe we cant feedback thors now
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Is it live yet? Its not downloading.
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When will this be implemented? Would be sick if it was like 1 day before MLG and 2 for GSL :O
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On October 15 2010 02:59 saltydeeds wrote: Didn't know about the void ray nerf coming, were there a lot of complaints? Yes lots. Not at all sure if it's going to be built much now..the idea is fine (stronger pre-charged, weaker charged), but it seems a bit much. Guess we'll see.
Least our Nexus gets marauder.owned less easily now!
Really glad to see medivacs getting hit with the nerfbat.
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Zurich15306 Posts
This is a pretty sick Terran nerf / Zerg buff wow. Can't believe they actually made that depot before raxx happen. WTF.
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Soo glad to see the Phoenix bug is fixed
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On October 15 2010 03:00 TheResidentEvil wrote: wow...void rays seems totally worthless now. Cant believe we cant feedback thors now
fixed, well im happy about it =D
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nice that the patch comes so early. vr change is very appreciated. the building life increase aswell. and removing the energy from thors might actually make them worth getting in tvps..... they dont get countered by feedback anymore, their heavy dam wont overshoot too badly on the beefy toss units, and they provide a good meatshield. very very interesting.
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As a Zerg user, I do not approve. Feel like T rax change and nitro pack changes were retarded. It'd be better just to revert it back to 100/100 from 50/50.
I dislike Roach Range increase being standard, would rather see a 100/100 upgrade (available at hatchery tech fine).
No cost reduction to hydra range? Tweaking hydras? Bleh.
Supply depots will still fall to 5 banelings... guess it will help double thick walls though.
Am glad to see medivacs nerfed though!! And taking out energy bars really good for Thors! Iffy about with corrupters. Yeah, feedback was a pain, but really there was no other way for mass Protoss air to work without high temp support. I would have rather seen it change from corrupters starting with like 40 energy, needing 50 energy to cast corruption, and having a 100 max energy bar (instead of 200).
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