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Patch 1.1.2 Notes - Page 19

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 17 18 19 20 21 93 Next
Hycer
Profile Joined October 2010
Thailand5 Posts
Last Edited: 2010-10-14 19:02:08
October 14 2010 19:01 GMT
#361
Dunno if its been posted yet but 250mm Cannon does 500dmg now and it looks like it follows its target now and cancels when its dead. The whole animation seems a bit faster as well

pretty sweet

Gonna test some more
Mooncat
Profile Joined October 2007
Germany1228 Posts
October 14 2010 19:01 GMT
#362
Can't believe they're actually doing this... totally wrong and crazy imho.
"[Lee Young Ho] With this victory, you’ve risen to Bonjwa status."
Burban
Profile Joined August 2010
48 Posts
October 14 2010 19:01 GMT
#363
On October 15 2010 03:57 PlaGuE_R wrote:
Thor energy gone? wtf do i do vs mech now that Templars are less viable?


If only you had a unit that can kill thor in 8 shots (without any upgrades)

Oh shit, you actually have one.
wolfe
Profile Joined March 2010
United States761 Posts
October 14 2010 19:01 GMT
#364
On October 15 2010 03:45 Liquid`Jinro wrote:
Show nested quote +
On October 15 2010 03:30 SpaceYeti wrote:
So....will TvP see 250 cannons vs Colossi now that the feedback threat is removed?

No because you will never catch a colossus with a thor.


lol, until that make the thor FLYY
Swift as the wind, felt before noticed.
NonY
Profile Blog Joined June 2007
8751 Posts
October 14 2010 19:02 GMT
#365
On October 15 2010 03:58 klauz619 wrote:
Show nested quote +
On October 15 2010 03:56 Skyze wrote:
Void ray 10 (+15) to 8 (+8) now..?? WTF is that.. from 25 to 16? Thats insane.

Protoss has been nerfed to shit so often, not that im surprised, but this is fucking retarded. No reason to really get void rays anymore.



45dps for a 3 food unit is rather excessive.

This issue has nothing to do with supply cost.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 19:02 GMT
#366
On October 15 2010 03:58 klauz619 wrote:
Show nested quote +
On October 15 2010 03:56 Skyze wrote:
Void ray 10 (+15) to 8 (+8) now..?? WTF is that.. from 25 to 16? Thats insane.

Protoss has been nerfed to shit so often, not that im surprised, but this is fucking retarded. No reason to really get void rays anymore.



45dps for a 3 food unit is rather excessive.


If you value minerals and gas the same for simplicity sake even though gas is more expensive how much dps do 10 marines do? and stimmed?
Ignore my opinions I am bad
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 14 2010 19:02 GMT
#367
Very nice patch.
It's still just another band-aid over larger problems in the game, but we've got 2 expansions for that.
As far as simple "balance" goes it should be really good. And it's a patch that reduces early rushes too, I like that.
Don't hate the player - Hate the game
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
October 14 2010 19:02 GMT
#368
why couldnt blizzard release this patch a week before gsl, instead of just a few days. I sure hope the players will be prepared/playing at optimum levels, and have enough time to adjust to these changes.
bleh
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 14 2010 19:02 GMT
#369
I feel ok about the voidray change, makes voidrays slightly less charge hungry, but at the same time, you're removing the potential for extremely high level charge-keeping play. I'm totally against that. The damage nerf is friggin huge. 25-->16 against armored, thats a 40% reduction.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 14 2010 19:02 GMT
#370
I feel like 90% of these changes don't make any sense. I start to wonder if Blizzard knows what they're doing. Sure, people were complaining about Medivac drops and Nexus/hatch/tech snipes. Sure, people complained about void rays and reapers being too strong. All of those things were dealt with by high-level players, or anyone who practiced against those strategies. 

Even low level players could stop void rays if they were scouted by building marines/more queens. Instead, I feel Blizzard is babying us-- Making void rays useless; what are their roles now ? They are hardly a cost-effective purchase in any situation. Proxy void rays, proxy reapers, are now basically eliminated from the game. Even though it annoyed me when I lost to a proxied 8 rax reaper build, I always told myself I should have opened safer. Now players don't even have to check for proxy barracks. No joke, I actually felt cool when I checked for proxies at the beginning of games on a 1v1 map. It felt like an extra-safe but high-level check. Now, it's something that can't happen. It wasn't extremely difficult to stop proxy barracks. In fact, it wasn't very hard at all. It just required a safe opening and a good scout. Dropships? Sure, they were frustrating but players learned to put overlords, pylons, and depots on the edges of their bases to spot for them. People dealt with them. Mutalisks, phoenixes, and vikings with control of the skies shut them down. I don't understand the need for such a strong nerf. It feels like we're
being babied. That's really how I feel. 

Welcomed changes are the Thor/Corrupter changes. Those feel like a High Templar nerf, but it actually makes Thors more viable in TvP, where they currently aren't (except in early game with SCV surround repair, but that's a different issue entirely). I welcome also the roach range increase. As it is now, roaches are practically a "let's scrape by for now" unit until they are upgraded. Lastly, I'm glad the phoenix bug is fixed. That was a nightmare. 

I hope Blizzard releases less and less patches as time goes on. Let us play the game, figure things out, and make changes less often. So many changes have been made in less than two months that I can't even imagine what the game will be like this time next year. Sometimes I wonder why we had a beta phase. I feel like we're still in it sometimes. 

Getting on my MLG flight in 30 minutes. Let's see how this patch pans out tomorrow. 
Commentatorhttp://twitter.com/proxywolf
TL+ Member
nforce
Profile Joined March 2010
Bulgaria116 Posts
Last Edited: 2010-10-14 19:03:41
October 14 2010 19:02 GMT
#371
Great, now the entire Protoss fleet is mostly useless. Doesn't matter anyway, the game won't be "balanced" for the next 3 years at least anyway, whatever they achieve with those patches will be ruined with the expansions anyway.

/goes to mass stalker early on in case of roaches only to be raped by speedling w/ or w/o infestor later on.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 14 2010 19:02 GMT
#372
On October 15 2010 04:00 Champ24 wrote:
Show nested quote +
On October 15 2010 03:55 Kryptonite333 wrote:
WTF no energy on corrupters how the fuck do you kill them now as p fk this =D h well i lika a challenge, and all buildings life upgraded thank god !@#king maurauder you bad boys =p


Oh $hit, I didn't see that.

I have no idea. P's anti-air is fairly weak right now. Phoenix has their place, but it's more of a hybrid anti-air and harassment tool than strictly anti-air.

Protoss is inherently ahead when u build corruports because u waste a lot of supply on a unit that is only good for dealing with collosus.
Watch nexgenius reps, protoss will be fine for sure.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Phrencys
Profile Joined August 2010
Canada270 Posts
October 14 2010 19:02 GMT
#373
I think the only change I appreciate is the buildings hp buff and the much needed roach range.

VR nerf was totally uncalled for, and buffing the level1 charge means that pre-charging on your own stuff will be even more costly, and make even charging on opponents that much harder. VR mechanic went from "interesting" to "gimmicky". And nerfing Flux Vanes by half while keeping it at 150/150 ?

Protoss have no counter to corruptors now that they cannot be FB'd, and only now has Immortals to deal with Thors.

I can't believe the Depot>Barracks retarded change made it live. It's one thing to delay reapers (and nitro reapers even more) but to totally destroy any Terran cheese threat? Again, uncalled for.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 14 2010 19:03 GMT
#374
Void rays were clearly nerfed beacuse of some stupid abusive team games.

yet again Blizzard seems to be ignorant about team balance affecting 1v1 play :s

I feel sad for Protoss today.
"trash micro but win - its marine" MC commentary during HSC 4
Drathmar
Profile Joined September 2010
United States160 Posts
October 14 2010 19:03 GMT
#375
On October 15 2010 04:01 wolfe wrote:
Show nested quote +
On October 15 2010 03:45 Liquid`Jinro wrote:
On October 15 2010 03:30 SpaceYeti wrote:
So....will TvP see 250 cannons vs Colossi now that the feedback threat is removed?

No because you will never catch a colossus with a thor.


lol, until that make the thor FLYY


All they have to do is take the animation from the WoW pet >>.
"you're just neural parasited by a retarded infestor" - day[9]
Technique
Profile Joined March 2010
Netherlands1542 Posts
October 14 2010 19:03 GMT
#376
On October 15 2010 03:59 Liquid`Tyler wrote:
Show nested quote +
On October 15 2010 03:51 NicolBolas wrote:
Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything.


Very good; that's the point. It nerfs precharging by making uncharged VRs better. This encourages use of the VR as a standard unit rather than with a gimmick rush or somesuch.

Which is dumb because Void Ray charging was one of the coolest things in the game. Nobody should want VR to be used as a standard unit. It'd be just another unit to attack move rather than a unit that requires unique micro/preparation/tactics.

My thoughts exactly.

I dont like how uncreative blizzard is in the way they try to balance the game... basically dulling things down.
If you think you're good, you suck. If you think you suck, you're getting better.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 14 2010 19:03 GMT
#377
On October 15 2010 03:47 SCdinner wrote:
Do you think the 250mm Strike Cannons will be used even less now? Like before the only real benifit was the fact it removed energy that could be feedbacked, now it seems almost entirly useless except for the ability to stun units.


it's still a useless ability it doesn't stun ultras, and it keeps your thor immobile for the duration, and still does less damage than the thor's regular attack overall...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=159010#1

and the units you would want to stun...like a collosus, are never, ever within the thor's range, so that doesn't matter. And that leaves...more basic units, like stalkers, which...yeaaah...not gonna "stun it" when my thor's main attack will kill it faster.

the energy removal was a nice start though...now you can use thors vs protoss without losing half of their HP from 5 apm templar users.

zerg is going to be too strong this patch though, versus every race...the roach is back!
and reapers now are as useful as the 250mm cannon...lol...

medivac nerf is good...it nerfs how easy bio is to use. And indirectly nerfs marauder drops and stuff while keeping high unit lethality still in the game...so that's good.

void ray change...dunno about that lol. It'll be nice to not insta-lose to voids anymore.
some decent changes...but with things the way they will be from these notes...they can literally remove the reaper+250mm cannon from the game and no one would notice. They still won't be used.
Sup
klauz619
Profile Joined July 2010
453 Posts
October 14 2010 19:04 GMT
#378
On October 15 2010 04:02 bigjenk wrote:
Show nested quote +
On October 15 2010 03:58 klauz619 wrote:
On October 15 2010 03:56 Skyze wrote:
Void ray 10 (+15) to 8 (+8) now..?? WTF is that.. from 25 to 16? Thats insane.

Protoss has been nerfed to shit so often, not that im surprised, but this is fucking retarded. No reason to really get void rays anymore.



45dps for a 3 food unit is rather excessive.


If you value minerals and gas the same for simplicity sake even though gas is more expensive how much dps do 10 marines do? and stimmed?


Marines don't fly, they don't move at 3.00, 10 marines also can't compress their body to be as small as a void ray.
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 14 2010 19:04 GMT
#379
On October 15 2010 03:59 Liquid`Tyler wrote:
Show nested quote +
On October 15 2010 03:51 NicolBolas wrote:
Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything.


Very good; that's the point. It nerfs precharging by making uncharged VRs better. This encourages use of the VR as a standard unit rather than with a gimmick rush or somesuch.

Which is dumb because Void Ray charging was one of the coolest things in the game. Nobody should want VR to be used as a standard unit. It'd be just another unit to attack move rather than a unit that requires unique micro/preparation/tactics.

Well you still have to precharge after the patch.
kXn
Profile Joined August 2010
254 Posts
October 14 2010 19:04 GMT
#380
The depot before rax requirement is just retarded...

Why not make it so that an engineering bay is required for a tech lab / reactor and increase the cost of upgrades. The factory requirement for reaper speed renders it useless...
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