• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:19
CEST 01:19
KST 08:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5678 users

The Thor 250mm Cannon Guide

Forum Index > Closed
Post a Reply
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-10-08 02:26:01
October 08 2010 02:19 GMT
#1
This is going to be avilo's amazing and awesome guide to the 250mm cannon that is in Starcraft 2. Here are a few things I hope to achieve with this lil guide:

a) prove to you through logic, common sense, and countless game experience that you should never, ever research this upgrade

b) bring it to blizzard's attention that if they claim they are working on game balance, then they should do their job instead of working on heart of the swarm. Otherwise...why is this ability still in the game?

c) bring the ability and it's non-use to the attention of anyone who currently uses thors and researches it.

d) suggest that blizzard changes the ability in one of a few various ways

the core idea of this guide:
Never research the 250 mm cannon - ever.

It's absolutely ludicrous that I or anyone else would have to make a legitimate strategy post about how you should 100% of the time never research an ability of a unit in SC2, but I guarantee you, with this ability that is absolutely the case.

The Thor's 250mm cannon was originally intended to be a stun lock onto a single heavy target, such as an immortal/collosus or any building. It does 300 damage over the abilitie's duration, and more importantly it stuns your thor for the start and ending of the animation.

Without using a 250mm cannon from the Thor, a thor will do roughly 270 damage to a single target, without being stunned. This means you are only ever gaining around 30 damage from using this ability on a single unit target.

Theoretically, the units that you would use the cannon on to stun lock would be collosus, immortals, and ultralisks. In actual games though, the only unit that would ever be in a situation to be stunned by a thor in a meaningful way is the ultralisk. And the ultralisk is currently immune to stun - making it immune to the 250 mm cannon.

It also needs to be mentioned that a thor with a +3 weapon upgrade actually does 315 or so damage in the same amount of time a 250mm cannon would do damage - obviously 315 being a bigger number than 300.

So what are we left with? We're left with a 250 mm cannon that, if you decide to upgrade and ever use this, you are leaving Thors vulnerable to ultralisk damage for a potential 4 seconds longer than you wanted to. You are actually stun locking your own thors from using this ability.

There is no advantage to ever researching the 250 mm cannon for the thor. You will never get in a game situation where it is advantageous for you to stun lock your own thor for an extra 4 seconds of game time, and the units that would ideally be stun locked are never practically within the thors 250 mm cannon range.

The only advantages to researching the 250 mm cannon upgrade are as follows:
-ignores armor

That is it. I did not list stunning as an advantage because as already described, the only units you would want to stun with the this ability are never within range of the thor, or those situations never appear within an actual starcraft 2 game.

And why would you use a 250 mm cannon on a unit like a stalker when the thor 2-3 shots that anyways.

The disadvantages of researching the 250 mm cannon upgrade are:

-your thor is stunned for 4 seconds
-your thor does less damage over the same duration of the 250 mm cannon
-you wasted 150/150 and tech lab research time on the upgrade

and one of the huge disadvantage:
-now whenever your thor is neural parasited in TvZ games, the zerg user can use the 250 mm cannon on your own thors since you have it researched.

Final analysis:
Never research the 250 mm cannon upgrade. It is an upgrade that will 100% of the time hurt your gameplay/strategy rather than help you.

In no scenario is it ever advantageous to use a 250 mm cannon. You only are allowing your thor to take more damage from enemy ultras, as well as your thors to be neural parasited and use the ability on themselves.

Once again, I hate that in an RTS with such respect like SC2, that it's necessary to write a guide on how it is beneficial to never research an upgrade in the game...but that currently is just the way it is.

Possible changes:
I have a few suggestions on how to change the ability:

Make it a long range heavy AA gun.
Make the thor's current 250 mm cannon a range 9 heavy AA gun, possibly with minor splash. This would allow the thor to actually counter carriers in TvP effectively, as well as other specific AA targets.

It also would leave the thor vs ultralisk interaction the same as is now. As described before, the weapon is never feasibly used against collosus or immortals anyways...so why not design it like this? It also feels very "thor-ish."

Give it a huge damage increase
I dislike this suggestion myself, because it's another one of those things that is too "simple" and makes SC2 lean towards being a shallow game. "Hey let's just give it huge damage!" But I mention it as it is a possible change.

Allow it to multi-target units.
Make it a unique ability that can acquire up to 3-5 targets. I do not know how that would work, but it sounds thor-ish and awesome. And fits with Terran being a cost-effective race.

Remove it from the game.
Self-explanatory

Otherwise, post your own, and comment on the guide
Sup
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2010-10-08 02:27:43
October 08 2010 02:26 GMT
#2
one possible use - siphon off energy to avoid the thor getting feedbacked
thats about it

remaking the ability into a multi-target sounds pretty awesome

edit: i forgot, what about thor vs thor battles? wouldn't the cannons be useful then?
more weight
lololol
Profile Joined February 2006
5198 Posts
October 08 2010 02:28 GMT
#3
The ability does 500 damage, not 300.
It takes 10 seconds total, 2 for the initial animation, 6 while dealing damage, and 2 more for the final animation.
+3 thor does 61 DPS, or 610 damage over 10 seconds, and you can focus fire.
I'll call Nada.
Slago
Profile Joined August 2010
Canada726 Posts
October 08 2010 02:30 GMT
#4
remove it IMO, good post and sooo true for the upgrade, but you also neglected to say that feedback can do dmg to thors on a useless ability so another negative thing, but thors are awesome and buffing them would IMO hurt TvZ alot especially the AA weapon thing, however this is a great post and it should be removed, very negative ability
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 08 2010 02:31 GMT
#5
On October 08 2010 11:28 lololol wrote:
The ability does 500 damage, not 300.
It takes 10 seconds total, 2 for the initial animation, 6 while dealing damage, and 2 more for the final animation.
+3 thor does 61 DPS, or 610 damage over 10 seconds, and you can focus fire.


if that's right, thanks I will fix I don't know why I was thinking 300/315 for some reason. The main idea still applies though - NEVER UPGRADE IT
Sup
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
October 08 2010 02:32 GMT
#6
On October 08 2010 11:26 alphafuzard wrote:
one possible use - siphon off energy to avoid the thor getting feedbacked
thats about it

remaking the ability into a multi-target sounds pretty awesome

edit: i forgot, what about thor vs thor battles? wouldn't the cannons be useful then?

In a TvT there should never be any Thor on Thor battles, they're used mainly to tank the tanks till the marauders can get in range and pound em into the ground and do some damage on their own. If some really does go mass thor if you get even half the amount of money spent on marauders you'll absolutely destryo them. Also I don't see why you'd get thor's in a TvP unless they have lots of phoenix's and then probably won't be able to afford templars.
Dota 3hard5me
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 08 2010 02:32 GMT
#7
On October 08 2010 11:30 Slago wrote:
remove it IMO, good post and sooo true for the upgrade, but you also neglected to say that feedback can do dmg to thors on a useless ability so another negative thing, but thors are awesome and buffing them would IMO hurt TvZ alot especially the AA weapon thing, however this is a great post and it should be removed, very negative ability


Well, I did not add that as a disadvantage, as your thor collects up mana regardless of having the ability researched. From a design stand point of the unit, that is a disadvantage though.
Sup
Oxyoxygen
Profile Joined June 2010
United States68 Posts
Last Edited: 2010-10-08 02:39:21
October 08 2010 02:35 GMT
#8
Great guide, will recommend to others.
I look forward to more of your guides in the future.

They should just remove it so Thors no longer have energy or re work it all together.
mangoloid
Profile Joined September 2010
100 Posts
October 08 2010 02:37 GMT
#9
I have never used it. There was a time when I was worried about my not using it and thought "how could I use this ability effectively?" I had no answer.

As said above, the Thor gains energy even when the upgrade is not researched, so it is an easy target for feedback. Disadvantages all around. The ability needs to be removed or fixed.
ayababa
Profile Joined May 2010
Australia347 Posts
October 08 2010 02:43 GMT
#10
well, i wouldnt say it can't be used in any situation. out of the the 300 games i have played so far i managed to use it once against a fleeing collosus .. bahahaha.

but yea.. your right. its so under used they should change it. i would prefer the thor to have no spells and no energy because feedback is so strong against thors. (HT feedback spell)

but that would be imba and make terran an 'easy' race right? lol maybe a supportive spell for the units around it. like a stackable moral boosting style of spell (small area of effect) that increases hit-points momentarily. ... on second thought that sounds really imba... but you get where im going with this.

i mean.. they can cloak a banshee why not a thor :p ??
Well done is better than well said - Benjamin Franklin
Gamerah
Profile Joined May 2010
United States85 Posts
October 08 2010 02:44 GMT
#11
Removing the casting animation would probably solve the whole shitty thor spell. Having it benefit those micro-ers who let the thor finish its regular attack animation, and then cast the spell immediately afterwards providing like a very tiny bonus to overall dps. You know, the kind of stuff in dota
Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Floophead_III
Profile Joined September 2009
United States1832 Posts
October 08 2010 02:44 GMT
#12
On October 08 2010 11:31 avilo wrote:
Show nested quote +
On October 08 2010 11:28 lololol wrote:
The ability does 500 damage, not 300.
It takes 10 seconds total, 2 for the initial animation, 6 while dealing damage, and 2 more for the final animation.
+3 thor does 61 DPS, or 610 damage over 10 seconds, and you can focus fire.


if that's right, thanks I will fix I don't know why I was thinking 300/315 for some reason. The main idea still applies though - NEVER UPGRADE IT


Yah it's 500.

The only good change for this ability to to make it hit air. Suddenly thors are actually not terrible beyond imagination TvP and are much much more solid TvT. It also means TvZ you don't have to make vikings to combat broodlords (assuming you can get to them to cast though).

It'd just add more versatility to Tmech which is really only a good thing. Now if they'd just nerf marauders...
Half man, half bear, half pig.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 08 2010 02:45 GMT
#13
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 10h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
ViBE124
StarCraft: Brood War
Artosis 1037
MaD[AoV]13
Dota 2
XaKoH 657
NeuroSwarm184
League of Legends
Doublelift4115
JimRising 480
Counter-Strike
minikerr67
Super Smash Bros
hungrybox645
Mew2King111
Other Games
ToD296
C9.Mang0246
Organizations
Other Games
gamesdonequick1288
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH529
• musti20045 24
• RyuSc2 24
• Response 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1049
• Shiphtur244
Upcoming Events
Sparkling Tuna Cup
10h 41m
PiG Sty Festival
12h 41m
Solar vs Reynor
Serral vs TBD
OSC
16h 41m
Afreeca Starleague
1d 10h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 16h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.