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Patch 1.1.2 Notes - Page 18

Forum Index > SC2 General
1843 CommentsPost a Reply
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RedZack
Profile Joined August 2010
Germany58 Posts
October 14 2010 18:57 GMT
#341
When Blizzard talks about VR changes for damage level 1 and 2, does this mean they don't even consider the VR having 3 damage levels anymore? I know that the VR currently has 2 damage levels, but only because 2 of the 3 are the same.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2010-10-14 18:58:25
October 14 2010 18:57 GMT
#342
On October 15 2010 03:34 trotskyist wrote:
Show nested quote +
On October 15 2010 03:31 [-]Ocelot[-] wrote:
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were.


In my opinion 6pool is the weakest cheese option available in the game. Select all your SCV and attack click the zerglings and you'll beat them. you'll still be able to get a depot up (now with more health) and throw down a barracks. Maybe it makes 6pool a bit stronger if your micro is bad, but it still suffers quite a bit.


this is a dumb comment. do you even play terran? sure, in BW you could pull scv's. but in sc2 scv's are useless against lings, they dont do damage and they take alot of damage.

6 pool is really strong, even on 4 player maps. on 2 player maps its sick. if those lings get in your base, they are going to put the hurt on the scv line. if you attack them straight up with scv's, youll have maybe 3 or 4 scv's left after the fight is over and then you will be behind in econ, also by the way there is 8 more lings headed towards your base.

dumb comment i think from a non-terran player. 6 pool might be the strongest cheese option in the game.


from my experience you can complete your wall with a scout after your 10depot and 12rax and then another depot as soon as you see the lings coming

i never really had problems against a 6pool, even on steppes...

also take a look at the finals of one of last weeks go4sc2 cups, where Mardow 6/7pooled Tarson a couple of times and never was successful...


edit: thor buff yay!
reaper uselessness nay!
Kevmeister @ Dota2
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
October 14 2010 18:57 GMT
#343
Thor energy gone? wtf do i do vs mech now that Templars are less viable?
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Achilles
Profile Joined August 2010
Canada385 Posts
October 14 2010 18:57 GMT
#344
On October 15 2010 03:51 Zelniq wrote:
Show nested quote +
On October 15 2010 03:50 Achilles wrote:
On October 15 2010 03:50 SONE wrote:
Hmm, right before MLG and GSL. Hope people are prepared for this.


i hope not. more interesting that way.

how is it more interesting this way


dot dot dot dee dot dot dot....because then we get to see how players react in (relatively) real time. From an entertainment standpoint it's way better.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 14 2010 18:57 GMT
#345
hmm nexus is so buff now, i dont understand it...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:57 GMT
#346
On October 15 2010 03:53 YoiChiBow wrote:
People already complain about how TvP is boring to watch nowadays since the match is becoming vanilla due to the nerfs. Now i guarantee its going to be even more boring.

Well Thors got a TvP buff, so hopefully that'll add some variety.
Drathmar
Profile Joined September 2010
United States160 Posts
October 14 2010 18:57 GMT
#347
On October 15 2010 03:52 Yaotzin wrote:
Show nested quote +
On October 15 2010 03:45 Liquid`Jinro wrote:
On October 15 2010 03:41 Achilles wrote:
On October 15 2010 03:38 bigjenk wrote:
On October 15 2010 03:35 Achilles wrote:
Reaper is already making friends with the dark templar in the house of fail


What do you mean that ranged dt that you can get out faster than normal dts is amazing and it flies. Oh wait they gave it to terran...


Meant units that became useless due to overzealous developers. DT not being able to be made at temp archives makes them about as useless as reapers now that you have to research reaper speed @ factory stage.

But I agree about the banshee. Hate the cloak + gigantic dmg they do. Pick one blizz imo.

I used to think the same but I think DTs are actually kinda good now. Maybe the building should be slightly cheaper but other than that... Comsat energy is just too "expensive" now compared to in SC1, and they 1hit all workers.

They seem really nice later on, when the cost of the shrine isn't really an issue. The harass is good, and they seem nice as support units, forcing constant scans because they have such beastly damage.


I agree, I won with them against another toss the other day cause I fell behind on colossi count... made 1 round of all DT, and just sent them right for his colossi and sniped them all before he could get a 2nd obs out get his obs back from wherever to his army.
"you're just neural parasited by a retarded infestor" - day[9]
Azide
Profile Joined March 2010
Canada566 Posts
October 14 2010 18:58 GMT
#348
levels 1 and 2 are the same with the animation. level "3" is level 2
Azide and SuperNinja - Best Double Protoss 2v2 Team!
klauz619
Profile Joined July 2010
453 Posts
October 14 2010 18:58 GMT
#349
On October 15 2010 03:56 Skyze wrote:
Void ray 10 (+15) to 8 (+8) now..?? WTF is that.. from 25 to 16? Thats insane.

Protoss has been nerfed to shit so often, not that im surprised, but this is fucking retarded. No reason to really get void rays anymore.



45dps for a 3 food unit is rather excessive.
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 18:58 GMT
#350
On October 15 2010 03:44 NicolBolas wrote:
Show nested quote +
We charge up our void rays on rocks and shit because they suck before charge making your calculations a complete vaste of time.


They don't suck before charge anymore. That's the point.


What is used to counter them though? Queens hydras for z and marines and vikings for t. All these they don't get the +4 at uncharged so only recieve a 16 percent buff uncharged while taking a 20 percent nerf charged. And seeing as how good toss use is to make sure they are charged close to 100 percent of the time it means a 20 percent nerf against light and a 36 percent nerf against armored.
Ignore my opinions I am bad
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
October 14 2010 18:58 GMT
#351
Do any of you believe that the roach range will actually mean that we will see more hydralisks?

Now that roaches are buffed more people are going to get range upgrades, and if you have the range upgrades in the first place, then the extra investment in hydras may be worth it.

God I am so glad Zerg got some love at last, and that i stuck with the race.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
DooMDash
Profile Joined May 2010
United States1015 Posts
October 14 2010 18:58 GMT
#352
On October 15 2010 03:54 DooMDash wrote:
Anyone thinks Nuke's should do more damage to buildings to make up for all the building buffs?

5 nukes to kill a nexus now....
S1 3500+ Master T. S2 1600+ Master T.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
Last Edited: 2010-10-14 18:59:20
October 14 2010 18:58 GMT
#353
Thank god fot the medivac speed nerf. Can´t wait for this patch!

Typo...
AoD
exnomendei
Profile Joined May 2010
Netherlands122 Posts
October 14 2010 18:58 GMT
#354
On October 15 2010 03:00 TheResidentEvil wrote:
wow...void ray speed upgrade seems totally worthless now. Cant believe we cant feedback thors now


Not just that, I think the damage reduction is too much for this kind of expensive unit. I can't believe they reduced it from 25 to 16, that's more than 30 per cent. (36 to be exact.) It makes me think that the price should go down to 200/150.

I do like a lot of the other changes. I wonder however, if removing energy from so many units doesn't devalue High Templar a little bit. However, it might give people a little more incentive to make Thors. Corruptors, I feel, are very often neglected, whether that is rightfully so or not.
Trying something wacky, expanding it, adjusting it, perfecting it -> Build order
NonY
Profile Blog Joined June 2007
8751 Posts
October 14 2010 18:59 GMT
#355
On October 15 2010 03:51 NicolBolas wrote:
Show nested quote +
Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything.


Very good; that's the point. It nerfs precharging by making uncharged VRs better. This encourages use of the VR as a standard unit rather than with a gimmick rush or somesuch.

Which is dumb because Void Ray charging was one of the coolest things in the game. Nobody should want VR to be used as a standard unit. It'd be just another unit to attack move rather than a unit that requires unique micro/preparation/tactics.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
GinDo
Profile Blog Joined September 2010
3327 Posts
October 14 2010 18:59 GMT
#356
On October 15 2010 03:54 kentonator wrote:
Show nested quote +
On October 15 2010 03:47 [-]Ocelot[-] wrote:
On October 15 2010 03:34 trotskyist wrote:
On October 15 2010 03:31 [-]Ocelot[-] wrote:
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were.


In my opinion 6pool is the weakest cheese option available in the game. Select all your SCV and attack click the zerglings and you'll beat them. you'll still be able to get a depot up (now with more health) and throw down a barracks. Maybe it makes 6pool a bit stronger if your micro is bad, but it still suffers quite a bit.


this is a dumb comment. do you even play terran? sure, in BW you could pull scv's. but in sc2 scv's are useless against lings, they dont do damage and they take alot of damage.

6 pool is really strong, even on 4 player maps. on 2 player maps its sick. if those lings get in your base, they are going to put the hurt on the scv line. if you attack them straight up with scv's, youll have maybe 3 or 4 scv's left after the fight is over and then you will be behind in econ, also by the way there is 8 more lings headed towards your base.

dumb comment i think from a non-terran player. 6 pool might be the strongest cheese option in the game.


I play zerg. I've never lost to a 6 pool rush, so maybe you're doing something wrong. All I have is drones, do you know how to micro your workers correctly to counter a 6 pool? maybe that's part of the problem. Thanks for calling my comment and opinion dumb multiple times, it really reinforces your point and makes your a respectable poster.

I understand it's different when terran gets 6pooled as they have their walloff to worry about. But I don't see it being too troublesome, especially on a 4 player map. But it sounds like you haven't been so lucky.


Have to agree with Ocelot here, and as a Terran player I don't wall off because of how many B-Busters there are on ladder. Your SCV's can surround the lings off a 6 pool and kill them with maybe losing 2-3 most of the time. After you stop his first 6 pool attack you have pretty much won since it sets them back pretty far...


Yeah even i stopped walling against zerg unless i FE. A bunker is good enough to hold until you get rauders to tank blings or hellions to kite
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Champ24
Profile Joined August 2010
177 Posts
October 14 2010 19:00 GMT
#357
On October 15 2010 03:55 Kryptonite333 wrote:
WTF no energy on corrupters how the fuck do you kill them now as p fk this =D h well i lika a challenge, and all buildings life upgraded thank god !@#king maurauder you bad boys =p


Oh $hit, I didn't see that.

I have no idea. P's anti-air is fairly weak right now. Phoenix has their place, but it's more of a hybrid anti-air and harassment tool than strictly anti-air.
J7S
Profile Joined March 2009
Brazil179 Posts
October 14 2010 19:00 GMT
#358
The little zergling in my chest is very happy.

Roaches are going to be freaking strong now.
"Mein Führer, I can walk!" - Dr. Strangelove
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2010-10-14 19:02:15
October 14 2010 19:01 GMT
#359
Holy Check! I can't believe they pushed this out so fast. I love it.

For the moment, screw the changes -- I'm just happy that Blizzard put this patch out as fast as they did. I'm incredibly glad that they're willing to push out balance changes as soon as they're happy with them rather than waiting for the next huge content.

And now, for the changes.

Even as a Zerg player, I still think requiring depot before rax is a dumb choice. I think it's bad for the game in general if options and playstyles are completely thrown off the table instead of nerfed slightly. I would've rather seen maybe a (very) slight increase in barracks and/or tech lab build time.

<3 roach range increase, I can't wait to play with it.

Void rays got hit with the nerf bat way hard. I'm undecided whether or not it's too hard. I think a cost decrease might be appropriate along with these changes. I'm interested in how the damage buff for level 1 works out, but I don't think it'll make much difference in the long run. The really good players were able to keep them charged up pretty much all the time. Maybe the purpose is to make it harder to hit level 2 at all (as stuff dies faster when hit with level 1)?

I do think flux veins were absolutely ridiculous, and I'm surprised that the upgrade wasn't completely abused all the time by higher level players. With proper micro it basically made void rays invincible.
whole lies with a half smile
GinDo
Profile Blog Joined September 2010
3327 Posts
October 14 2010 19:01 GMT
#360
On October 15 2010 03:57 PlaGuE_R wrote:
Thor energy gone? wtf do i do vs mech now that Templars are less viable?


Immortals rape mech, Collosi have 9 range and out range thors/Rape hellions

Voids are still good

Late Game Carriers are now a must
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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