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Patch 1.1.2 Notes - Page 20

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 18 19 20 21 22 93 Next
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
October 14 2010 19:04 GMT
#381
Starting the bandwagon of protoss players jumping ship. This is a retarded patch, nerfing voids and HT's (cant feedback thors? stupid)

Why the hell would you want to build a void ray now? The main purpose of them is to get that Charge, which does awesome damage.. They suck in the precharging stage, and thats how it was balanced. Now, voidrays are just total garbage all around.

I would of took a banshee anyday prepatch over a voidray, now its even more of a joke.
Canada Gaming ~~ The-Feared
KingRajesh
Profile Joined July 2010
United States927 Posts
October 14 2010 19:05 GMT
#382
Is the patch live on US servers?
"Zerg are the absolute worst thing that can happen to your day" - Dustin Browder
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 19:05 GMT
#383
On October 15 2010 04:02 Sfydjklm wrote:
Show nested quote +
On October 15 2010 04:00 Champ24 wrote:
On October 15 2010 03:55 Kryptonite333 wrote:
WTF no energy on corrupters how the fuck do you kill them now as p fk this =D h well i lika a challenge, and all buildings life upgraded thank god !@#king maurauder you bad boys =p


Oh $hit, I didn't see that.

I have no idea. P's anti-air is fairly weak right now. Phoenix has their place, but it's more of a hybrid anti-air and harassment tool than strictly anti-air.

Protoss is inherently ahead when u build corruports because u waste a lot of supply on a unit that is only good for dealing with collosus.
Watch nexgenius reps, protoss will be fine for sure.


And carriers but when do you see those outside of huk playing...
Ignore my opinions I am bad
illumination
Profile Joined August 2010
Korea (South)248 Posts
October 14 2010 19:05 GMT
#384
On October 15 2010 03:59 Liquid`Tyler wrote:
Show nested quote +
On October 15 2010 03:51 NicolBolas wrote:
Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything.


Very good; that's the point. It nerfs precharging by making uncharged VRs better. This encourages use of the VR as a standard unit rather than with a gimmick rush or somesuch.

Which is dumb because Void Ray charging was one of the coolest things in the game. Nobody should want VR to be used as a standard unit. It'd be just another unit to attack move rather than a unit that requires unique micro/preparation/tactics.

Well 1. they still have charging
2. they were only used in the same allin cheese...
3. How is widening the scope of a unit past one allin strategy making the game less unique in micro/prep/tactics by micro you a click your pylon and my prep u mean making a proxy plyon and by tactics u mean roflstomping even the counters to the unit all the while ruining FFA/Team games/Melee UMS

ATLEAST test the unit before you complain (freaking sc1 players had it ez compared to wc3...)
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
qazqwezxc
Profile Joined July 2009
Canada91 Posts
October 14 2010 19:05 GMT
#385
Really liking the new Thor buff which pretty much compensates for any medivac/supply before rax nerf <3 though not sure how VRs will be used anymore.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 14 2010 19:06 GMT
#386
On October 15 2010 04:01 Burban wrote:
Show nested quote +
On October 15 2010 03:57 PlaGuE_R wrote:
Thor energy gone? wtf do i do vs mech now that Templars are less viable?


If only you had a unit that can kill thor in 8 shots (without any upgrades)

Oh shit, you actually have one.


Yea and empd immortals go down in 4 shots, (3 with any upgrades), as well as 250mm if the terran player sees the toss is responding with immortals. Don't even talk about scvs.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
October 14 2010 19:06 GMT
#387
I love different opinions. Blizzard takes too long to patch. Now they are too fast. LOL. Anyways. A common misconception is Blizzard doesnt know what they are doing. Statistics show they know what they are doing. I believe Day9 really nullifies all the complaining and what not.

On October 01 2010 07:58 Day[9] wrote:
I'm confused.

You claim blizzard is being slow w/ patching, that patching Starcraft was easy so, therefore, SC2 should be easy.

However, you present the fact that the major changes happened 6months+ after the game release, including the 4/18/01 Starcraft patch (3 years after release). I played Starcraft and Starcraft:Broodwar hardcore from the day they came out. 1.04 and 1.08 changed gigantic aspects of the game that deeply affected the way people played the game. They were awesome!

The length of time it took to balance Starcraft: Broodwar is EXACTLY why I'm not concerned about SC2 at this point. Starcraft 2 has been out for 2 months. I wouldn't be surprised if a gigantic balance patch came out 6-8 months after release.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
duck.fit
Profile Joined October 2008
United States241 Posts
October 14 2010 19:06 GMT
#388
I don't want to be that guy, but... they nerfed a fleet beacon upgrade?
Purple and red and yellow and on fire
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 14 2010 19:06 GMT
#389
WOW
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
October 14 2010 19:06 GMT
#390
Patch just went live on USA. Got a notice and am downloading it now.
beep beep boop
Achilles
Profile Joined August 2010
Canada385 Posts
October 14 2010 19:06 GMT
#391
I do honestly propose that we can all have congruent opinions that the modifications held within the newest game patch will have some serious implications on the starcraft 2 metagame.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
castlewise
Profile Joined August 2010
31 Posts
October 14 2010 19:07 GMT
#392
Some folks sure are up in arms about the toss nerf. Considering the fact that blizz said TvP was a problem for T, I cant say its terribly surprising.
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 19:07 GMT
#393
On October 15 2010 04:03 Drathmar wrote:
Show nested quote +
On October 15 2010 04:01 wolfe wrote:
On October 15 2010 03:45 Liquid`Jinro wrote:
On October 15 2010 03:30 SpaceYeti wrote:
So....will TvP see 250 cannons vs Colossi now that the feedback threat is removed?

No because you will never catch a colossus with a thor.


lol, until that make the thor FLYY


All they have to do is take the animation from the WoW pet >>.


That would actually be amazingly cool if the replaced the cannon upgrade with a jet pack.

Probably horribly imbalanced but cool nonetheless.
Ignore my opinions I am bad
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 14 2010 19:07 GMT
#394
Voidray nerf? WHAT?

I seriously do not understand why they did that. I endorse the zerg upgrades, sure, but voidray nerf?! That was one of the only units that required skill to actually accumulate damage with.

To anyone argueing the 'insane damage' of it because you dont have AA, banshees have insane damage too, and require AA and detection.

Seems like a really really silly nerf.
Zaka
Profile Joined October 2010
Netherlands372 Posts
October 14 2010 19:07 GMT
#395
Terran least mobile race... So let's make them even more immobile!
Bite off more than you can chew....then chew it.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
October 14 2010 19:07 GMT
#396
rofl Protoss has gotten nerfed in EVERY single patch since beta, and no buffs that I remember (outside of a stalker buff the very first patch)..

Blizzard are seriously retarded and listen too much to the whining terran newbs.
Canada Gaming ~~ The-Feared
Falling
Profile Blog Joined June 2009
Canada11417 Posts
October 14 2010 19:07 GMT
#397
Well I for one am glad about the building buff. I don't know if it'll be enough, but it's definitely the right direction. Just have to see how it plays out. Obviously one doesn't want to hammer away forever on a building. Drops should be powerful, but not so powerful that it's impossible to defend. Hopefully this will increase the dynamics between drop play- move and countermove rather than drop, haha, your base is gone.

Taking down hatcheries and spawning pool actually took a decent length of time in BW unless you had a ton of tanks, which would obviously kill it. I'm hoping that this will be similar.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
op25no11
Profile Joined September 2010
Afghanistan15 Posts
October 14 2010 19:08 GMT
#398
Wow reapers are totally useless now
9000 apm
Quepp42
Profile Joined May 2010
United States96 Posts
October 14 2010 19:08 GMT
#399
Wootcity. I bet the guys on the balance team felt like assholes after the last patch when everyone told them they were stupid. Obviously there are still people telling them that, but as far as I can tell its far far less

Good job Blizzard! You know whats up!
All it takes to fly is to throw yourself at the ground and miss.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 14 2010 19:08 GMT
#400
On October 15 2010 03:59 Liquid`Tyler wrote:
Show nested quote +
On October 15 2010 03:51 NicolBolas wrote:
Most of the time spent pre-charging is on rocks zealots or pylons that you cancel anyway... this hurts pre-charging if anything.


Very good; that's the point. It nerfs precharging by making uncharged VRs better. This encourages use of the VR as a standard unit rather than with a gimmick rush or somesuch.

Which is dumb because Void Ray charging was one of the coolest things in the game. Nobody should want VR to be used as a standard unit. It'd be just another unit to attack move rather than a unit that requires unique micro/preparation/tactics.

very good point, couldnt agree more
ModeratorBlame yourself or God
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