Patch 1.1.2 Notes - Page 22
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Looky
United States1608 Posts
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Drathmar
United States160 Posts
On October 15 2010 04:07 castlewise wrote: Some folks sure are up in arms about the toss nerf. Considering the fact that blizz said TvP was a problem for T, I cant say its terribly surprising. Obviously they don't watch Tourneys where P's have a very hard time vs T. | ||
Pekkz
Norway1505 Posts
On October 15 2010 03:42 Zelniq wrote: imo they just need to rework the reaper's design completely so that players actually may want to be able to add it into armies or for them to be more useful mid/late game. in alpha testing they used to have some kind of time duration mines they could lay, that could be interesting Maby give them same range as marines, so they dont instant die cus of running infront. Shouldnt be overpowerd now that you cant get speed before factory, and roach range is increased. | ||
asdfTT123
United States989 Posts
And when are they gonna realize the sensor tower is a load of newbie shit? | ||
KillerPlague
United States1386 Posts
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Agh
United States930 Posts
Void ray nerf pretty significant but Don't really care about it that much, just aids in the fact that it becomes less of a worry for T players. | ||
bigjenk
United States1543 Posts
On October 15 2010 04:07 Zaka wrote: Terran least mobile race... So let's make them even more immobile! You mean mech builds are immobile? Bio and dropping is super mobile. Mech play makes the about as immobile as collosi toss except they can still do thor and tank drops. | ||
Burban
48 Posts
On October 15 2010 04:10 Scoop wrote: Did they just remove half the uses for feedback? Nice Blizzard. they can feedback PDD now, and thors still have hard counters in the toss army so whats the problem? really... | ||
MrCon
France29748 Posts
On October 15 2010 04:04 Skyze wrote: Starting the bandwagon of protoss players jumping ship. This is a retarded patch, nerfing voids and HT's (cant feedback thors? stupid) Why the hell would you want to build a void ray now? The main purpose of them is to get that Charge, which does awesome damage.. They suck in the precharging stage, and thats how it was balanced. Now, voidrays are just total garbage all around. I would of took a banshee anyday prepatch over a voidray, now its even more of a joke. I don't get protosses saying they can't feedback thors anymore. Honestly, when was the last time a T used thors in his composition against you ? I said honestly ! I watch a lot of games, I'm not even sure I've ever seen someone make a thor against a protoss unless it was an early mass repair 1-2 thor allin. Immortals are destroying thors already. | ||
FindingPride
United States1001 Posts
On October 15 2010 03:23 Liquid`Tyler wrote: Void Rays worthless now ![]() I couldn't disagree more. Voidrays were way to powerful. I could never punish my protoss opponents for playing like retards. guy had 2 gates and a stargate and had about 5 voidrays after he fail pushed me. He made an expansion and i had 4 raxes. Guess who couldn't even kill 4 units? me. tbh i like to live in a game where i can punish my opponents for making bad decisions. Like expanding vs a 4 rax. 5 units should not beable to decimate my army in less then 5 seconds when its fully charged. Also another reason for this change is to make protoss use carriers more. Voids aren't useless they are just going to have be played with differently. I wish i could gather a few of my replays but i didn't save these ones to show you. But voidrays were a universal unit. GOOD at deffending and GOOD at attacking and HARASSING. But i think this is going to prompt carrier usage more lategame which imo is a good thing. | ||
NuKedUFirst
Canada3139 Posts
Why not raise nitro to 200/200 or something instead of a factory. and the supply depot before barracks is fucking retarded. Bye bye BBS, 10 rax 11 depot, etc etc. As for Protoss. Voidrays should have had its HP buffed and damage the same or something becuase now they will be even more LOL. As for zerg~ Roach range.. meh sure. Its not like reapers will ever be used again anyways. HP on buildings... lol.. I disagree with it. Why not reduce unit damage and have more interesting battles instead of the ones that last 3 seconds. "k you 4 banelings killed your 50 marines, you lose" On October 15 2010 04:10 KillerPlague wrote: wtffffffff i didn't know they were gonna nerf protoss harder than terran. did not see that one coming. Depends on what way you look at it. I see both as a nerf but the T nerf takes away a few builds. Toss will just have their voidrays "reduced" in effectiveness. | ||
Champ24
177 Posts
More robo play I guess... | ||
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NonY
8748 Posts
On October 15 2010 04:02 Sfydjklm wrote: Protoss is inherently ahead when u build corruports because u waste a lot of supply on a unit that is only good for dealing with collosus. Supply doesn't matter unless you're maxed. If you're maxed you probably want some Brood Lords, so Corruptors are useful. And there's nothing "inherently" bad about a unit that has a very specific role. If it's good at what it does then it's good. If you could build one Corruptor that had 2000 health and one-shot killed every Colossus, you aren't inherently behind because you spent a few hundred resources to deal with only one part of the Protoss army... it would be incredibly efficient and undoubtedly the best move against any Protoss getting Colossi. Of course Corruptors aren't that strong, but they are strong enough that they are good at their role. And you don't even seem to consider the things Corruptors prevent. Warp Prism harass and Carriers are never even seen against Zerg because Corruptors shut them down so well that nobody even tries. | ||
jjun212
Canada2208 Posts
i opened SC2. it updated to 1.1.2 but when i choose to play a game, it says i "must restart game client and patch to the latest patch in order to play." huh!?!? | ||
s.a.y
Croatia3840 Posts
i wished they put a longer time on charge and shorter time for the VR to cool down. besides that, i think the patch is ok. I am kind of afraid of roach timing attacks PvZ on FE maps, with roach having a bigger range. | ||
Achilles
Canada385 Posts
On October 15 2010 04:08 FrostedMiniWeet wrote: Yet another person who does not know what the term "metagame" means. http://www.teamliquid.net/blogs/viewblog.php?topic_id=130447 Yet another person who does not know what the term "satire" means. dictionary.com | ||
Yaotzin
South Africa4280 Posts
On October 15 2010 04:10 epik640x wrote: Still doesn't address why IdrA thought ZvT was imbalanced. The lack of early scouting opportunities for Zerg. Zerg only needs to scout because of all the options T has. Which are getting nerfed away. It's another way of accomplishing the same thing: Zerg can be prepared for whatever T is up to. | ||
Bean54
United States85 Posts
On October 15 2010 04:07 Zaka wrote: Terran least mobile race... So let's make them even more immobile! I think you confused least with most | ||
Grobyc
Canada18410 Posts
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Mastermind
Canada7096 Posts
On October 15 2010 04:09 Mjolnir wrote: I play Random or Zerg which means I only pull Terran once in a while. Given that, I think the changes to Barracks requirements and Nitro Packs are asinine. We've already dealt with Reapers. They've already been nerfed, and the community seems to have figured out how to deal with them weeks ago. I do not understand why things get "double nerfed" like this after the problem has already been solved. First they increased Reaper build times; now they're delaying upgrades, improving counter units, and making buildings stronger (not specifically for Reapers but I'm sure they were in mind too). And now depot before Rax? Come on... where's the fun in that? It's not a huge deal but really, it just removes some creative play. And VRs. What the hell? I can't recall the last time I saw them being used in any OP way. Makes me wonder who they're catering to. Is it the pro-gamers or the sub-platinum league casuals? The reaper nerf was most definitely for team games. PP can now stand a chance against ZT. | ||
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