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Patch 1.1.2 Notes - Page 15

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 13 14 15 16 17 93 Next
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
October 14 2010 18:46 GMT
#281
PvZ is my primary worry at the moment, the stupid supply depot -> barracks change notwithstanding: As it'll stand now, Zerg is able to fast expand, and now Protoss will probably need to put down more than one rather expensive cannon to hold off early aggression. As a Zerg player, somewhere deep inside I'm happy about this, but in the grand scheme of things I'm not overly happy with that matchup shift. in every single other situation, I love the non-reaper changes (again, supply before barracks notwithstanding)
R.I.P. 우정호 || Do probes dream of psionic sheep?
ProbeEtPylon
Profile Joined October 2010
168 Posts
October 14 2010 18:46 GMT
#282
I'm a little disappointed that VRs were nerfed THIS way.
The unit has probably lost its soul, since now its just a (weakened) damage dealer and not my favourite "COME ON, COME ON, CHARRGGEE!!!!" - unit anymore. Hopefully, Blizzard is going to redesign the VR.

btw: my first post; hello, community :-)
beer
0neder
Profile Joined July 2009
United States3733 Posts
October 14 2010 18:46 GMT
#283
Building health yeah, depot before barracks wtf.
Miles_Edgeworth
Profile Blog Joined March 2010
United States141 Posts
October 14 2010 18:47 GMT
#284
Does the Void Ray still beat a Queen 1v1?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-14 18:48:30
October 14 2010 18:47 GMT
#285
I know we're all diamond and shit and don't care about the lower leagues, but if VRs were so powerful there that they were kinda ruining the game at that level, it's perfectly reasonable to balance for that. Top level play is not the only thing that matters, unless you want no new top level players because all the newbs quit!


Does the Void Ray still beat a Queen 1v1?

It should, the main nerf is to armored. They'll do better if there wasn't anything to precharge on.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
October 14 2010 18:47 GMT
#286
Do you think the 250mm Strike Cannons will be used even less now? Like before the only real benifit was the fact it removed energy that could be feedbacked, now it seems almost entirly useless except for the ability to stun units.
My other car is a battlecruiser.
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
October 14 2010 18:47 GMT
#287
On October 15 2010 03:34 trotskyist wrote:
Show nested quote +
On October 15 2010 03:31 [-]Ocelot[-] wrote:
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were.


In my opinion 6pool is the weakest cheese option available in the game. Select all your SCV and attack click the zerglings and you'll beat them. you'll still be able to get a depot up (now with more health) and throw down a barracks. Maybe it makes 6pool a bit stronger if your micro is bad, but it still suffers quite a bit.


this is a dumb comment. do you even play terran? sure, in BW you could pull scv's. but in sc2 scv's are useless against lings, they dont do damage and they take alot of damage.

6 pool is really strong, even on 4 player maps. on 2 player maps its sick. if those lings get in your base, they are going to put the hurt on the scv line. if you attack them straight up with scv's, youll have maybe 3 or 4 scv's left after the fight is over and then you will be behind in econ, also by the way there is 8 more lings headed towards your base.

dumb comment i think from a non-terran player. 6 pool might be the strongest cheese option in the game.


I play zerg. I've never lost to a 6 pool rush, so maybe you're doing something wrong. All I have is drones, do you know how to micro your workers correctly to counter a 6 pool? maybe that's part of the problem. Thanks for calling my comment and opinion dumb multiple times, it really reinforces your point and makes your a respectable poster.

I understand it's different when terran gets 6pooled as they have their walloff to worry about. But I don't see it being too troublesome, especially on a 4 player map. But it sounds like you haven't been so lucky.
Who Dares Wins
johnlee
Profile Joined June 2009
United States242 Posts
October 14 2010 18:47 GMT
#288
Mmmmmmm not sure how I feel about the Barracks after supply.... -_-

Roach's 4 range is going to be so great LOL

I wish there were a bit more on Toss changes :/
wolfe
Profile Joined March 2010
United States761 Posts
October 14 2010 18:47 GMT
#289
One thing I'm happy about is I don't have to worry about proxy raxs in TvT as much.
Swift as the wind, felt before noticed.
HaN-
Profile Blog Joined June 2009
France1920 Posts
October 14 2010 18:48 GMT
#290
These changes looks really good, I can't wait to try them in game.
Obviously the game will require many other patches to become the best game possible, but Blizzard is definitely going in the right direction !
Calendaraka Foxhan
eNtitY~
Profile Joined January 2007
United States1293 Posts
Last Edited: 2010-10-14 18:48:41
October 14 2010 18:48 GMT
#291
On October 15 2010 03:38 Sfydjklm wrote:
Show nested quote +
On October 15 2010 03:37 Yaotzin wrote:
On October 15 2010 03:35 Sfydjklm wrote:
On October 15 2010 03:34 Yaotzin wrote:
On October 15 2010 03:30 Sfydjklm wrote:
On October 15 2010 03:18 Yaotzin wrote:
On October 15 2010 03:14 Sfydjklm wrote:
how nice how they fix all bugs except the one that affects zerg(ultra spash one)

There's not an ultra bug?

the fix for the planetary fortress splash bug accidentally nerfed ultra splash against regular units.

Hm dunno about the accidentally bit. They had that bizarre mechanic of doing splash based on the centre of the unit they're hitting, which was just exposed when they could use it against PFs. Now they do what looks like a normal splash for, well, a cleave. Pretty sure that's not a mistake..

if it wasnt a mistake it would've been included in the patch notes.

Nah you can't say that, Blizzard regularly put stealth changes in.

when


All the time. . . .

Search unlisted changes, or something to that effect.
http://www.starcraftdream.com
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 14 2010 18:48 GMT
#292
On October 15 2010 03:42 Liquid`Jinro wrote:
Show nested quote +
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were. and the bio nerf? i dont get, bio was already weak late game. oh well, I was already planning on switching to toss if they did the supply nerf, now i will for sure. void rays, i dont care about, im just gonna play macro and get out 5 colossus and shit all over terrans lol. But i think alot of terrans will be switching race with me, so well see. might just use them to shit all over all the new zerg players haha

6 pool is gonna be fine Im pretty sure, Ive never countered it with rax before depot anyway....


Yep, I am not concern about defending cheese, I'm concern about cheesing as terran. How the hell is Terran players gonna "surprise" his opponent now?
Tourney map w/o players watch out for each other's cheese is boring.
Note: I play Terran and I never cheese, but watching people cheese and defending cheese on tourney is so much fun and exciting
Terran
Achilles
Profile Joined August 2010
Canada385 Posts
October 14 2010 18:48 GMT
#293
On October 15 2010 03:45 Liquid`Jinro wrote:
Show nested quote +
On October 15 2010 03:41 Achilles wrote:
On October 15 2010 03:38 bigjenk wrote:
On October 15 2010 03:35 Achilles wrote:
Reaper is already making friends with the dark templar in the house of fail


What do you mean that ranged dt that you can get out faster than normal dts is amazing and it flies. Oh wait they gave it to terran...


Meant units that became useless due to overzealous developers. DT not being able to be made at temp archives makes them about as useless as reapers now that you have to research reaper speed @ factory stage.

But I agree about the banshee. Hate the cloak + gigantic dmg they do. Pick one blizz imo.

I used to think the same but I think DTs are actually kinda good now. Maybe the building should be slightly cheaper but other than that... Comsat energy is just too "expensive" now compared to in SC1, and they 1hit all workers.


It's how obvious it is that you're getting them that's the problem (and how long that fucking building takes to go up). Thank god you can hide buildings as toss somewhat well, but like u implied the cost associated with getting this cute unit vs an integral unit like colo or ht far outweighs its benefits.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Roaming
Profile Joined May 2010
United States239 Posts
October 14 2010 18:49 GMT
#294
Thats only a VR nerf because all the buildings got more life. The damage increase on the front end of the VR means it quickly rapes armored air units in smaller numbers. I like it.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
October 14 2010 18:49 GMT
#295
with the exception of the reaper build time, I was happy pre 1.1

You guys will all now have to suffer my early void ray which can kill your workers more quickly from the beginning now that you've made my templar less effective :<
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 14 2010 18:49 GMT
#296
I'm guessing the Void ray nerf was because at lower leagues protoss dominated every matchup, and Blizzard probably had statistics showing that it was responsible. Proxy voids was very common in all leagues, and a very successful insta-win strat.
arcology
Profile Joined April 2009
United States92 Posts
October 14 2010 18:49 GMT
#297
Go ahead keep thinking this was a void ray nerf.. please don't build any against me!
Slayer91
Profile Joined February 2006
Ireland23352 Posts
October 14 2010 18:49 GMT
#298
On October 15 2010 03:48 Caphe wrote:
Show nested quote +
On October 15 2010 03:42 Liquid`Jinro wrote:
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were. and the bio nerf? i dont get, bio was already weak late game. oh well, I was already planning on switching to toss if they did the supply nerf, now i will for sure. void rays, i dont care about, im just gonna play macro and get out 5 colossus and shit all over terrans lol. But i think alot of terrans will be switching race with me, so well see. might just use them to shit all over all the new zerg players haha

6 pool is gonna be fine Im pretty sure, Ive never countered it with rax before depot anyway....


Yep, I am not concern about defending cheese, I'm concern about cheesing as terran. How the hell is Terran players gonna "surprise" his opponent now?
Tourney map w/o players watch out for each other's cheese is boring.
Note: I play Terran and I never cheese, but watching people cheese and defending cheese on tourney is so much fun and exciting


You can suprise your opponent in any number of ways as terran vs zerg just not something that is supposed to beat a hatch first opening.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 14 2010 18:49 GMT
#299
On October 15 2010 03:35 AyJay wrote:
Show nested quote +
On October 15 2010 03:33 phil.ipp wrote:
i dont see how anyone but a zerg can win GSL2 seriously, no cheese for terran anymore means every game will be a macro game means zerg wins

a protoss win is not even thinkable

Cheese shouldn't be a viable strategy. EVER.

Yes it should, assuming viable means it can work - it shouldnt be strong enough that you can do it without any negative consequences (i.e 5 rax reaper pre-nerf), but its a healthy part of the game when implemented properly.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
October 14 2010 18:50 GMT
#300
What servers is this live on?
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
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