the fix for the planetary fortress splash bug accidentally nerfed ultra splash against regular units.
Patch 1.1.2 Notes - Page 10
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Sfydjklm
United States9218 Posts
the fix for the planetary fortress splash bug accidentally nerfed ultra splash against regular units. | ||
SoLaR[i.C]
United States2969 Posts
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SpaceYeti
United States723 Posts
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trotskyist
Belgium87 Posts
On October 15 2010 03:27 Reason.SC2 wrote: Exactly.. Seriously what is P supposed to do against Battlecruisers now? "Not let it happen"? Thats great how about we get a unit that will auto-win games if we're allowed to macro up? you have one, its called colossus and its why im switching to toss once this patch comes through. battlecruisers arent used after the nerf anyway, to beat them is simple, stalkers and or storm feedback | ||
eloist
United States1017 Posts
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[-]Ocelot[-]
United States256 Posts
On October 15 2010 03:26 trotskyist wrote: Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were. In my opinion 6pool is the weakest cheese option available in the game. Select all your SCV and attack click the zerglings and you'll beat them. you'll still be able to get a depot up (now with more health) and throw down a barracks. Maybe it makes 6pool a bit stronger if your micro is bad, but it still suffers quite a bit. | ||
AyJay
1515 Posts
On October 15 2010 03:25 Liquid`Jinro wrote: Cant they just create some kind of defensive option against retarded 7 rax reaper cheese instead of making the unit useless? Like, give drones and probes back range so you can do moving shot vs them like you did vs bunker rushes in SC1. But then Huk race would be op | ||
MasterFischer
Denmark836 Posts
Void rays were doing stupid retarded dmg with full charge, and broken damage if cahrged up on rocks or some other gay shit. incredible hard to deal with at full charge (which is easy to get) Will be intereresting to see. | ||
debasers
737 Posts
I just disliked the VR change. Very retarded in my opinion, especcially the flux vanes one. I believe they only did that because on noob leagues they are everywhere and not because some arguably unbalaced stuff like 3 gate-stargate push. I think that they could make the VR worse in the early game, but make them completely useless in the late game is a complete non-sense. | ||
3clipse
Canada2555 Posts
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Zelniq
United States7166 Posts
to be honest i was hoping for something to be changed with hydras too but i guess they dont want to do too much all at once with the roach buff and terran nerfs | ||
ThE_ShiZ
United States143 Posts
and the rpoach range upgrad emight help with the forge Fe builds. I thought it was stupid that p could defend a a retarded amount of lings with like, 1 cannon, and can outrange roaches that hit outlaying buildings. Zerg needs to make a huge amount of roach/ling just to barely defend their expansions early on, so i dont see why this shouldnt apply to the other races as well. | ||
DooMDash
United States1015 Posts
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CoMMoDuS
Germany507 Posts
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floor exercise
Canada5847 Posts
But wow they really nerfed the hell out of the VR. I am certainly not a fan of the unit since I don't play protoss, but that nerf seems like some crazy shit to just throw out. | ||
NicolBolas
United States1388 Posts
On October 15 2010 03:23 Liquid`Tyler wrote: Void Rays worthless now They had such difficult to overcome weaknesses against very basic and common units, Marines Hydras and Stalkers. Marines and Hydras in numbers at like 1/4 or 1/3 the cost of the Void Rays could fend off Void Rays but that wasn't enough? Vikings totally owned Void Rays before they got speed upgrade and now they own them even when the Void Rays get speed upgrade. Stalkers can probably approach charged up Void Rays now too since that reduction in damage against armored is so huge. And of course Protoss keeps getting worse against air... brood lords, corruptors and battlecruisers are now much more difficult to deal with. Did nobody notice that VRs got a huge buff in their low energy version (vs. armored at least)? This means that they're useful before they build their charge. And yes, it means its harder to get them to their charged state, it also means that uncharged VRs are twice as strong as before. In short, you can use them more like normal units now. You don't have to rely on the charge for them to do at least decent damage. | ||
Flight
Brazil163 Posts
Blink is cooldown based too. | ||
illumination
Korea (South)248 Posts
And kids stop calling it a voidray nerf its a redesign of the unit. it now does TWICE the amount of damage in the beginning and now doesnt insta kill everything is sight. It makes it less of the cheesey unit it once was and can now be used in far more situations to combat a lot of the armoed units protoss has problems with. Rax also made the game into a coinflip cuz of Zerg FE. I heard from some korean pros that cheese is much stronger than in BW due to the macro mechanics so i think it might have been necessary. And don't ask like 2v2 isn't worth shit because i bet more people play 2v2 than 1v1 so you cant just let 2v2 turn into 6pool 7 rax fests... | ||
phil.ipp
Austria1067 Posts
a protoss win is not even thinkable | ||
CruelZeratul
Germany4588 Posts
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