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Patch 1.1.2 Notes - Page 11

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 9 10 11 12 13 93 Next
trotskyist
Profile Blog Joined October 2010
Belgium87 Posts
October 14 2010 18:34 GMT
#201
On October 15 2010 03:31 [-]Ocelot[-] wrote:
Show nested quote +
On October 15 2010 03:26 trotskyist wrote:
Ok wow they actually did go through with the supply depot nerf and actually went farther and nerfed bio with the medi nerf. with the supply depot nerf, we cant counter 6 pool. for some reason, lings in sc2 are waaaaay better against scv's than lings in sc1 were.


In my opinion 6pool is the weakest cheese option available in the game. Select all your SCV and attack click the zerglings and you'll beat them. you'll still be able to get a depot up (now with more health) and throw down a barracks. Maybe it makes 6pool a bit stronger if your micro is bad, but it still suffers quite a bit.


this is a dumb comment. do you even play terran? sure, in BW you could pull scv's. but in sc2 scv's are useless against lings, they dont do damage and they take alot of damage.

6 pool is really strong, even on 4 player maps. on 2 player maps its sick. if those lings get in your base, they are going to put the hurt on the scv line. if you attack them straight up with scv's, youll have maybe 3 or 4 scv's left after the fight is over and then you will be behind in econ, also by the way there is 8 more lings headed towards your base.

dumb comment i think from a non-terran player. 6 pool might be the strongest cheese option in the game.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:34 GMT
#202
On October 15 2010 03:30 Sfydjklm wrote:
Show nested quote +
On October 15 2010 03:18 Yaotzin wrote:
On October 15 2010 03:14 Sfydjklm wrote:
how nice how they fix all bugs except the one that affects zerg(ultra spash one)

There's not an ultra bug?

the fix for the planetary fortress splash bug accidentally nerfed ultra splash against regular units.

Hm dunno about the accidentally bit. They had that bizarre mechanic of doing splash based on the centre of the unit they're hitting, which was just exposed when they could use it against PFs. Now they do what looks like a normal splash for, well, a cleave. Pretty sure that's not a mistake..
AyJay
Profile Joined April 2010
1515 Posts
October 14 2010 18:35 GMT
#203
On October 15 2010 03:33 phil.ipp wrote:
i dont see how anyone but a zerg can win GSL2 seriously, no cheese for terran anymore means every game will be a macro game means zerg wins

a protoss win is not even thinkable

Cheese shouldn't be a viable strategy. EVER.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 14 2010 18:35 GMT
#204
I'm so happy that phoenix are FINALLY getting patched. No more am I stuck with robo builds. I'm quite happy with the VR change though, makes team games less of a "survive til 5+speedvoids" and proceed to own strat from many of the lower players. They still do a sizable chunk of damage, especially to armored now that they have uncharged bonus to armored, but protoss should now have a somewhat costeffective counter to charged voids other than more charged voids.
Porouscloud - NA LoL
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 14 2010 18:35 GMT
#205
On October 15 2010 03:34 Yaotzin wrote:
Show nested quote +
On October 15 2010 03:30 Sfydjklm wrote:
On October 15 2010 03:18 Yaotzin wrote:
On October 15 2010 03:14 Sfydjklm wrote:
how nice how they fix all bugs except the one that affects zerg(ultra spash one)

There's not an ultra bug?

the fix for the planetary fortress splash bug accidentally nerfed ultra splash against regular units.

Hm dunno about the accidentally bit. They had that bizarre mechanic of doing splash based on the centre of the unit they're hitting, which was just exposed when they could use it against PFs. Now they do what looks like a normal splash for, well, a cleave. Pretty sure that's not a mistake..

if it wasnt a mistake it would've been included in the patch notes.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
SharkSpider
Profile Joined May 2010
Canada606 Posts
October 14 2010 18:35 GMT
#206
I'm liking most of the changes, but the further nerf of HT usefulness is yet another way of forcing P in to robo builds =\

Also, the VR change is pretty nice. Double damage vs armor uncharged, so we might see some more use.
Achilles
Profile Joined August 2010
Canada385 Posts
October 14 2010 18:35 GMT
#207
Reaper is already making friends with the dark templar in the house of fail
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 14 2010 18:35 GMT
#208
VR nerf just feels like it was more about team game balance than 1v1.

Still, I don't really have a big problem with it, I never used the damn things anyway. Hopefully this will lead VRs to get a proper redesign as there is a big gaping hole in the protoss air arsenal.
IdrA: " my fans are kinda retarded"
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
October 14 2010 18:36 GMT
#209
Wow, I really like the patch, pretty solid IMHO...

But atm. I really don't have that huge of a Problem with Terran as with Protoss and the changes won't really help that MU too much. Like IdrA said last patch, Blizzard seems to be a bit behind the state of the game with their patches, but I won't complain too much, as this patch is much better than the last one.
https://soundcloud.com/thesamplethief
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 14 2010 18:36 GMT
#210
Is Void Ray nerfed or buffed? Aren't there 3 damage levels (but 1 and 2 are the same atm?)? It looks like a buff to Void Ray but I assume its a badly worded nerf.

Taking energy from thors and corrupters is stupid. Feedback was awesome versus corrupters and pretty good versus thors. Templar tech needs help not robo. It would be nice to see a 100dmg storm or DTs at templar archives, or a research at templar archives for DTs that would be equal to the dark shrine tech time minus archives.
lowercase
Profile Joined September 2010
Canada1047 Posts
October 14 2010 18:36 GMT
#211
On October 15 2010 03:35 AyJay wrote:
Show nested quote +
On October 15 2010 03:33 phil.ipp wrote:
i dont see how anyone but a zerg can win GSL2 seriously, no cheese for terran anymore means every game will be a macro game means zerg wins

a protoss win is not even thinkable

Cheese shouldn't be a viable strategy. EVER.


I disagree, it's definitely a strategy.
That is not dead which can eternal lie...
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 18:36 GMT
#212
I would like to see them make a second toss air unit viable in most games now, phoenixes were the only decent ones outside cheese already and carriers have a rough time against any sort of unit that can hit them cost and time wise unless it is a really drawn out game with low supply.

Will be interested to see if any terrans can get a working thor late game going against toss with no energy to feedback now in time for gsl.

Also the roach buff will completely make the early game much stronger for z.
Ignore my opinions I am bad
trotskyist
Profile Blog Joined October 2010
Belgium87 Posts
October 14 2010 18:37 GMT
#213
plus where is the logic for this terran nerf? all there stats show terran is losing over 50% of games vs toss. why the hell would they go and nerf terran? i am kinda bummed about it but .. im gonna switch to toss so i will get over it
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
October 14 2010 18:37 GMT
#214
They could have reduced the cost of void rays or maybe the upgrade in conjunction with the nerf.

Patch 1.2 is out...bring on patch 1.3 please!
Drathmar
Profile Joined September 2010
United States160 Posts
October 14 2010 18:37 GMT
#215
UGH, so mad about energy bar removed from Thors ><. Makes them harder to deal with PvT... P already has enough trouble in PvT without having to worry about Thor (before you could just Feedback them and take half their health at least). Now can't do that . This patch basically seems like a huge buff to toss and terran and a buff for zerg. I think it's wrong to nerf and buff in the same patch, they should have JUST buffed zerg, or JUST nerfed T and P not both at once.
"you're just neural parasited by a retarded infestor" - day[9]
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 14 2010 18:37 GMT
#216
On October 15 2010 03:35 AyJay wrote:
Show nested quote +
On October 15 2010 03:33 phil.ipp wrote:
i dont see how anyone but a zerg can win GSL2 seriously, no cheese for terran anymore means every game will be a macro game means zerg wins

a protoss win is not even thinkable

Cheese shouldn't be a viable strategy. EVER.


Major tourneys like OSL has been won through cheese, just putting that out there.

Removing a strategy just beacuse its "cheesy" will only hurt the game in the long run and make for less variety and boring games.
"trash micro but win - its marine" MC commentary during HSC 4
attenzionee
Profile Joined August 2010
Germany40 Posts
October 14 2010 18:37 GMT
#217
useless feedback now... why?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
October 14 2010 18:37 GMT
#218
judging how they dont list notes (only sit. reports) and sit on them (and how its already up on SEA), we can safely assume the patch will be uploaded very soon to other servers, in time for gsl/mlg, but very little time for players to practice it, which is a shame
ModeratorBlame yourself or God
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-10-14 18:43:07
October 14 2010 18:37 GMT
#219
I just did some quick math for people who are freaking out about the VR nerf.

A VR takes 13 attacks to fully charge its layzer, according to Liquidpedia. While the charged damage against armored is reduced, those initial 13 attacks to armored AND to light are being increased.

This means that a VR will have to hit a target with its charged shot 8 times before it has actually done less DPS than the previous version would.

All in all, this means a VR has to attack a target for a consecutive 12.6 seconds before it begins doing less damage than the 1.1 VR, and any point up until 12.6 seconds it is actually doing more damage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 18:37 GMT
#220
On October 15 2010 03:35 Sfydjklm wrote:
Show nested quote +
On October 15 2010 03:34 Yaotzin wrote:
On October 15 2010 03:30 Sfydjklm wrote:
On October 15 2010 03:18 Yaotzin wrote:
On October 15 2010 03:14 Sfydjklm wrote:
how nice how they fix all bugs except the one that affects zerg(ultra spash one)

There's not an ultra bug?

the fix for the planetary fortress splash bug accidentally nerfed ultra splash against regular units.

Hm dunno about the accidentally bit. They had that bizarre mechanic of doing splash based on the centre of the unit they're hitting, which was just exposed when they could use it against PFs. Now they do what looks like a normal splash for, well, a cleave. Pretty sure that's not a mistake..

if it wasnt a mistake it would've been included in the patch notes.

Nah you can't say that, Blizzard regularly put stealth changes in.
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